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However, as is implemented repairing gear is basically free, since you just craft a wood tool, destroy it, and get to repair anything to max durability.
Games like minecraft require you to burn through tools and discard them when they break because it adds to the game cycle and encourages hoarding more resources and playing the game further.
Games like cryofall expand on this by adding an entire skill around repairs (which is a bit of a stretch for an entire skill; in core keeper repair %age could scale off of crafting skill and/or have it's own perk).
Dismantling could simply be removed from the game entirely and repair materials could spawn as a rare chest-only item, encouraging people to explore further.
As is you just carry around a repair bench alongside your stack of wood and get infinite durability for the low cost of 1 inventory slot. This is too easy of a game exploit and I hope it gets changed asap--not only is it free, but it only takes 1 inventory slot for infinite durability on-the-go.
It feels like they are trying to go the Valheim route of pushing you to go on limited duration sorties, but in Valheim a lot of different mechanics do that, not just one.
Higher tier needing more scraps , yielding more
Lower tier yielding less scraps , requiring less to repair
Then add more uses for wood to make sure you cant spawn craft wood item to rack up scraps infinitely !
But if it has to be present, I prefer it as-implemented, because the impact is so minor. It adds a small layer of complexity without making it tedious. The mechanic you're asking for is purely tedium.
I would be fine with them removing durability all together, almost no games need it.
this well.
I was shocked that any wood equipment can turn into spare parts, I thought that spare parts would actually be hard to get limiting how easy it is to repair tools.