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sounds like a you problem
reading the title i was about to agree, but skimming through your post, made me think you have a real problem and feel bad not having everything.
so i say your critic is worthless.
pls never play oldschool runescape if these dropchances trigger you.
It's a shame there are people in the world who go out of their way to insult and belittle others.
I'll take my "mental addiction" over being unnecessarily rude to a stranger on the internet. :)
Many different people play this game, dear. Some like making pixel art on their map, some like fighting the bosses and different enemies, some like collecting the plethora of things within the game and decorating their base with them.
There is nothing wrong with wanting to do the latter and having the opinion that it could be a little easier for the people who do want to do that.
If my critic is so worthless to you, why bother commenting at all? XD
Way to make the community seem inviting and friendly there buddy.
Replies like this make people not want to share their opinions on forums like this and turn people away from the community. As a result, the community shrinks, the game gets less support, and the Devs get less constructive feedback.
Your comment is worthless and unhelpful. Patches, on the other hand, had highlighted an issue that is dampening their enjoyment of the game as long term player who is still playing despite having achieved almost everything this early access game currently has to offer.
0.5% and 0.1% drop rates are abominable for figurines, especially to those of us who enjoy completing collections. This method of collectible dropping does not pose a challenge and encourage collectible hunting, it encourages grinding and time consumption.
If it were a legendary weapon that was super powerful, I could understand. But a figurine? Nah. Up the drop rate or make it a puzzle you need to solve to get the thing.
Back in the day I said the world seems empty with no points of interest and people said that's wrong. I wonder why the devs added a ton of points of interest over the last months if it was perfect the way it is... ANYWAY
Drop Chances are honestly bad. In a recent playthough I had a fire staff dropped from an opponent in the forgotten ruins. Wanted to get the same one for my friend, haven't gotten it despite having farmed it for several hours non-stop. Imagine if you had a group of 5 players or something and you all wanted that staff...
Would be a good idea to have an NPC which sells these things in one way or another.
I completely agree about the puzzle or upped drop rate for smaller things like collectables, as well as the whole comment about the community. I completely respect differing opinions to my own, but there is zero need to say something about a person's character just to make yourself seem more "right". That's not how you have a healthy and respectful debate about any topic and I wish more people knew this.
Thank you for your insightful comment on my discussion post. ^_^
Yeah, it's pretty unfortunate that people can't be passionate AND respectful a lot of the time.
:(
I have been saying the same thing since the early days! More points of interest to discover in the world! :D It's great that the devs listened to this from their players and implemented it. Constructive criticism only makes a game grow into something more people can enjoy and adding more to a game doesn't diminish anything other people love about it, it only adds to the enjoyment of others.
I'm not sure if I'm right about this, and can't prove it, but I do believe that drop chances get higher if you've encountered the item/object already. Farming for things like the boss figurines, for example, I've noticed that it takes me 50+ tries to get one, but if I fight that boss again another 10 times, I'll get 5-8 figurines after I've gotten the first. Same thing for weapons. As soon as I get a rare weapon from an enemy, a lot of them seem to drop after that. I have about 30 chests full of random "rare" weapons that just drop from my mob farms now (such as the fire staff and the scholar staff).
I just want to be able to finish my collection without sitting around doing something monotonous for days. It shouldn't be this difficult to get a damn towel cosmetic or Caveling Brute figurine. :'(
I understand the devs want to give us other reasons to continue playing after we've beat every boss and whatnot, but it has to be more fun than mining out walls for hours just to potentially get a locked chest that MIGHT have the specific clothing item you want in it (yeah, sorry, I'm still rambling about the towel situation XD). It's not like the item is exceptional in any way, either. I'd understand it if it was.
A 0.9% chest opening chance to get a common-labelled lower armor piece that only gives +30 max health and +7% movement speed isn't the one. XD
Not to even mention the chance of getting a locked chest from a wall in the first place. I mined 3000 limestone walls in the Sunken Sea biome yesterday, in lines on a large landmass to up my chances, and got 18 locked octarine chests...then spent 180 octarine bars making the keys for those chests...only to find not a single towel. This took me around 2-3 hours to complete. I could have also checked "seashell chests" but finding the small islands that contain unopened ones, in my 500 hour world that's already been over-explored in that biome, is harder and more time-consuming than trying to find locked chests in walls. XD
I'd absolutely back the idea of a vendor (perhaps from the other bosses like we got from Glurch, etc) that sell harder to find objects or even items that could boost your loot drop chances for X amount of minutes! That would be cool, too! We have bait that ups the chances of items or fish on the hook, why not boosting the world loot drop chance for a minute or two?
Thank you for your response, by the way. It means a lot to know that there are people in the community who have genuine, constructive comments to add to a discussion.
I heeeear that! I've had to make many new worlds for such reasons. Especially since I didn't realise the map was infinite when playing the Azeos Wilderness update, didn't have a clue where Ivy the Poisonous Mass was, and kinda just went ham on exploring super far. XD I don't even want to talk about the hours it took me to lead animals back to my OG base from places like the far reaches of the Azeos Wilderness (Only place I can get meadows to spawn) and the Desert of Beginnings. It takes an hour irl just to run in-game to a meadow. That's without leading a dumb, easily-killed beast home. XD One of my extra worlds is just called "Meat Farm" because I'm an avid Core Keeper chef and needed a way to get meat without killing the very hard to find cattle in my own world. XD I also spent 5 irl days...sailing the sunken sea looking for Morpha the Aquatic Mass (back before they added the bloody tracking stuff for those bosses). I won't go into how long it took me to find all of the areas in the desert of beginnings that hold pieces of the Godsent Armor (although that, understandably, is worth spending that time looking for).
The Rune Song is still one of the best melee weapons in the game, by the way. It doesn't do quite as much damage as some of the newer ones, but considering it has no durability, it gives a bonus to max health, has life steal, and a 15% chance on hit to kill any target with lower health than you...it's phenomenal. ^_^ I've fought every boss in the game with that and the Phantom Spark. Both have permanent places on my hotbar. XD
(p.s. If you ever want someone to join you in searching for something like a maze, I'd be happy to join ya! It's monotonous but far easier to deal with if you're chatting with someone and complaining about it together. XD That's how I got through searching for the mazes!)
Actually an insanely passive aggressive and disgusting response. Wow.
No surprise it comes with armchair diagnosis. Get help kid.