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What I think should be done for now is put a limit on how many a single character can use (1 ? ), but this is up for discussion. Diminishing returns is a possibility too.
edit: So I found a giant mushroom (took 40 minutes) and it gave me more max hp. So 275 total has been granted from perma food for me. I do think if there isn't a limit it should be capped. 100-200 at most. Far too OP just for survivability. The Rune Song is less of an issue because that probably can't proc on bosses anyway.
because there will be savegame editors and character editors really soon, you know.
After that you can start taking backup of your inventory or the world, making 2 mushrooms into 4, 8, 16, 32...
Point being, even if they fixed all the dupe bugs it wouldn't do a thing to people who really want to abuse it.
And if difficult Steam achievements are introduced in the future, how do you think people will react?
Also, people who grind for mushrooms or amber larva aren't cheaters, as such, where do people draw the line of refusing to play with others? Do I with 1000 HP buffed justify being exiled from your game and experience? At 1000 HP a player is already pretty tanky.
Also also, anti-cheat would be bad for a co-operative game. It'd degrade the quality of your online experience or it would increase the requirements for stable online. If online play was competitive in any shape or form, that trade off would be more justifiable.
you can though get a game ban if the developer decide they hate people using sams cheats very unlikely to get detected and also very unlikely the devs would be that much of a ♥♥♥♥♥♥♥ but it can happen.
No mob spawns? Great.
Five thousand times mob spawns? Why not!
10 HP max? Sure, we can do that.
Max stacks of 15 items? Cool.
No Scarlet or higher gear? Okay.
Then if someone wants to join the player in a world who has a cap of 10 HP max, that is their cap for that world.
That is too say the other settings are a bit more immutable to the experience and gameplay mechanics. Like disabling levels or the ability to craft anything, the elements are just far too much in the territory of the GM rather than the player.