Core Keeper

Core Keeper

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glass zebra Aug 25, 2024 @ 12:41am
What does "larger harvest" of the gardening skill mean?
I thought the gardening skill would make it so you have an x% chance to get an extra plant on harvesting, but I have never seen a single extra plant getting harvested on my field. I have harvested hundreds, but I always end up with a plant count exactly the size of my field.

Is it bugged or does the skill influence something else?
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Showing 1-15 of 19 comments
Kona❤Kona Aug 25, 2024 @ 1:22am 
Working fine here too. When it procs using a hoe it affects all plants that were in that specific click, not per individual plant.
Pezzo Aug 25, 2024 @ 3:47am 
Originally posted by Kona❤Kona:
Working fine here too. When it procs using a hoe it affects all plants that were in that specific click, not per individual plant.
Oh, do we need to use a hoe? I was about to report the same issue. As far as I can tell, the game gives no indication that you need to specifically harvest plants with a hoe to benefit from the gardening skill.
glass zebra Aug 25, 2024 @ 4:33am 
Yeah it seems it only works if you use a hoe and harvest multiple at the same time. Thanks for that info. With the iron hoe I got multiple extra. If I harvested 30 plants by hand, I always got 30 seeds and 30 plants in every single harvest until I started using hoes.

Is that communicated anywhere in the game and I just missed it?
Last edited by glass zebra; Aug 25, 2024 @ 6:07am
Ishimuro Aug 25, 2024 @ 6:15am 
if someone can confirm that it is only working with a hoe, maybe submit a bug report
Monokuma Aug 25, 2024 @ 6:16am 
Originally posted by glass zebra:
Is that communicated anywhere in the game and I just missed it?
As far as I can tell, there's nothing to indicate it. I actually had no idea that's why I wasn't getting anything extra and I was assuming that there was a rounding error until I read this thread.
Pezzo Aug 25, 2024 @ 10:35am 
Just as importantly is whether you get the appropriate amount of XP for the number of plants you harvest at once. With most XP sources in the game being per action instead of scaling with the difficulty of each action, I sort of doubt it but I'd like to make sure.
Monokuma Aug 25, 2024 @ 11:31am 
Originally posted by Pezzo:
Just as importantly is whether you get the appropriate amount of XP for the number of plants you harvest at once. With most XP sources in the game being per action instead of scaling with the difficulty of each action, I sort of doubt it but I'd like to make sure.
I've not noticed my gardening skill rates going down with larger hoes, but I have noticed that using a sledge hammer seems to give very little mining xp as I've been essentially carving out the entirety of the world within Ghorm's slime ring path
Last edited by Monokuma; Aug 25, 2024 @ 11:31am
Pezzo Aug 25, 2024 @ 1:44pm 
Originally posted by Monokuma:
I've not noticed my gardening skill rates going down with larger hoes, but I have noticed that using a sledge hammer seems to give very little mining xp as I've been essentially carving out the entirety of the world within Ghorm's slime ring path

Yeah, it's per successful action. So, if you hit multiple rocks at once with a hammer or hit multiple enemies at once with one weapon swing, it's just one XP for those respective skills.
Incidentally, this means that trapping a Shrooman Brute on a 1x1 tile with a pit on all 4 sides creates an effective "punching bag" for XP farming. In this configuration, they never charge at you and lose their armor, meaning that you can wail away at them with the fastest firing dagger/bow/staff that you have, dealing 1 damage every time but granting you the normal amount of XP.

Note that I highly disagree with this very simplified way that they've set up XP gain, that make this farming method possible in the first place.
glass zebra Aug 25, 2024 @ 1:52pm 
Originally posted by Pezzo:
Originally posted by Monokuma:
I've not noticed my gardening skill rates going down with larger hoes, but I have noticed that using a sledge hammer seems to give very little mining xp as I've been essentially carving out the entirety of the world within Ghorm's slime ring path

Yeah, it's per successful action. So, if you hit multiple rocks at once with a hammer or hit multiple enemies at once with one weapon swing, it's just one XP for those respective skills.
Incidentally, this means that trapping a Shrooman Brute on a 1x1 tile with a pit on all 4 sides creates an effective "punching bag" for XP farming. In this configuration, they never charge at you and lose their armor, meaning that you can wail away at them with the fastest firing dagger/bow/staff that you have, dealing 1 damage every time but granting you the normal amount of XP.

Note that I highly disagree with this very simplified way that they've set up XP gain, that make this farming method possible in the first place.
That is correct for player XP gains, but apparently not for pet XP gains for the specific example given. Pet XP is based on damage done and the shroom might give large amounts, but very slowly. You will only get 1XP per hit (can't get lower than that), but if you e.g. charge an axe and hit a swarm of critters at the same time you can easily get 100+ XP per hit.

Player seem to get the same amount of melee XP whether they hit something with their hand or with 500+ dmg, so fast weapons just seem to level a lot faster and especially that last part really does not feel great and makes some weapons a bit more undesirable. It seems they already have a system to even that out more, but they are not using that. I guess to not level up weapons you've never used very quickly in late game? They could at least have divided by weapon speed...

This seems to be the same case for mining. Mining seems to be based on mining hits done and tearing down stone with your hands grants a large amount of XP compared to mining it down with a single swing with an iron pick and mining damage boni. I noticed that mining XP gain slows down a lot later on and this seems to be the reason. If you reach everywhere withing seconds, you get very little XP compared to early game when you still have to work a lot to get anywhere.

I have no idea if the hoe grants the _same amount_ amount of XP when picking things with your hands, but you do definitely get a ton more than just single harvest XP per iron hoe hit. I still get 1+ level when I harvest a field of 40 with a few hits and seeing how quickly those harvest go, farming actually levels a lot faster later on. This is a weird discrepancy between pet XP, weapon XP and harvest XP (also crafting/cooking XP, since those also get a lot easier later on with faster harvest). I guess for pets they wanted to make it very easy to switch later on, but the player skills still feel rather not in line, especially with weapon choice having such a bit influence.
Last edited by glass zebra; Aug 25, 2024 @ 2:14pm
glass zebra Aug 25, 2024 @ 2:52pm 
Originally posted by Ishimuro:
if someone can confirm that it is only working with a hoe, maybe submit a bug report
It's hard to confirm a random roll, but after harvesting a few hundreds by hand and never getting a single extra and then instantly getting multiple extra when trying the hoe the first time on a field seems rather obvious, especially since you get a lot of rolls if you harvest by hand.
Last edited by glass zebra; Aug 25, 2024 @ 4:16pm
Pezzo Aug 28, 2024 @ 1:41pm 
Bit of an update.
I'm very certain now that when you use the hoe on a group of crops, the extra harvest chance applies to the entire group at the same time instead of each crop individually.

For example, if I harvest a 5x5 area of crops with the Scarlet Hoe and a 34% extra harvest chance, there is a 34% chance that I will get 50 crops, and otherwise get 25. There's no in-between. I think this is the cause of what feels like massive inconsistency in final harvest amount.

In my opinion, this is a very weird way to handle multiple random rolls at the same time. I haven't seen any other games do it this way.
Last edited by Pezzo; Aug 28, 2024 @ 1:42pm
glass zebra Aug 28, 2024 @ 1:52pm 
Originally posted by Pezzo:
Bit of an update.
I'm very certain now that when you use the hoe on a group of crops, the extra harvest chance applies to the entire group at the same time instead of each crop individually.

For example, if I harvest a 5x5 area of crops with the Scarlet Hoe and a 34% extra harvest chance, there is a 34% chance that I will get 50 crops, and otherwise get 25. There's no in-between. I think this is the cause of what feels like massive inconsistency in final harvest amount.

In my opinion, this is a very weird way to handle multiple random rolls at the same time. I haven't seen any other games do it this way.
It does roll for the entire harvest attempt and not per plant. It is also bound to harvesting with the hoe altfire. Since the opening of this post I got myself to over 100% extra harvest chance and can say for certain that you need to use hoe altfire to get extra harvest or you never get any extra. Even hitting things with the hoe primary attack does not give you extra harvest.

I've made a bug report about this with the official form.
Last edited by glass zebra; Aug 28, 2024 @ 1:55pm
Pezzo Aug 28, 2024 @ 4:22pm 
Originally posted by glass zebra:
Originally posted by Pezzo:
Bit of an update.
I'm very certain now that when you use the hoe on a group of crops, the extra harvest chance applies to the entire group at the same time instead of each crop individually.

For example, if I harvest a 5x5 area of crops with the Scarlet Hoe and a 34% extra harvest chance, there is a 34% chance that I will get 50 crops, and otherwise get 25. There's no in-between. I think this is the cause of what feels like massive inconsistency in final harvest amount.

In my opinion, this is a very weird way to handle multiple random rolls at the same time. I haven't seen any other games do it this way.
It does roll for the entire harvest attempt and not per plant. It is also bound to harvesting with the hoe altfire. Since the opening of this post I got myself to over 100% extra harvest chance and can say for certain that you need to use hoe altfire to get extra harvest or you never get any extra. Even hitting things with the hoe primary attack does not give you extra harvest.

I've made a bug report about this with the official form.

Sounds good. One more thing is that I suspect that this bug(?) also applies to golden crop chance, if anyone can confirm. I've just realized that golden crop chance is applied on plant and not harvest.
Last edited by Pezzo; Aug 28, 2024 @ 4:27pm
Pezzo Aug 29, 2024 @ 11:05am 
Ah, but I've just realized. Does this quirk also apply to the double ore chance when using a hammer on multiple ores at once?
Chiqui Sep 7, 2024 @ 11:54am 
Here is the kicker. I harvest by hand and see 2 on the crop, but receive 1. I would lean more towards it being bugged than a required tool, but maybe it is meant that way...who knows...
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Date Posted: Aug 25, 2024 @ 12:41am
Posts: 19