Core Keeper

Core Keeper

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mgwrites Apr 12, 2022 @ 11:26am
Fishing nets and traps revisited
I've seen ideas for fishing nets and traps appear in Corekeeper discussions. It would be nice if these were added, but they need to be controlled somehow. So, I wanted to revisit this idea with some more indepth suggestions.

1) Allow different levels of fishing nets and traps based on wood, copper, tin, iron, etc.
2) Nets and traps must be baited to attract certain types of fish. Maybe a use for green kelp. Bait can be made at a station like food is. Rarer fish need more expensive bait.
3) Player must explore map to find net and trap locations on water. Only certain locations can be used by the player to cast a net or set a trap. Each biome would have a few locations.
4) Net and trap capacity is capped by the amount of bait and level of net or trap.
5) Players gain fishing experience from emptying nets or traps.
6) There would have to be some reasonable rate of fish appearing in nets or traps. Like 1 fish every 5-10 minutes of gameplay or something like that.

Just some ideas to allow passive catching of fish while out exploring other parts of the map. This would help with creating food with certain buffs only available from fish.
Date Posted: Apr 12, 2022 @ 11:26am
Posts: 0