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absolute disagree.
i'm sure you can mod them out of your game, or choose not to use them. i really appreciate the drills.
When did I say that they need to be eliminated? what I meant was that they need good balancing, but the automation mechanics seem spectacular to me. Simply put, the drills need to be balanced, either in the ore boulder spawn rate or in the amount of minerals they yield. In my game, I found three galaxite ore boulders in a straight line with a distance of about 20 blocks between them, and that was just when I entered the biome. But I never said to eliminate them.
The Balancing is good as it is.
If you could get those ore boulders to spawn in the starting zone, sure, but everything he's talking about is blocked off by defeating the main bosses.
The only "skip" of progression you could do is destroying blocks you don't have the pickaxe for. If you want to wait an hour to make the same progress you can make by investing 5 min into a new pickaxe.
Getting on-level materials going to the on-level area is not skipping anything...
scarlet being beyond the Wall, I"d agree to some extent as the ore obtained from drilling boulders is in excess of 2000+ ore per boulder in x time have not monitored how long. As much as I have enjoyed obtaining this much ore I cannot say if it had any real direct effect on my progression as I spent many hours investing into collecting materials in order to facilitate my journey.
maybe something with repairing the drill or give it a chance to break down. time elapse degrades it's health something. - this makes me think something like engineering with tools or technology
not saying I would want that but it's just a thought if this were to be a general consensus. However I like the drills.
And how would players consistently be able to sequence break? You could use bombs, granted, to be able to destroy the walls with lower mining damage, but for your average Joe, they do not care enough to go the extra mile to tryhard, and even if they did, how would they be able to survive the respective biomes?
I remember going to Sunken Sea, and even with Octarine tier gear, I was getting the ♥♥♥♥ kicked out of me, although mostly it was due to me being reckless. With your logic, how would people with just Iron-Scarlet gear, or even below that with the new Crude Drills, be able to survive long enough in the higher-up biomes, let alone find a boulder and set up a drill base?
I used the Flintlock Musket outmanovered the tentacel and crabs projectiles and dodged the assassins in the desert. But it was a max 2 hit death situation.
The only thing i done there was get enough ores so that i can craft the Scarlet, octarine and galaxit workbench and craft the pickaxes.
With the high level pickaxe it was easier to Mine the Hard walls in the Wilderness and the Sunken Sea Biome.
But i was so greedy with ressources that i skiped all armors after the iron/carapace armor. I was even to greedy to repair my red damaged iron/carparace armor. So i did that all with ranged weapons and clothings.
After i get enough ressources i crafted the galaxit armor set and continiued my journey in the wilderness with the Galaxit Armor, Tentacle whip, flintlock musket, Hand mortar and very early i get the blowpipe (RNG Luck).
Atm i use the Throwing Daggers mostly and sometimes the tentacle whip or Bomb Ascarab Mortar.
In hindsight it might have been better to build all the armor and take it slow.
But I wanted to go OP into the Scarlet biome. It worked.
Unfortunately, about halfway through my Scarlet Expedition, I had to deal with a bug that created hordes of enemies. That was so extreme that it was about 20+? Opponents were all at the same time added to my OP hero in his Galaxit armor. I then ran away and a long line of opponents formed behind me who ran after me.^^
It's a little quieter in the Scarlet Biome now. In my opinion it was probably some spawn error. Because so many opponents who were all agro on me I only had with the bosses who spawn mobs in the fight.
Well I agree with Reimer, you almost have to be OP in the game if you don't want to play Glass Cannon. I hate this and usually only do it when I have Op Relaxed gameplay as a reward for a long time.
Now my character is equipped in such a way that he can endure enough. At least as long as the spawn rates stay the same as in 90% of my gaming experience so far.
The game is really good and apart from the frustrating experience in the wilderness biome with the buggy spawn rates for a while, it was hard but fair.
yes, higher tier gear helps, but it's mostly irrelevant past a certain point. this game in all reality is pretty casual and easier than other peers- so i think that while your concern about breaking / skipping the progression loop easily is valid, it's not that big of a deal for the actual impact it has on the main progression, the bosses, in my opinion
A good Idea. Players can Craft good Stuff to Survive and Build a nice Base but still motivated to Play and Explore to find such Powerfull Stuff.
Another Idea i think that would be good is that we can "scan" Blocks and learn to Craft them. That was a Feature in Starbound i loved a lot. I searched the hole Galaxy to found nice new Blocks or Deko Items, Scan them and Build them for my Base.
By the time I first got to the beach, I quickly found a spot with 3 Octarine boulders right next to each other. In the desert there were several easily accessible Galaxite boulders right near the outer part of the biome.
Now there's no point for me to mine and smelt more. There's nothing for me to do with it. I crafted everything I wanted, armor, weapons etc and have thousands of ore left over.
My solution is that the game needs more end-game content. Something really cool to craft/build that requires a ton of ore. Initially that was the speed boat and portals but my supply of ore has vastly outstripped my need for them.
Maybe the amount of ore you can get from the mines should be reduced so you have to find more mine-able ore patches more often. Or the drills wear out and need a supply of previous ores to repair itself based on what your drilling. Still will end up with tons of Galaxite, though unless you make that one just mine slower or allow that to be converted to lower ore types.
IDK, just throwing dumb ideas out to see if it springs out any other good ideas.
Game progression is based around the bosses. If you have an abundance of bars then you just don't need to worry about repairing items.
Yes, i dont see the Problem here too. The only Argument to nerve or change drilling is that some Players love grinding forever.