Core Keeper

Core Keeper

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meromex Apr 22, 2022 @ 9:47am
conveyor belts question?
do conveyor belts only transport items if the player is close by?
i spent so many resources making a giant belt from the jungle area to the center base just to realize items dont travel from that end to my base. felt really bummed since was trying to automate mining to bring thing to the base from long distances and wasted so much, really hoped it worked.
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Showing 1-7 of 7 comments
!?! Apr 22, 2022 @ 9:50am 
Yeah I experience the same thing if I go someplace else, the belts and smelters seem to stop working if you're far away and the drills appear to mine slower.
Kinda makes the whole automation part moot unless you're sitting next to the belts for hours.
LoveAlotBear Apr 22, 2022 @ 12:05pm 
Solution:
- Make a circular rail system that passes by all your automation.
Then hop on the train and go idle.

The main use is if you build a Wood / Drill production farm, so you can go idle and come back to X * 1000 wood resources to max crafting.
Mastro2k Apr 24, 2022 @ 7:13am 
Just realized this myself. Agree, all that work and kind of bummed I have to stay in the area to make the ore appear suddenly.
Leiraion Apr 24, 2022 @ 7:17am 
Game is in early access and fairly new, hopefully this is fixed but yes I have experienced the same thing. I'll come back to my drill setups after 20-30 minutes and see most of the ore that was mined is either on the floor or sitting in the smelter unsmelted.
There have been times I've come down to my scarlet ore drills and found 80 ore in the smelter with 0 bars crafted. :|

I think the arm is picking up the stack that is on the floor when you come back near the setup in the world because there has also been a few times I'll play for an hour --- forget to go empty the drill setups and save/exit.... then immediately reload the world and go there only to find ZERO ore or bars in the setup.
ZeroGravitas Apr 24, 2022 @ 8:36am 
Originally posted by Letsatsi:
Game is in early access and fairly new, hopefully this is fixed [...]
This isn't a bug; this game world is HUGE and impossible to have it all fully simulated at once. In terms of CPU processing.

Unlike some other sandboxes (e.g. Terraria) it doesn't even de-spawn mobs that are far away, which is impressive. And I suspect (from the root growth destroying objects issue) that there are already various tricks being used to optimise things happening at medium to far distances. To make it seem like stuff has been happening without you.

I've found that it seems to run pretty much all process out to ~200 (?) tiles. Wood stops being auto-harvested and mobs stop spawning in my test chambers just before Ghorm's slime ring orbit.

I'm not sure about conveyors specifically. Probably similar. Which still leaves really good scope for large mob auto-farms, etc. Just that, for Azeos Wilderness mobs, you'd need to set up in, or fairly near, to that biome. I'm thinking there are going to be static spots where you can (AFK) farm all (current!) biomes simultaneously. If you look at where their borders intersect.
Leiraion Apr 24, 2022 @ 8:46am 
Originally posted by ZeroGravitas:
quote

Yeah Zero, I know it isn't a bug. But there needs to be a way to keep sections of the game loaded.. similar to chunk loading in minecraft.
Otherwise you can't really automate anything.
Stuff takes a long time to farm in this game, the player can't be by all automation at once.
Spekk Apr 24, 2022 @ 12:26pm 
Originally posted by ZeroGravitas:
Originally posted by Letsatsi:
Game is in early access and fairly new, hopefully this is fixed [...]
This isn't a bug; this game world is HUGE and impossible to have it all fully simulated at once. In terms of CPU processing.

Unlike some other sandboxes (e.g. Terraria) it doesn't even de-spawn mobs that are far away, which is impressive. And I suspect (from the root growth destroying objects issue) that there are already various tricks being used to optimise things happening at medium to far distances. To make it seem like stuff has been happening without you.

I've found that it seems to run pretty much all process out to ~200 (?) tiles. Wood stops being auto-harvested and mobs stop spawning in my test chambers just before Ghorm's slime ring orbit.

I'm not sure about conveyors specifically. Probably similar. Which still leaves really good scope for large mob auto-farms, etc. Just that, for Azeos Wilderness mobs, you'd need to set up in, or fairly near, to that biome. I'm thinking there are going to be static spots where you can (AFK) farm all (current!) biomes simultaneously. If you look at where their borders intersect.


they can easily have 20 drills on the other side of the map active. its not gonna impact the cpu. they just have to program the chunk to be active while away if the chunk has drills and stuff
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Date Posted: Apr 22, 2022 @ 9:47am
Posts: 7