Core Keeper

Core Keeper

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Yama 25. Aug. 2024 um 14:36
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Summoner is so bad, I question why it was even added in this state.
So, I just got done with the 9.9.9 content, killed all the bosses multiple times and the map is fully explored. I played all of it as summoner and I have some feedback.

First of all, what in the world were you thinking giving the minions a lifetime? Almost every fight, where my pure mage, fighter or archer could dive right in, my summoner gets to stand behind a corner for 10 seconds taking a little casting break, pooping out bat after bat, even waiting for mana to refill to the point where I can summon the last of them because the sets give mana regen instead of max mana for some reason. All that is the opposite of fun.

Then, when you finally have all your minions and you go and attack something it takes what feels like a leap year for them to join the fight because they only attack what you are already in combat with and the summoning book has a melee primary attack? Ok, if you are making me open the fight with another ranged weapon then I might as well just use that and save myself the time sitting around summoning. Give the summoner book an attack command for left click!

Best of all, if you play with say a fireball staff of bazooka as secondary, chances are you are gonna one-shot the first target and that makes the bats instantly leave combat again.. did nobody test this?

The only way to play summoner that's even remotely fun is to summon the bats as you are running in, trying to avoid enemies like a headless chicken while poking and prodding everything around just to make sure the bats stay in combat. It's dumb.

Finally, there is the lack of summons variety. I don't think it's asking too much to have maybe 1 or 2 more summon weapons before the wall comes down. I looked everywhere and killed every boss multiple times. If there is one, I couldn't find it. If you pick summoner you have no choice but to hold on to your starting weapon.. the bats.

Wanna improve the bats? Get one of two armor sets and a jewelry off-hand combo and go grind summoning skill. And oh boy does it take a long time to grind summoning skill.. No chance of finding an upgrade in the field. No crafting one at the workbench. Progression isn't fun.

Summoner feels like it wasn't just added last minute, it feels like it was designed last minute too. This class needs to go back to the drawing board. Cheers!
Zuletzt bearbeitet von Yama; 25. Aug. 2024 um 14:44
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Ursprünglich geschrieben von FDru:
Ursprünglich geschrieben von Hydremajor117:
Hmmmm

What if instead of a mana cost, Minions have a food drain on the summoner ? each minion adds a 1 food per second drain ?
omg no. What are you, a sadist?

I've never been a in a situation where I didn't have several hundred cooked foods on me plus we could rework the lifetime skills into skills reducing that drain
summoner design is so bad it seems nobody in the dev team bothered to try it before FULL RELEASE of the game
There are two summons, the Bat (Tome of the Dark) a ranged Summon, and one that I haven't been able to find in game, but is in the creative worlds, a melee summon skelee (Tome of Bones), he's a bit better damage wise, but I haven't done much testing myself.

Just bringing this up, since I haven't seen it mentioned at all yet
Ursprünglich geschrieben von Elixx:
Ursprünglich geschrieben von NouveauJoueur:
As the first and only level 100 summoner in the world, I can finally speak out :

It's not very good.

You use mods, no respect there.

I don't use mods, I don't even own the game (free weekend), but since it takes roughly 9 hours to make it to level 100, I can imagine why you think I did.

I didn't even try to level magic to level 100, it would probably take like 20 hours with the best mana regen.
Is there a plan to change the class?
Pezzo 27. Aug. 2024 um 14:12 
I think what I'm getting is that thematically, summoning as it is at the moment feels more like meticulous "babysitting" rather than the power fantasy of siccing your squad of monsters onto your foes.
Iechinok 27. Aug. 2024 um 19:01 
Ursprünglich geschrieben von Marshmeow:
Is there a plan to change the class?
They're going to double base duration to a minute and also lower the mana cost per cast of each summon. Was confirmed yesterday, so it's coming in the next patch, possibly a hotfix soon
Ursprünglich geschrieben von Iechinok:
Ursprünglich geschrieben von Marshmeow:
Is there a plan to change the class?
They're going to double base duration to a minute and also lower the mana cost per cast of each summon. Was confirmed yesterday, so it's coming in the next patch, possibly a hotfix soon
We wont make it better... but less ♥♥♥♥♥♥! Haha nice one!
Luo 28. Aug. 2024 um 3:23 
Summoner class kinda sucks atm :lunar2019madpig:. Btw i saw people confused of how many tomes are in the game heres the list from the wiki:

Tome of the Dark base stats:
Lv 2
Mana 36
APS 1
Durability 100
Use: Summons a ranged bat minion.
33-39 range damage
Minion lifespan: 30 sec

Tome of the Dead base stats:
Lv 11
Mana 63
APS 1
Durability 100
Use: Summons a melee skeleton minion targetable by enemies.
74-90 melee damage
Minion lifespan: 30 sec

Tome of the Deep base stats:
Lv 12
Mana 66
APS 1
Durability 100
Use: Summons an orbiting jellyfish minion dealing damage on impact.
60-72 melee damage
Minion lifespan: 30 sec
Soji 28. Aug. 2024 um 9:20 
Summoner feels like it was just thrown in last minute with the horrid AI, weak skill tree and lack of summon variety. I feel like there should be 2-3 summons per tier, but that's wishful thinking.
summoner is absolute ♥♥♥♥, its clunky and the stats are bad, it needs a complete rework not small adjustments
Pezzo 28. Aug. 2024 um 13:36 
Ursprünglich geschrieben von Luo:
Summoner class kinda sucks atm :lunar2019madpig:. Btw i saw people confused of how many tomes are in the game heres the list from the wiki:

Tome of the Dark base stats:
Lv 2
Mana 36
APS 1
Durability 100
Use: Summons a ranged bat minion.
33-39 range damage
Minion lifespan: 30 sec

Tome of the Dead base stats:
Lv 11
Mana 63
APS 1
Durability 100
Use: Summons a melee skeleton minion targetable by enemies.
74-90 melee damage
Minion lifespan: 30 sec

Tome of the Deep base stats:
Lv 12
Mana 66
APS 1
Durability 100
Use: Summons an orbiting jellyfish minion dealing damage on impact.
60-72 melee damage
Minion lifespan: 30 sec

Wow, literally just 3, and one of them is an orbiting damaging projectile which is more akin to a spell anyways.
Not even surprised. Every ♥♥♥♥♥♥♥ game shafts summoner. Only reason I even wanted to come back and play this update.
Zuletzt bearbeitet von Frog Soup; 28. Aug. 2024 um 14:48
I'm planning to just mod it anyways once I'm done with the base game. They gave a framework, a bit of fiddling around armors and and diversity of summons and the class is good.

I like the re-summon mecanic since it gives you something to keep and eye out for in a fight. The class would be ridiculously easy otherwise, especially against bosses. It feels like a multiplayer class rather than a solo class, and I'm fine with that.

The devs don't need to hold our hands at that point, we can just add our own stuff in.
MokahTGS 28. Aug. 2024 um 15:48 
Been trying to like the Warlock...and it's really sad. Damage is very low, speed is very low, mana usage is super high...so bang for buck...just use a bow.

Please do something to fix the summons...they are just not worth the time.
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Geschrieben am: 25. Aug. 2024 um 14:36
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