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1: infinite duration of the minions. Aslong you gut the summoning item in your hand
2: Left click with the summoner item: Direct attack on the target
3: Less is more, rather one monster that gradually improves and gradually looks more dangerous than 10 beasts to lose the overview.
4: passive/defensive/aggressive mode <- THIS is not rocket science
also what are you talking about "no interesting mechanic"?? 15 - 75 magic shield per minion summoned is pretty cool. and the damage is totally fine. even without me having capped the summon skill, i can farm the shaman easy and fast with the witch doctor hat, chieftan chest and pants, both +%30 duration rings, the necklace form that boss, and a meal made from daggerfish.
the complaints everyone has and suggestions people are making lead me to believe yall really just want something else entirely, not a summoner. and some of the things yall are asking for already exist (pets). you have to actively be playing the game as suboptimally as possible to claim the damage is low and the ai is slow. not to mention this is literally only 1 thenth of the game (which makes your nod to terraria even more ironic since summoner is a little feeble in the first 30% of that game, but grows into one of the highest damage classes late game). get a grip and grow a brain
Just to clarify something here: It's their game, so it's their decision. If they think that's how it should be, then that's how it is. *I* don't like it that way, so much so that i don't play the game. i play a PET-based class whenever and wherever i can because i'm a lazy ragdoll. so i've gained a LOT of experience and impressions.
(also notice the complete lack of acknowledging the fact that nobody considered the idea of future gear, food, and potions potentially helping with mana costs and maximums. no you really just shouldnt voice this opinion if its not going to be well formed. they will do what they decide is best but they really shouldnt listen to you)
These are some responsive devs!
Thank you for letting us know.
This will make it so you don't have to constantly resummon them during a boss fight at least. It's still gonna be a bit obnoxious to have to take a resummon break before almost every fight when exploring, but at least with the mana cost reduction it won't take quite as long.
Hopefully they can address the AI in the future so they minions feel less hamstrung by the combat mechanic. I still think the summoning book should be able to change their state to aggressive or passive as well as command them to attack.
Cheers!
i still think it was fine before, now the minions get degraded even more to sidekicks while i use my bow or axe
and cause someone wrote "if you like to run around like a chicken" ... well i do that already with my bow, so well, yeah thats not that different from playing summoner
still the minions need to get their own hp, because otherwise they will never attack on their own as they cant aggro enemys, enemys will always aggro you, until that happens, minions are just a dps buff you have to maintain
They also need to START attacking faster.
Overall the game is fun and it slightly differentiates itself from the pack, but it really needs MORE of everything, from craftable base cosmetics to actual gear.
Summons need a lot of stats, specific items, and have their AI problems, this is so in all games that have it. I'm sure once 1.0 drops completely and the devs can begin adding/balancing things it should be fine.
They also dont take aggro at all and enemies will just hunt you which also does not help with the limited time summons as you lack the time to summon in a lengthy / crowded fight.
Hope the planned changes for 1.0 to the class will make it more fun. Lower manacost + upgrades may be the deal. Also food to raise max-mana? Did they say anything like that or only potions?