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Probably there will be more mods created after the official release, when there are likely to be less frequent updates.
Also, you can make mods for Core Keeper yourself. There's a tutorial right here:
https://mod.io/g/corekeeper/r/core-keeper-mod-sdk-introduction
They make it sound like consoles have this galaxy sized modding scene, and yet it has always been PC that's had that booming modding economy for decades. The vast majority of console casual folk either do not know modding to a deep extent or care little for it (there is even a swath of users who consider modding on consoles as "cheating").
Mod.io just isn't as well adopted as Steam workshop or as popular as Nexus mods is, and I really wish devs would get to grips with that reality sooner, rather than later when their games have near dead modding scenes, while other games have booming ones because they didn't limit themselves to a non popular 3rd party mod site.
This reads a lot like: Console modding isn't popular so I wish no dev would cater to it so it dies.
I don't think that's what you're trying to say, but that's definitely how I read it.
If it IS what you're trying to say, I can't really say I agree w/ killing off an entire creative avenue because it isn't as big as PC's scene yet.
PC gaming would have been dead decades ago if people treated it the same way.