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But that aside, yeah modded support is an amazing idea when the game gets up off the ground more. Lets just hope no one mods in actual cheats too much when/if it does happen.
The reason Its a joke to include starbound is because for chucklefish making starbound abandonware and just letting people do what they want with it was the swansong of the game, and also them realising that the way they handled the production of it really went poorly.
The mods are so good because people WANTED starbound to be great myself included, so they had to make starbound great themselves. But it will never change the fact that it is an abandonware game with a rotten development cycle.
Lets just hope this game can be great on its own terms first and doesn't need to use workshop as a crutch like starbound devs did.
Because Ultimately a game that can stand up on its own content alone before modding is a sign the modding community will be quality.
Edit: and before you go "oh so workshop stuff is a crutch huh!?" I know 99% of people have no common sense so I'll clarify with starbound used it as a crutch because they ♥♥♥♥♥♥ up handling the game. Workshop content itself is amazing when included in most games.
HammyBread: Get a life dude, your edit is hysterical. Like, literally hysterical, idk how you're in hysterics over this.
It's alright, though. Hopefully Core Keeper won't meet a similar fate. But yeah, back on topic, please let us be able to use mods, devs!
Excuse me, but this is about Core Keeper having support for Steam Workshop—not Starbound (which OP only used as an example) and Chucklefish's scummy practices.
Please stay on topic because I'm curious about rather this game will have workshop support or not as well.
The COMMUNITY is a great example of how creative folks can get. Not the devs. Starbound was trash.
To be fair , I never tried making mods so I have no idea how much work goes into them . I'm just assuming that it is easier to make and maintain them when the game itself in in a more stable state ( fewer changes that need to be accounted for and such ) .
That said, Mods can definitely enhance game play when handle well and I'm not against Support for them :D
Also a question ; Is modding easier/more difficult depend on the game ?
just curious, since I Would think the more complex the games code the harder it is to make Mods for it .
Hope I didn't stray too far from the topic
And when it comes to the Starbound stuff, it's nothing close to being considered "Abandonware"
Game literally came out in Early Access with nothing to do but go to planets and mine materials to build up your character meanwhile they talked about adding a new playable race alongside making the different race's ships more unique to each of them and add a story and new items.
They literally did all that and had an official 1.0 out of Early Access launch.
Game was abandoned as much as say a CoD or Halo game was.
And for the talk of the dev company being ♥♥♥♥♥♥, every game company is in one way or another, Blizzard did all this bad crap yet Overwatch one of the top streamed games this week.
Rant over, back to Core Keeper.
No doubt man. But to be honest, this is 99% of ALL modern games. Devs only try to get quick cash and bail. At least this game is cheap. I refused to pay 60 for a game every again because of how bad all the "AAA companies" are. Division 2 and Outriders were the final straws for me. All the promises in the world and basically crapped on players. This with the obvious EA and Blizzard being shady as all hell for over a decade now.