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They could add more story and have our characters find a way back to the surface....only to find it crawling with similar or new creatures like it is below ground. Unknown monsters have taken over the planet above ground and going home to the core now seems like the safe option. Those of us with hundreds of hours in the game already probably feel quite comfortable and at home in the bases we've built, so the core keeping us safe and whatnot would be a lovely turn of events for the future of the "story". ^_^
It would just require adding a secondary map layered under the main one, that the player can travel to via portals or some other method.... it doesn't seem much more complicated than adding new parts of existing maps.
If the devs do this and also figure out how to have the game register separate maps that are loaded, it would solve future issues that may arise from incredibly large worlds loading up millions of assets at once (considering the current optimisation problems the game suffers with and the complaints that a lot of players have in that area, I see this only getting worse with future content being added if it can't be split somehow).
How about a multi-core system, with intersecting outer rings? Once you travel far enough in the Sunken Sea, you discover a ring of rock and clay, inside of which there is a dirt biome and another core. Or the new rings could be entirely new biomes, which you'd have to unlock one at a time, and instead of a core, there would be some other mysterious entity inside. So many possibilities...
Layered world maps would be load friendlier, at least for single player. And each layer could serve as it's own standalone stage, similar to hard mode in Terraria (Like going into the sub-cavern layer, you'd find a frozen-like biome first which is significantly harder than the dirt biome, but is also your starting point).
So many opportunities indeed. Going up and down instead of one direction, maybe multiple cores, parallel worlds and so on...
Right there, just stop, you already just confirmed what I just said that it's NOT a simple change. If you have to "figure it out" it's not as simple as you think. And indeed, this is NOT a simple change.
XD Nothing about game development is easy or simple, dear. I meant in terms of coding...it's not an incredibly complicated piece of code to add into the existing game IF the devs know how. XD
Making ANY change in game development isn't simple when you look at the millions/billions of lines of code that goes into a game...but in terms of professional and experienced game devs and their abilities... it wouldn't be hard for them to implement XD
But if you can make a game...there's a very good chance you know how to add a few (or few hundred) lines of code to have that game load sections of it differently depending on user input, or can "figure it out" with a short amount of research. XD
Coding 101: Just "figure it out" as you work through whatever code is in front of you.