Core Keeper

Core Keeper

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SoggieWafflz Mar 22, 2023 @ 8:29am
Now Graphics are Broken
Heya, I just came back to this game after a few months and now there seems to be some kind of constant blurring on the screen that makes the graphics just, not really work. I can't see anything anymore because it's all blurred. Any chance this new blur effect can be turned off?

https://imgur.com/a/voUbBkf
Originally posted by Fewes:
This change has now been included in the Animal Update. It should activate automatically if your window resolution is close to 480x270, but you can also activate it manually using the "-nopixelfilter" startup argument. Happy CRT gaming!
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Showing 1-10 of 10 comments
TheClosetSkeleton Mar 22, 2023 @ 3:13pm 
That is very not normal, I'd check if my graphic card isn't dying if I were you
SoggieWafflz Mar 22, 2023 @ 5:17pm 
Originally posted by TheClosetSkeleton:
That is very not normal, I'd check if my graphic card isn't dying if I were you
It very much is normal, it looks fine if I raise the resolution.
Kharn Mar 22, 2023 @ 8:26pm 
Did your res get reset? Also, turn down bloom. I found it made it hard to look at things.
SoggieWafflz Mar 23, 2023 @ 12:11am 
Originally posted by Kharn:
Did your res get reset? Also, turn down bloom. I found it made it hard to look at things.
No, I just play at 1x resolution on a CRT monitor. And the new blur effect not scaling depending on resolution is a bad idea anyways, since it'll look different on a 4k monitor compared to a 1080p monitor.
Fewes  [developer] Mar 23, 2023 @ 3:10am 
This is most likely caused by our (new) upscaling shader. The game renders using a fixed internal resolution and adds sub-pixel movement and special filtering when upscaling to the window resolution (to allow for smooth camera movement without pixel jitter). The shader doesn't have special consideration for playing at low (close to native) resolutions currently, but I'll see if this can be tweaked to reduce the blurring.

I should note that there isn't really any benefit to playing the game at native window resolution if you can avoid it: The game still renders at the same resolution and you lose out on the smooth sub-pixel camera movement. Though if you are playing on a CRT monitor I understand you might have special interest in native output.
Last edited by Fewes; Mar 23, 2023 @ 3:51am
SoggieWafflz Mar 23, 2023 @ 10:16pm 
Originally posted by Fewes:
This is most likely caused by our (new) upscaling shader. The game renders using a fixed internal resolution and adds sub-pixel movement and special filtering when upscaling to the window resolution (to allow for smooth camera movement without pixel jitter). The shader doesn't have special consideration for playing at low (close to native) resolutions currently, but I'll see if this can be tweaked to reduce the blurring.

I should note that there isn't really any benefit to playing the game at native window resolution if you can avoid it: The game still renders at the same resolution and you lose out on the smooth sub-pixel camera movement. Though if you are playing on a CRT monitor I understand you might have special interest in native output.
SOMEONE WHO UNDERSTANDS!
Honestly I'd be fine if considerations weren't made to native resolution displays, as long as I could roll-back the game and just take a few pictures of what it used to look like on a CRT.

Yeah having a fancy upscaling shader is, in my opinion, how people should be using pixel graphics. Making them better than they used to be. There's plenty of games that stick hard to pixels like Hyper Light Drifter or the freedom planets and thus look much better on a CRT.
Fewes  [developer] Mar 24, 2023 @ 6:16am 
I had a look at it now and it looks like we'll be able to add better support for this in the future. It needs some more testing so might take an update or two before it arrives, but be on the lookout for it in patch notes :)
SoggieWafflz Mar 24, 2023 @ 7:21am 
Originally posted by Fewes:
I had a look at it now and it looks like we'll be able to add better support for this in the future. It needs some more testing so might take an update or two before it arrives, but be on the lookout for it in patch notes :)
you are a saint
A moderator of this forum has indicated that this post answers the original topic.
Fewes  [developer] May 10, 2023 @ 2:26am 
This change has now been included in the Animal Update. It should activate automatically if your window resolution is close to 480x270, but you can also activate it manually using the "-nopixelfilter" startup argument. Happy CRT gaming!
SoggieWafflz May 26, 2023 @ 4:32pm 
THANK YOU SO MUCH

Originally posted by Fewes:
This change has now been included in the Animal Update. It should activate automatically if your window resolution is close to 480x270, but you can also activate it manually using the "-nopixelfilter" startup argument. Happy CRT gaming!
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Date Posted: Mar 22, 2023 @ 8:29am
Posts: 10