Core Keeper

Core Keeper

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Coles Apr 20, 2022 @ 7:40pm
Please reduce some exp required for mining skill ......180 hours player mining skill only level 74....
I play over 180 hours, but my mining skill still level 74, it give me headache....mold wall take 10 hits to break...
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Showing 1-15 of 27 comments
Boiledteabag Apr 21, 2022 @ 2:11am 
Well it is early access, I'm sure if enough people give constructive criticism the devs will listen and make changes accordingly.
Boiledteabag Apr 21, 2022 @ 2:11am 
180 hours mining grind just to level it does sound rough though.
DY5L3X14 Apr 21, 2022 @ 3:01am 
I Concur. Mining XP per level could easily be a quarter of what it currently is and it would still take longer to level up mining than any other skill.

Fun fact: In the current build, using the fastest known methods, it takes longer to level to mining from 98-100 than it does to level gardening, cooking or crafting(including gathering materials) from 0-100. That's around 7-8hrs just for the last 2 levels of mining.

I have 2 characters, 1 has all skills levelled to 100 and the other is for testing how fast each skill takes to level a in best case scenario.:partygoblin:
Last edited by DY5L3X14; Apr 21, 2022 @ 3:03am
ZeroGravitas Apr 21, 2022 @ 5:32am 
I'm assuming that higher end gear, from sunken sea update (and other map region under development) will significantly increase mining speed (so XP gain) and give players a lot more things to mine.

So it makes sense that we're not easily able to max this level yet.
DY5L3X14 Apr 21, 2022 @ 5:49am 
Originally posted by ZeroGravitas:
I'm assuming that higher end gear, from sunken sea update (and other map region under development) will significantly increase mining speed (so XP gain) and give players a lot more things to mine.

So it makes sense that we're not easily able to max this level yet.

I agree that mining probably should take longer to level than other skills simply due to the amount of mining one is likely to do.

It could also be argued that gardening/cooking/crafting/vitality xp per level need to be nerfed a touch. As it stands though the difference in time needed to level mining vs any other skill is rather extreme and tbh I don't think a significant increase in mining speed would close that gap enough.

Plenty of time for balancing these things though and I'd much rather explore the next biome than worry too much about it for now.:partygoblin:
Last edited by DY5L3X14; Apr 21, 2022 @ 5:54am
Zara Apr 21, 2022 @ 10:07am 
Originally posted by DY5L3X14:
I don't think a significant increase in mining speed would close that gap enough.

My problem with mining xp, assuming another thread I saw was correct, is that it is gained only based on number of hits (assuming you are hitting something you are capable of breaking), and not based on breaking blocks. I think this is completely ridiculous, as breaking blocks and getting places is the entire point. I think they should change each block to be worth X amount of xp, either based on mining damage needed to break it, or just some increasing scale with distance or difficulty to break.
DY5L3X14 Apr 21, 2022 @ 10:17am 
Originally posted by Zara:
...assuming another thread I saw was correct, is that it is gained only based on number of hits (assuming you are hitting something you are capable of breaking), and not based on breaking blocks.

Currently this is correct. It can be verified by starting 2 new characters and giving 1 a decent pickaxe and the other bare handed, then go hit dirt walls. Both will reach lvl1 in mining in 50 hits but 1 will have 50 walls to show for it and the other won't. ;)

After that, start another new character and place an Azeos wall down, then punch it. You'll notice no matter how long you try it, mining XP won't budge.
Last edited by DY5L3X14; Apr 21, 2022 @ 10:23am
SociallyIneptBoy Apr 21, 2022 @ 11:43am 
Originally posted by HammyBread:
180 hours mining grind just to level it does sound rough though.

I think they meant 180 hours grand total. From what I've seen with some of the guides, I don't think this person has bothered grinding at all.
Scriborb Apr 21, 2022 @ 12:10pm 
I'm at 122 hours with a mining level which is about the same, so what have you been doing the other 60 hours? Mold wall is supposed to be difficult to break anyway
Yeah, some skill exp requirements are ridiculous, but also, at this point of the game we are not supposed to be maxed out by any means. Maybe low 80's at best.
But to add to this convo- yes, mining is by hits, not by destroyed walls. every hit is 1 exp and for getting lv100 you need to be punching blocks for 50h+ straight with default mining speed to have it. Completely achievable long-term if we consider game will have at least 2 more massive biomes later on where we will be digging and running, but right now it's stupid to expect anyone to level up skills like that. Especially when exponential curve of skill requirements goes very steep later on to the point that most skill "mid-point to lv100" is somewhere in between lv80-90 range. (for example with mining, lv89 with ~ half of way to lv90 is actual mid-point of level 100. last 10 levels of mining will take as much as it takes to reach lv90 itself. it's terrible design and I expect it to get adjusted later on for sure)

And if we talk long-term scaling, then running skill makes no sense as total requirement is pretty much double of mining skill, which means players are expected to just dig solid wall for almost 490k blocks one way and then only run all the way back to have both skills maxed out? game isn't linear for that kind of logic to work out.

That said, devs might still be taking notes and gathering data to see how much exp players acquire over time to gauge how much exp is actually expected to be gained by average player at specific points of the game to make balance decisions later on. EA is wild sometimes :D
LoveAlotBear Apr 21, 2022 @ 1:23pm 
I think to that question is simply,
- At what point of the game should you reach top Tier in skills?

Or another way,
- At what point have you reached the end-phase of the game?

On play through with 2-players, we beat all the first bosses and we were at level 3 or less in skills after a moderate amount of light basebuilding.
Originally posted by LoveAlotBear:
I think to that question is simply,
- At what point of the game should you reach top Tier in skills?

Or another way,
- At what point have you reached the end-phase of the game?

On play through with 2-players, we beat all the first bosses and we were at level 3 or less in skills after a moderate amount of light basebuilding.
Yeah, that's how I usually handle balance issues in games too.
Thing is, currently after all 6 bosses in game (including optional ones), you end up at 50-70 level all-round, give or take based on how much rushing you actually do and how much you actually do stuff that's not required for progression (fishing, gardening, extra mining and exploring), arguably, that's enough, considering currently game is 40-60% complete based on roadmap and planned features. And it would kind of correlate just fine, except the fact that requirement curve is exponential and later skills take a lot more than early skills. Level 80 in any skill is barely a mid-point of lv100 adventure. Sure, after 2 more biomes are added with 2 bosses each (just eyeballing given current situation), player is not expected to max out any level but should be close to it. And with current curve it's not really achievable even after that based on numbers. Unless they actually add some things that help out to level up faster in some way (faster mining hits with less power, for faster mining exp gains for example. or faster shooting range weapons that deal less dmg, maybe even make fishes give more exp and make junk items give no fishing exp at all, making fishing actually make sense)

It's still kind of too early in the game to clearly say how balance should end up, we don't really know how much content and how much travel and combat there really will be, but guessing by what we have now and expecting correlation, it's clear that currently skills are too demanding for sure.
JoeySparkz Apr 21, 2022 @ 6:23pm 
Devs: Disagree with this ask, the mining skill level up scaling seems fine, mold isn't supposed to break easily as we all know. That's about where I'm at too, 180 hrs or so and 70ish mining- considering 100 is the level cap, how is this unrealistic if you compare leveling skills in other major RPGs, and the time that takes? ESO, WoW, you name it. 180 hours in those games is nothing compared to the 4000-6000+ hours people tend to put into those types of games. Imagine if you had a player base that wanted to put that kind of time into your game.
Originally posted by JoeySparkz:
Devs: Disagree with this ask, the mining skill level up scaling seems fine, mold isn't supposed to break easily as we all know. That's about where I'm at too, 180 hrs or so and 70ish mining- considering 100 is the level cap, how is this unrealistic if you compare leveling skills in other major RPGs, and the time that takes? ESO, WoW, you name it. 180 hours in those games is nothing compared to the 4000-6000+ hours people tend to put into those types of games. Imagine if you had a player base that wanted to put that kind of time into your game.
Wouldn't be an issue, if this game had enough story, lore and content to actually last you 4000 hours. This is not MMO. Sure, as I said it's kind of unrealistic to expect players to be maxed out by the time they finish all planned content, but considering level 90 is just a mid-point to level 100 and after 180 hours you are not even there but already past half of the game, it shows that scaling is a bit off for sure. Especially when compared to some other skills that have a lot lower requirements AND easier leveling (eg.: crafting, fishing).
And to add to it all, level 50-75 at skills seems to be intended medium for skills when it comes to Wilderness area based on skill/root resistance skill and the fact that wilderness is where those effects come from. You would expect that game is designed to have player progress through their skills at least somewhat evenly through the game rather than making player jump back and forth between skills.

And sure, mold isn't supposed to be broken easily. That's the whole point of it. It still can be broken with current gear if someone feels like doing so. Don't think it's even an issue really.
JoeySparkz Apr 22, 2022 @ 8:53am 
Originally posted by Kobe Squad Kulshius:
Originally posted by JoeySparkz:
Devs: Disagree with this ask, the mining skill level up scaling seems fine, mold isn't supposed to break easily as we all know. That's about where I'm at too, 180 hrs or so and 70ish mining- considering 100 is the level cap, how is this unrealistic if you compare leveling skills in other major RPGs, and the time that takes? ESO, WoW, you name it. 180 hours in those games is nothing compared to the 4000-6000+ hours people tend to put into those types of games. Imagine if you had a player base that wanted to put that kind of time into your game.
Wouldn't be an issue, if this game had enough story, lore and content to actually last you 4000 hours. This is not MMO. Sure, as I said it's kind of unrealistic to expect players to be maxed out by the time they finish all planned content, but considering level 90 is just a mid-point to level 100 and after 180 hours you are not even there but already past half of the game, it shows that scaling is a bit off for sure. Especially when compared to some other skills that have a lot lower requirements AND easier leveling (eg.: crafting, fishing).
And to add to it all, level 50-75 at skills seems to be intended medium for skills when it comes to Wilderness area based on skill/root resistance skill and the fact that wilderness is where those effects come from. You would expect that game is designed to have player progress through their skills at least somewhat evenly through the game rather than making player jump back and forth between skills.

And sure, mold isn't supposed to be broken easily. That's the whole point of it. It still can be broken with current gear if someone feels like doing so. Don't think it's even an issue really.

It'd be amazing if it turned into an MMO, though- thinking Ragnarok Online similarities, but I may be dreaming here. In any case, some great points, I just wouldn't expect to see majority of skills maxed by the time you get to the 3rd as-yet-to-be-released major zone after this upcoming Sea one? I dunno... you wouldn't want to max too many categories before that point from an 'average' progression model (not taking into account folks that enjoy spending extra time grinding specific things). Thanks for the thoughts, I love this game and really just hope for the best for it. :)
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Date Posted: Apr 20, 2022 @ 7:40pm
Posts: 27