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Health recovery meals are good, but there's no crime in stockpiling dozens of healing potions. When things get nasty just spam the heals and power through. It pays to set up a farm early on to start gathering healing mats.
Max HP can be farmed by starting fresh worlds and hunting down the giant mushrooms. The HP boost is preserved from cooking, so cook them for the chance of double rewards.
The starter vitality talent turns every skill point into more HP cap. Tackle the low hanging fruit and build up all your skills for a hefty chunk of max HP.
Like most games, each region and boss is designed with minimum requirements and preparation in mind. If you have problems with a region or a boss, then you probably need to get better equipment and level up your skill. Taking 10 minutes for a fight is a good indicator that you are not ready for that boss yet.
If you are not playing on the lowest difficulty, change it.
When skilling and equipping, choose a strategy first. Do you want to tank or dodge? Use close combat or ranged combat? Go for increased damage or increased crits? Choose your equipment and skills for that strategy to max out the synergy (ranged combat for example works very good with crits and dodge)
There ARE armor and weapons to fight bosses. But you must actively craft or find them. They won't be thrown into your face.
You also should use food and potions. Those can make a huge difference. It should be enough to eat the food and drink the potions just before engaging the boss. They have at least a minute duration, and that should be enough to get most out of the bonus.
Normally there is no need to refresh buffs during the fight. All you need after using all food and buff potions is your weapon on shortkey 1, healing potions on shortkey 2 and your off-hand item on space. Switching between 1 and 2 is not very difficult, though based on how good your finger coordination is, you may need a bit training first (was the case for me).
Also, you can try to manipulate the environment to your advantage. Remove slime ground before combat as good as possible, remove any walls and holes that restrict your movement, use spike traps. For two bosses digging trenches can render them completely helpless against you.
All bosses have repeating patterns, and especially for slimes it is easy to get used to them with repeated training. If you can take Glurch, the first of all bosses, then you can get used to the timing and range of stomp attacks, as all other stronger slime bosses have the same stomp pattern. Go into fights with minimum stuff in your bag (so you won't loose anything when getting killed) and focus on evading and getting used to their movements and reactions. It doesn't matter if you die, you won't lose anything. Put a bed somewhere near them, so you respawn there instead of the core.
Don't give up, you can do it!
The huge slime? He's a pushover if you do some progression before you fight him. You can get Iron Armor and Iron sword and get them reinforced, he can barely touch you and he goes down before he can kill you. Of course this means that the sword you can craft from his statue will be useless, as the iron sword is better than it in most situations.
The worm? I've heard people can fight him normally but I just don't see how without a ton of grinding and/or lucky drops (mainly those jewelry pieces that let you ignore slime) that I frankly never got. I wound up having to do the ole spike trap exploit to get him down to half health so I could actually fight him. Once you do that, he's not too bad, you just gotta dodge him as he tries to ram you while putting out damage.
The Hive Mother? This screams "MULTIPLAYER!" to me. You're expected to deal with the pods that release deadly explosive enemies (and/or lots of very hardy swarming bugs), damage the boss, AND shovel the goop up off the ground. Encouraging multiplayer is nice and all, but not everybody has the luxury of recruiting people to help with a boss, it shouldn't feel "required" to do multiplayer just to kill a progression-blocking boss. The game is otherwise designed to allow Single Player play, and the boss fights need to be reasonable with Single Player in mind. I feel that the Hive Mother simply is not a single-player boss whatsoever.
I've heard you can catch fish to make potions that make you immune to the acid slime, but... said fish are dang near impossible to catch without a lot of fishing grinding so I skipped that part.
In the end, I barely -- and I mean barely, as I died a second after killing it -- beat her by using rage potions and just wailing away as fast as I could while running circles around her, stopping only to kill the explosive enemies before they explode.
I think the Hive Mother could use a small nerf in singleplayer, she felt a bit extraordinarily cheap, it's just too much for 1 player to handle by themselves without lots of grinding. Maybe reduce the health of the bugs some, maybe spawn yellow bugs instead of red ones. Perhaps a few less explosive bugs, or perhaps lower the frequency of the pods, or reduce the pods' health so you have more of a chance of breaking it before it hatches.
Also, there are usually rings and necklaces, that are helpful for the boss fight, in each area. They require some exploring and/or grinding mobs, but it is definitely worth it. Good luck and I hope the bosses get easier for you! :)
Yeah, those.
Or, look for the equipment that lets you walk over slime without being hindered.
And consider building a ranged weapon.
Personally, I wouldn't suggest using a lot of traps on Ghorm. They might hurt him, but he will destroy them and ... that's a lot of Tin. Use a ranged weapon, and learn to dodge, he's got a minimum turning radius.
Yes, they do a lot of damage if they hit you. Don't get hit. Learn their patterns. And maybe use the feather and move speed food.
the hive mother was bad enough when i played months ago that i quit, it went from a fun challenge to being near instakilled in full iron, was an absolute chore of a boss and the mobs were insanely op, no idea if it's been fixed since then