Core Keeper

Core Keeper

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BBadJJang 1 ABR 2022 a las 12:22
The need to limit Maximum HP
I think there should be a limit on max HP.
I know that the creators fixed the item copy bugs with repeated patches.
However, there are still users who spread hundreds or thousands of amber larva and giant mushrooms on the user's community sites.
From reading some texts, it is estimated that their HP ranges from at least 10000 to as high as 250000.
If it ends with the satisfaction of the users themselves, there is no need to worry, but there is multiplayer in this game.
I know that there is a weapon called Rune Song in this game, and it can execute enemies with lower HP than the user.
When I go out for a raid with a pounding heart to catch the next updated boss, I don't want the user next to me to kill the boss in one shot.

Amber larva and Giant Mushrooms must have been designed as rare and powerful items, but there was an item copy bug. Considering that it will be abused in the future, I think that some limit to the maximum HP is need. Or there should be restrictions on items that permanently increase HP.
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Mostrando 16-30 de 64 comentarios
InsanityForce 3 ABR 2022 a las 11:52 
In my opinion, the game should at least keep track of which and how many items that gave permanent stat boosts have been consumed, for future rebalancing.

What I think should be done for now is put a limit on how many a single character can use (1 ? ), but this is up for discussion. Diminishing returns is a possibility too.
Última edición por InsanityForce; 3 ABR 2022 a las 11:53
Soren 3 ABR 2022 a las 13:02 
I believe the amber larva and giant mushroom do have a cap? Pretty sure I didn't get any max hp on the last item I ate. Though maybe that's because it was a double drop from cooking? I'll try finding a giant mushroom and eating it raw to confirm if I've already hit the max or not. If a max does exist that I've hit, I think it's 250 extra hp.

edit: So I found a giant mushroom (took 40 minutes) and it gave me more max hp. So 275 total has been granted from perma food for me. I do think if there isn't a limit it should be capped. 100-200 at most. Far too OP just for survivability. The Rune Song is less of an issue because that probably can't proc on bosses anyway.
Última edición por Soren; 3 ABR 2022 a las 13:46
Hammer Of Evil 6 ABR 2022 a las 12:04 
I think you should just enforce a rule for your games 'new characters only'

because there will be savegame editors and character editors really soon, you know.
Zaflis 6 ABR 2022 a las 12:14 
Publicado originalmente por nor7hy5:
but you can constantly make new worlds and get more amber and giant mushrooms ...
That's too complicated even. Just look for mushroom, exit game and backup world. Load game, take mushroom, exit, restore backup, load game.. repeat.

After that you can start taking backup of your inventory or the world, making 2 mushrooms into 4, 8, 16, 32...

Point being, even if they fixed all the dupe bugs it wouldn't do a thing to people who really want to abuse it.

And if difficult Steam achievements are introduced in the future, how do you think people will react?
Última edición por Zaflis; 6 ABR 2022 a las 12:16
Tequila Sunset 6 ABR 2022 a las 14:14 
Nothing prevents these players from hacking their hp in the same way they hacked their item number. I don't think they even have an anti-cheat in this game so anyone with basic knowledge can give themselves 99999 hp and 9999 damage. The solution is simply not playing with cheaters.
Soren 6 ABR 2022 a las 14:15 
It'd be a bit cool if more giant mushrooms and amber larvas also spawned in the world. It's not exactly multiplayer friendly that one world generally doesn't even have enough for one person.
SimranZenov 6 ABR 2022 a las 14:23 
Simply don't play with other players that are beefed up. Problem solved?
Soren 6 ABR 2022 a las 14:33 
Publicado originalmente por Tequila Sunset:
Nothing prevents these players from hacking their hp in the same way they hacked their item number. I don't think they even have an anti-cheat in this game so anyone with basic knowledge can give themselves 99999 hp and 9999 damage. The solution is simply not playing with cheaters.
Cheaters and modders can modify the game for anything. That should not effect the authorial intent behind a game. Endless max health breaks the game balance. Especially with heals that are percentage based. So I'm in favour of a cap, big or small.

Also, people who grind for mushrooms or amber larva aren't cheaters, as such, where do people draw the line of refusing to play with others? Do I with 1000 HP buffed justify being exiled from your game and experience? At 1000 HP a player is already pretty tanky.

Also also, anti-cheat would be bad for a co-operative game. It'd degrade the quality of your online experience or it would increase the requirements for stable online. If online play was competitive in any shape or form, that trade off would be more justifiable.
nor7hy5 6 ABR 2022 a las 14:45 
Publicado originalmente por Zaflis:
Publicado originalmente por nor7hy5:
but you can constantly make new worlds and get more amber and giant mushrooms ...
That's too complicated even. Just look for mushroom, exit game and backup world. Load game, take mushroom, exit, restore backup, load game.. repeat.

After that you can start taking backup of your inventory or the world, making 2 mushrooms into 4, 8, 16, 32...

Point being, even if they fixed all the dupe bugs it wouldn't do a thing to people who really want to abuse it.

And if difficult Steam achievements are introduced in the future, how do you think people will react?
i mean if they know about any typa achievement cheats like sam then they still shouldn't be outraged well they shouldn't be outraged anyway who get angry at somebody doing something that doesn't effort other people but maby they would be? but sams does exist which you can just unlock any achievement valve doesn't even care about this at all because it's only effects the person who uses it and doesn't effect anybody else.

you can though get a game ban if the developer decide they hate people using sams cheats very unlikely to get detected and also very unlikely the devs would be that much of a ♥♥♥♥♥♥♥ but it can happen.
Duskyer 6 ABR 2022 a las 15:55 
But why though? This doesn't affect you if you don't use all the HP items and you won't encounter any of the players with super HP unless you intentionally enter their world or they enter yours, which they can't do without a private code. This game isn't even competitive so I don't see a reason to limit the HP. If people wanna feel powerful then let them. It doesn't affect you in anyway whatsoever.
AI Sin || SinNoAria 6 ABR 2022 a las 16:57 
I mean, as I said before, why not just have world based settings so whoever is the host can decide what they want to allow.

No mob spawns? Great.
Five thousand times mob spawns? Why not!
10 HP max? Sure, we can do that.
Max stacks of 15 items? Cool.
No Scarlet or higher gear? Okay.

Then if someone wants to join the player in a world who has a cap of 10 HP max, that is their cap for that world.
Soren 6 ABR 2022 a las 17:54 
Publicado originalmente por SinNoAria/Arkia/AI Sin:
I mean, as I said before, why not just have world based settings so whoever is the host can decide what they want to allow.

No mob spawns? Great.
Five thousand times mob spawns? Why not!
10 HP max? Sure, we can do that.
Max stacks of 15 items? Cool.
No Scarlet or higher gear? Okay.

Then if someone wants to join the player in a world who has a cap of 10 HP max, that is their cap for that world.
I doubt we'd see such examples of game rules. Except maybe mob spawn controls. That is something often tied to game modes and difficulties in some survival games.

That is too say the other settings are a bit more immutable to the experience and gameplay mechanics. Like disabling levels or the ability to craft anything, the elements are just far too much in the territory of the GM rather than the player.
TJ the HedgeScout 6 ABR 2022 a las 19:12 
My idea for an HP cap is whatever the host has it set to, so say if someone who had 9999 HP joined, their HP would scale down to the maximum chosen for the server. only way to have it be 9999 is to play on your world or join a server that has that cap set.
ZombiesByte 6 ABR 2022 a las 23:39 
Publicado originalmente por DY5L3X14:
I've said this before in the other thread about HP - if you play with folks with extreme HP and you don't like it then it's a discussion you should be having with them.
Yep, I agree. Some MMORPG's might even out or cap toon lvl to even out the party stats but this isn't an MMO so you're going to be playing with friends are helping you, your helping them or you've started a couple of toons together and are progressing on par with each other.
GameMaker 7 ABR 2022 a las 6:01 
People could duplicate items ? I only play with the kids in my own home so im not worried about it, but how was this done before it was patched? some kind of chest bug ?
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Publicado el: 1 ABR 2022 a las 12:22
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