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It's terribly balanced. Ranged is just a freakin' cakewalk compared to melee.
Melee needs to have more damage reduction added to its tree.
Most melee weapons have better dps than ranged weapons on paper(aoe damage + faster attack speed), but since most bosses and enemies hit like trucks when you are on the same level as them(1/7~1/5 of your health), you are somewhat forced to retreat and lose precious deal time.
Of course, you can minigate this deal time loss by going a shield build with damage reduction buffs...but even then you are forced to hold up your shield during enemy attacks. (And getting hit even a single tick will decrease your armor durability)
All ranged builds need to do is dodge and spam. Since you can spot enemies projectiles/attack patterns from a MILE away, you are usually always moving into safer spots...which means there's nearly no damage loss whatsoever.
So it is pretty easy to say that ranged weapons overwhelms melee.
Why is this great?
Wall Peaking and charge up attacks.
Unless you are in totally open areas like the Ocean or Desert(or fighting bosses), you will always be surrounded by walls that helps you avoid enemy projectiles comepletely.
This let you prepare and lure in enemies towards you, which comes to the next step, charge up attacks.
Some weapons such as the Iron axe and Scholars staff lets your charge up a power attack that deals more damage on a larger area or do multiple hits at once.
What i'd do is prepare a charge-up with a weapon of my liking(usually melee against groups or squishy targets and ranged for larger and tanky ones), hit whatever'coming around the corner with the other weapon type and repeat.
You can also combine dashing diagonally with a feather accessory after a melee attack/charged range attack in close range. This has a really high chance of messing the aim of enemies that use projectiles to attack you.
Both melee and range skill provides a unique skill that if hit with a melee/ranged weapon, you get a chance of dealing more damage with the other weapon type for a few seconds.
Perfect block lets you "Parry" and ignore all damage whatsoever.(although it will still reduce your armor durability)
The build worked best with any lifesteal and attack speed items, as long as you don't sacrifice too much durability. Shield will be necessary to parry certain attacks you can't dodge.
It was definitely more effort than ranged, but ranged is boring. Point and click ain't fun, chief.