Core Keeper

Core Keeper

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Law May 25, 2023 @ 2:52am
Finding the Rune song parts is tedious and unfun.
I want to preface this by saying for the most part, I actually do enjoy the game, which is why I'm bothering to point out this glaring and festering flaw in an otherwise nice experience.

Mining through the entirety of multiple different biomes just to actually find the one dungeon you're actually looking for, isn't fun or engaging. It's extremely tedious and annoying.

Especially because the reward isn't even worth the effort, like not even CLOSE.

They really need to take a note out of Terraria's book and make exploration feel rewarding rather than tedious and unfun.

I think once you buy the rune scroll it should mark the locations on your map or have some kind of quest involved for where to go, so you can simply go out and do the dungeon and have actual fun.

The challenge should come from the dungeon you go through to acquire the item, rather than how long you can last before getting extremely bored of monotonously mining through multiple biomes.

On a similar note, Malugaz should have a compass just like every other boss. Finding him is also extremely tedious. Me and my friend spent quite literally 3 hours looking for him and didn't get to fight him that day because we have lives and need to take care of other things.

Cut out the tedious unnecessary unfun RNG hours of searching, it only makes things worse.
Last edited by Law; May 26, 2023 @ 2:27am
Originally posted by Siouxicidal:
Originally posted by Frick:
I dont think writing this feedback here is going to help anything. If this game have a steam moderator, then its pretty much a useless one, because I didnt see a moderator here yet.

While I am not exatcly sure which is the correct channel to give feedbacks so they can actually read it, try their discord first and see where it goes.
I would second this, this is good feedback but honestly utilizing their discord would most likely get you heard faster.
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Showing 1-14 of 14 comments
Khalunka May 25, 2023 @ 3:06am 
I dont think writing this feedback here is going to help anything. If this game have a steam moderator, then its pretty much a useless one, because I didnt see a moderator here yet.

While I am not exatcly sure which is the correct channel to give feedbacks so they can actually read it, try their discord first and see where it goes.
Law May 25, 2023 @ 4:48am 
Originally posted by Frick:
I dont think writing this feedback here is going to help anything. If this game have a steam moderator, then its pretty much a useless one, because I didnt see a moderator here yet.

While I am not exatcly sure which is the correct channel to give feedbacks so they can actually read it, try their discord first and see where it goes.

Yeah it may or may not reach them, hard to tell sometimes with indie devs. I've seen plenty that do read their own forums and plenty that also don't.
The author of this thread has indicated that this post answers the original topic.
Siouxicidal May 25, 2023 @ 6:53am 
Originally posted by Frick:
I dont think writing this feedback here is going to help anything. If this game have a steam moderator, then its pretty much a useless one, because I didnt see a moderator here yet.

While I am not exatcly sure which is the correct channel to give feedbacks so they can actually read it, try their discord first and see where it goes.
I would second this, this is good feedback but honestly utilizing their discord would most likely get you heard faster.
mjkittredge May 25, 2023 @ 1:20pm 
I have seen devs/game company reps/community ambassadors comment in the forums here. So it's likely they check out the posts.

My issue with the Rune Song isn't that it's tedious to find, it's that other than the recipe on the spirit vendor there are no in game hints as to where or how to find the parts. If you don't look up how to get the parts in guides online you'll probably never get it.

Having said that, I disagree with OP. I find exploration in this game fun, I enjoyed finding the parts, assembling the weapon and using it. While it's not the most powerful weapon, having infinite durability is great. I make good use of it when I'm fighting weaker foes. It saves me time not having to go back to base to repair weapons and saves me bag slots not having to carry around a pile of weapons to switch to when one breaks.

While searching through the stone biome and azeos wilderness I found lots of valuables, mechanical parts, ore boulders, and increased my mining skill, melee and ranged skills, running. got a bunch of carrock seeds and bloat oats. And best of all, turned all those 999 stacks of stone walls into stone bridges which maxed my crafting skill, allowing me to create polished jewelry. Quite rewarding!

OP sounds like an entitled content locust - they demand easy mode and to be given everything right away. Having to strive for anything in game is labeled 'tedious' - but if you got your way you'd quickly finish the game and complain there wasn't enough content.

Neither the Rune song nor Malugaz are necessary to progress in the game. Play the game in the way that is most fun for you. If searching for optional content isn't fun, you can go do something else. What you're complaining about is the entire premise of the game - exploration, finding loot, finding bosses. Enjoy the journey, it'll be over before long.
Law May 25, 2023 @ 2:39pm 
Originally posted by mjkittredge:
I have seen devs/game company reps/community ambassadors comment in the forums here. So it's likely they check out the posts.

My issue with the Rune Song isn't that it's tedious to find, it's that other than the recipe on the spirit vendor there are no in game hints as to where or how to find the parts. If you don't look up how to get the parts in guides online you'll probably never get it.

Having said that, I disagree with OP. I find exploration in this game fun, I enjoyed finding the parts, assembling the weapon and using it. While it's not the most powerful weapon, having infinite durability is great. I make good use of it when I'm fighting weaker foes. It saves me time not having to go back to base to repair weapons and saves me bag slots not having to carry around a pile of weapons to switch to when one breaks.

While searching through the stone biome and azeos wilderness I found lots of valuables, mechanical parts, ore boulders, and increased my mining skill, melee and ranged skills, running. got a bunch of carrock seeds and bloat oats. And best of all, turned all those 999 stacks of stone walls into stone bridges which maxed my crafting skill, allowing me to create polished jewelry. Quite rewarding!

OP sounds like an entitled content locust - they demand easy mode and to be given everything right away. Having to strive for anything in game is labeled 'tedious' - but if you got your way you'd quickly finish the game and complain there wasn't enough content.

Neither the Rune song nor Malugaz are necessary to progress in the game. Play the game in the way that is most fun for you. If searching for optional content isn't fun, you can go do something else. What you're complaining about is the entire premise of the game - exploration, finding loot, finding bosses. Enjoy the journey, it'll be over before long.

You seem to have misunderstood me, I find exploration VERY fun. This however isn't exploration, its tedium to the extreme wherein you are forced into clearing out entire biomes in a grid like pattern while listening to music so your brain doesn't rot of boredom.

That isn't exploration, its a monotonous grind.

Exploration would be like in Terraria, finding the dungeon, finding the temple, finding the legendary swords in the ground. All things that require exploration, but not tedious grinding and mining through the literal entirety of biomes to have a chance at finding.

The fact you've resorted to personal insults is very telling, you resort to ad hominems because you have no real argument. You're also rather presumptuous, thinking you somehow know everything about me "Oh if you had it your way you'd quickly finish the game and complain there isn't enough content"

Quite the opposite, I've played for 69.9 hours (nice) and I'm still having fun taking it at my own pace having fun with friends. You don't see me complaining about lack of content do you?

I never demanded an "easy mode" because there's nothing difficult about it in the first place, that's quite literally, my entire point. Which you clearly did not read.

I want the challenge to come from the dungeon or area you get it from rather than tedious mining.

What sounds harder, mining in straight lines to eventually find the thing you're looking for with little to no resistance from enemies while listening to music or a podcast in the background OR maybe they make it so once you get the first part of the rune song, it leads you to all the other parts that are hidden away in dangerous dungeons filled with elite mobs and at the end you get to fight the spirit of the warrior that held the blade before you, then he challenges you to a one on one duel to prove you are worthy of his weapon.

Saying "it's optional content" is an extremely weak argument. Something being optional doesn't exclude it from criticisms or improvements, people with a mentality like you are why developers like EA get away with as much BS as they do.
Last edited by Law; May 25, 2023 @ 3:07pm
mjkittredge May 25, 2023 @ 4:26pm 
The entire biome IS the dungeon! you found it! The challenge IS the exploration.

Whining that "I spent 3 hours searching for this optional thing and didn't find it, I have a life!" is extremely entitled - I didn't get what I wanted in my artificial time frame so game is tedious, I didn't get this optional item right away, bad design.

If you go for the legendary bow it's going to take dozens of hours to get all the components and find all the locations. It's almost like legendary items are supposed to be difficult to get. It's not BS it's intentional game design. The more challenging a boss is, the more challenging an item is to get, the more satisfying it is when you finally do get it. There's plenty of powerful easy to get items. It's a journey, a quest, an adventure. It challenges you to figure it out for yourself without holding your hand.

If you find mining tedious you may be playing the wrong game. half of this game revolves around mining. Now with the hammers coming from chests only, mining is extra rewarding.

I'll concede, the game could offer a little more in the way of hints. As it is, without looking up a guide I doubt 99% of people would ever find all the places & parts. Or even know of their existence without being extremely thorough. There's some wiggle room for compromise
Law May 26, 2023 @ 1:39am 
If you think the entire biome is a dungeon, you are truly delusional and clearly you are just white knighting this game blindly. Truly an L take.

If taking note that finding a boss takes longer than the actual boss fight itself and that the process wasn't organic or exploration driven because it requires mining out half the biome is "whining" then clearly you just don't understand the concept of criticism and perhaps you don't value your time as much as i do.

I got the legendary bow first, easily at that. Wanna know why?

Because its infinitely more well designed, it's quite literally what I wish the sword was like, very little tedious mining at all, you can actually find the locations in specific spots, they are in actual dungeons that can pose somewhat of a threat and are fun to go through, it requires exploring a vast ocean where you ACTUALLY explore rather than mine out the entire biome.

Thanks for bringing that up as you basically just proved that you don't know what you're talking about.

Also there's nothing "challenging" to figure out about mining out an entire biome, it's VERY easy. Just time consuming.

Here's an example for you, how about you hold down your space bar for 8 straight hours for me. There's nothing hard about what you're doing, you're just holding down a button. It just takes 8 hours, which would be tedious wouldn't you agree?

So I'm not quite sure why you keep bringing up this "challenge" which is completely absent from what we're talking about. Which again since you clearly didn't read what i said, is my MAIN issue. Which is that it's EASY, BORING and WASTES the players time.

I don't find mining tedious unless I'm forced to mine out multiple ENTIRE biomes just to find the one thing I'm looking for, i quite literally can't think of ANY other game that does this. It's terrible design and if you for some reason disagree with that, well you're just silly.

At least we can agree on this last part, I think there should be some rework to the way you find the parts, perhaps each one can vaguely lead you to the next in a sort of treasure hunt.

In the end I notice you actually didn't refute a single one of my points with any logical arguments, you just said "Well i guess it's not for you" or "Well i guess you don't like mining"

Something funny I noticed is if you just cut the last two paragraphs of your first message, I wouldn't have a problem with what you said even though i disagree.

You however went out of your way to add those last two paragraphs to be a wanker for no reason, in the future you should just try to lay your point out for someone without making needless personal attacks. You'll likely find more success on people being willing to listen to you.

As it stands though, it looks like you came in here just to initiate an argument right from the start. I won't be responding to you anymore because you aren't worth any more of my time. Hope you have a nice day and feel happier in the future though, no hard feelings.
Last edited by Law; May 26, 2023 @ 1:51am
mjkittredge May 26, 2023 @ 1:31pm 
Maybe your complaint is that they should make the stone biome more interesting so that the search for the maze and Malugaz aren't so "tedious." It's only if you're very unlucky that you have to actually mine the entire biome. Some players find it almost immediately. Randomly generated worlds are random.

But really, your entitled whining is the real tedious thing here. Having to mine and search for things is what the whole damn game is about. I didn't get this thing I wanted in my artificial time frame. I had to play the game the way it was intended to be played and I didn't like it. Waa waaa waaa. I have a life, too much time, blah blah blah. Oh get over yourself.

Make your own game if you think you know so much better. I just hope the devs don't cave to casuals that have been spoiled and coddled with other easy mode games. If anything the game is already too easy and too rewarding. Goodness forbid they have optional legendary items or hidden bosses you have to go on a multi-stage adventure for and it takes more than 3 hours of exploration.

I couldn't do it fast enough! I HAVE A LIIIIIIIFFFFEEEE!!!!! lol
Last edited by mjkittredge; May 26, 2023 @ 1:34pm
willy willington May 26, 2023 @ 2:56pm 
Originally posted by mjkittredge:
Maybe your complaint is that they should make the stone biome more interesting so that the search for the maze and Malugaz aren't so "tedious." It's only if you're very unlucky that you have to actually mine the entire biome. Some players find it almost immediately. Randomly generated worlds are random.

But really, your entitled whining is the real tedious thing here. Having to mine and search for things is what the whole damn game is about. I didn't get this thing I wanted in my artificial time frame. I had to play the game the way it was intended to be played and I didn't like it. Waa waaa waaa. I have a life, too much time, blah blah blah. Oh get over yourself.

Make your own game if you think you know so much better. I just hope the devs don't cave to casuals that have been spoiled and coddled with other easy mode games. If anything the game is already too easy and too rewarding. Goodness forbid they have optional legendary items or hidden bosses you have to go on a multi-stage adventure for and it takes more than 3 hours of exploration.

I couldn't do it fast enough! I HAVE A LIIIIIIIFFFFEEEE!!!!! lol
law didn't show this but he had literally mined out nearly the entire biome according to him, and STILL didn't find the thing he's looking for. he literally showed me a screenshot of his map where *literally* 90% of the entire biome was revealed and he was STILL looking. yes, this is because he got horribly unlucky, but situations like these DO happen, and it could be solved by just giving even a vague pointer to what he was looking for.

nobody's saying mining and searching for things ISN'T what the game is about, but that doesn't change the fact that mining in straight lines for 8 hours straight is tedious. how about you go sit in front of a wall and stare at it for 8 hours straight? sounds tedious, right?

you say law is some kind of casual who's been spoiled with easy mode games and yet HE'S the one asking for an actual challenge instead of an easy, tedious task. not to mention that had you actually read his response, you'd see he's literally the one ASKING for a real challenge instead of a braindead easy "hold down a couple buttons until you eventually find the thing you're looking for" so called "challenge." seriously, at that point you might as well go get a job online in customer support and do something even LESS monotonous and actually get PAID to do it.

please, actually go re-read your responses and realize why you sound like an actual bootlicker right now, because this is genuinely painful to watch.
mjkittredge May 26, 2023 @ 4:12pm 
Originally posted by willy willington:
law didn't show this but he had literally mined out nearly the entire biome according to him, and STILL didn't find the thing he's looking for. he literally showed me a screenshot of his map where *literally* 90% of the entire biome was revealed and he was STILL looking. yes, this is because he got horribly unlucky, but situations like these DO happen, and it could be solved by just giving even a vague pointer to what he was looking for.

nobody's saying mining and searching for things ISN'T what the game is about, but that doesn't change the fact that mining in straight lines for 8 hours straight is tedious. how about you go sit in front of a wall and stare at it for 8 hours straight? sounds tedious, right?

you say law is some kind of casual who's been spoiled with easy mode games and yet HE'S the one asking for an actual challenge instead of an easy, tedious task. not to mention that had you actually read his response, you'd see he's literally the one ASKING for a real challenge instead of a braindead easy "hold down a couple buttons until you eventually find the thing you're looking for" so called "challenge." seriously, at that point you might as well go get a job online in customer support and do something even LESS monotonous and actually get PAID to do it.

please, actually go re-read your responses and realize why you sound like an actual bootlicker right now, because this is genuinely painful to watch.

Have you ever considered that this is the way the game is intended from the developers who created it? That these were a deliberate series of decisions for good reasons?

I went through the same thing trying to find the Amber Larva. Dug out 90% of the Stone and Clay biomes, did not find it. I'll have to create a new world. It did take hours (not anywhere near 8 hours, how TF do you take that long, especially with hammers?). I was getting a little bit frustrated. But - I increased several skills, got a pile of loot, discovered a dozen ore boulders and had some fun too.

At the end of the day, I chose to go on this easter egg hunt, this wild goose chase. I could have chose to do something else in this sandbox game with many options.

Criticisms of the game are fair, especially as it's in EA and the devs solicit constructive feedback. But OP sounds like he's just mad at himself for being stubborn but unable to acknowledge that and blaming it on bad game design.
You have a life? Congrats, so does everyone.
It took hours? Yes the game takes hours.
You had to mine and explore? Yes the game involves a lot of mining and exploration.
You didn't find an optional boss or item component in a randomly generated world? Tough luck kid. Keep searching or give up and do something else.

I've criticized the game too. I wanted to see more monsters that utilized more skills and required more strategy to take out. I wanted there to be some in game hints for certain items or locations so people wouldn't be entirely reliant on looking up guides. But overall, the game is in a good state and keeps getting better each update - if saying that makes me a "bootlicker" so be it. What we are complaining about now may very well be changed/improved upon by the time the game finishes EA and goes into full release.

Make all the constructive criticisms you want. But do it with a smidgeon of self awareness. My personal failures do not equal bad game design. If I am a stubborn completionist that refuses to change, that is on me and no one else.
willy willington May 27, 2023 @ 6:53am 
Originally posted by mjkittredge:
Have you ever considered that this is the way the game is intended from the developers who created it? That these were a deliberate series of decisions for good reasons?
exactly what "good reasons" would they have for making you have to spend several hours mindlessly mining out 2 entire biomes to find something? even if it was intended to be this way by the devs, that doesn't automatically make it good game design.

Originally posted by mjkittredge:
I went through the same thing trying to find the Amber Larva. Dug out 90% of the Stone and Clay biomes, did not find it. I'll have to create a new world. It did take hours (not anywhere near 8 hours, how TF do you take that long, especially with hammers?). I was getting a little bit frustrated. But - I increased several skills, got a pile of loot, discovered a dozen ore boulders and had some fun too.
so you admit that you wasted hours mining out 90% of TWO entire biomes, didn't even find what you're looking for and had to make a new world? in what way is that *not* blatantly terrible game design? you have to spend hours to MAYBE get rewarded beyond stuff that doesn't even matter at that point in the game?

compare this to terraria, for example. in terraria, you have to go through the jungle temple to unlock the endgame content. the jungle temple is located somewhere in the underground jungle, so you have to search the biome for it. however, the underground jungle has a massive cave system that essentially does half the work FOR you, and the temple itself is *massive* so even if somehow it doesn't already spawn exposed in the giant cave system it virtually never takes more than 15 minutes of digging with a hallowed pickaxe to find it. and the real kicker? the temple itself is *actually* challenging, since you have to be cautious of not just strong enemies, but also traps, AND the golem boss.

now imagine, for a second, that the underground jungle was instead a 90% solid biome, with no huge cave system going through it, and the golem WASN'T found in a large, dangerous temple, but in a tiny room that's smaller than your screen, and you had to find it buried in a biome that's essentially a massive pit of mud. would you really rather spend your time mindlessly digging through an entire biome instead of conquering a new, dangerous, trap-ridden temple?

Originally posted by mjkittredge:
Criticisms of the game are fair, especially as it's in EA and the devs solicit constructive feedback. But OP sounds like he's just mad at himself for being stubborn but unable to acknowledge that and blaming it on bad game design.
You have a life? Congrats, so does everyone.
It took hours? Yes the game takes hours.
You had to mine and explore? Yes the game involves a lot of mining and exploration.
You didn't find an optional boss or item component in a randomly generated world? Tough luck kid. Keep searching or give up and do something else.
the thing is you SHUT DOWN any criticisms of the game and continue to do mental gymnastics to justify what's literally bad game design. if you were required to go dig through half the map to find something crucial to progress, would you still be defending it? and if not, then why are you defending it just because it's optional? bad design is bad design, whether or not it's optional.

Originally posted by mjkittredge:
I've criticized the game too. I wanted to see more monsters that utilized more skills and required more strategy to take out. I wanted there to be some in game hints for certain items or locations so people wouldn't be entirely reliant on looking up guides...
"have you ever considered that this is the way the game is intended from the developers who created it? that these were a deliberate series of decisions for good reasons?"

why is it that you can criticize the game (and by extension, the "deliberate series of decisions" by the developers) but as soon as someone else does you have to come to their defense as if you're their personal white knight? not to mention, this ties in PERFECTLY with the original criticism OP gave, because they could add more enemies and monsters like you want, put them in new dungeons that you EXPLORE for legendary items, and give hints or even vague markers to the locations of the dungeons, and that would be *miles* better and more interesting than brainlessly digging for hours.

Originally posted by mjkittredge:
...But overall, the game is in a good state and keeps getting better each update - if saying that makes me a "bootlicker" so be it. What we are complaining about now may very well be changed/improved upon by the time the game finishes EA and goes into full release.
I didn't say you sound like a bootlicker because you say the game is in a good state and is getting better. you sound like a bootlicker because you keep doing mental gymnastics to shut down criticism and making strawmans and ad hominems, as well as twisting OP's words (and mine, for that matter, kinda like you just did here) to avoid being called out for your apparent inability to comprehend the idea that your favorite game might be flawed.

by the way, you're right when you say that what people are complaining about might be changed before full release... you know why? because people like OP play the game and give FEEDBACK and CRITICISM to the developers... which you're currently attempting to shut down.

Originally posted by mjkittredge:
Make all the constructive criticisms you want. But do it with a smidgeon of self awareness. My personal failures do not equal bad game design. If I am a stubborn completionist that refuses to change, that is on me and no one else.
and next time you respond to someone else's criticisms, I suggest you also do that with a smidgeon of self awareness so you don't make yourself look like an utter fool like you did here.
PhamTrinli Sep 10, 2024 @ 9:51pm 
I don't think you even need the rune songs. Just use large bombs on the walls (the door is invuln but not the walls). Place 2 of them at the same time. Blows right through
willy willington Sep 12, 2024 @ 12:59pm 
Originally posted by PhamTrinli:
I don't think you even need the rune songs. Just use large bombs on the walls (the door is invuln but not the walls). Place 2 of them at the same time. Blows right through
thank you very much for necroing this thread because I SO wanted to find my response to that other guy again :D
Nerevar Sep 12, 2024 @ 1:36pm 
Originally posted by PhamTrinli:
I don't think you even need the rune songs. Just use large bombs on the walls (the door is invuln but not the walls). Place 2 of them at the same time. Blows right through

i see the necormancer skill has been added to the game early.
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Date Posted: May 25, 2023 @ 2:52am
Posts: 14