Core Keeper

Core Keeper

통계 보기:
Sabishi1985 2022년 3월 17일 오전 10시 15분
4
2
Please don't make this game any easier
With all this posts whining about every little detail of the game I'm kinda worried about future updates. Dear developers: Please don't nerf the game to death, it's fine the way it is. The hunger bar is fine, fishing is okay, bosses are challenging, exploration is fun, etc...

Of course I'm looking forward for new content, bug fixes and optimizations, just don't change the game too much. It's successful for a reason! :)
< >
72개 댓글 중 46-60개 표시
Palandus 2022년 3월 19일 오후 3시 45분 
Well if you really like fishing minigames, then we should bring minigames for all the skills. Put them into the Hardcore mode, and take out minigames for the Softcore mode. That way those who want a super tedious, realistic experience with one life to live, like a real person trying to live underground, can do so, and us that want quality of life conveniences don't have to.
Nakos 2022년 3월 19일 오후 4시 01분 
I don't personally care for fishing at all.

However, one does have to consider the balance of the reward.

Having a tedious, difficult (or whatever) game play element can potentially be okay, provided the reward is worth the work. Whereas the same game might also have low difficulty activities that don't have particularly valuable rewards.

I think the current implementation of fishing needs some tweaking. But it doesn't (necessarily) need to be as easy as mining depending on what the rewards are.

(Speaking personally again, I haven't seen ANY rewards. If I hook a fish, it tries to escape, but if I pull it fights, and the line tension goes up. If I keep pulling, the line breaks, or, if I let the line tension drop, the fish escapes. In my handful of attempts at fishing, I got no rewards and have zero incentive to keep trying what's basically a frustrating, reward-less activity).
Palandus 2022년 3월 19일 오후 4시 39분 
Well the only real activities in the game with a good balance of reward with a difficult/tedious gameplay element is currently Boss Fights and hunting for the parts for Rune Song.

Otherwise, the time required for many events doesn't equate to a sufficient enough reward. Now, if each fish caught, gave a food buff that lasted for 10 minutes a piece, then I might consider that a worthwhile reward for fighting with the minigame to catch a fish.

Like sure, gardening is tedious, but after a plant is watered, you only have to wait to collect the crop. Whereas fishing requires you to wait to see if you get the minigame at all, then depending on how good you are with dynamic action-based pattern recognition will determine how long it takes to catch the fish. If at all.

However, what makes me truly scratch my head, is that people complain constantly about the time it takes to mine stone walls or grass walls, and yet like the tediousness of the fishing minigame.
HarmonyAndHonour 2022년 3월 19일 오후 5시 27분 
im amazed people complain about the dmg things deal. every attack in this game is so telegraphed you have to be afk to even get hit O.o
Alexandra Lorular 2022년 3월 19일 오후 5시 35분 
I was just about to buy the game till I read the words Hunger bar... anything like that must be optional.
Zaflis 2022년 3월 19일 오후 5시 45분 
Fishing was harder before the current patch, now i catch them quite reliably. Before that there was only 2 fish i could get; the orange and blue ones... though i haven't tried much still i haven't seen more fish types yet. If fish is struggling you don't pull, if it's calm you pull. Instant it starts to struggle you let go, that's all i know. Some say they have patterns to when they start struggling but that's kinda useless info since it's a reflex game.

About is it worth it, i don't know they could increase the rate we catch them a little still or increase value of algae and other trash trops. But you do get many sellables. Foods with the first fish add +mining power and blue fish is +dodge.
Zaflis 2022년 3월 19일 오후 5시 48분 
Alexandra Moldovia님이 먼저 게시:
I was just about to buy the game till I read the words Hunger bar... anything like that must be optional.
It is not really difficult to get food though. You can create giant crop fields from early on if you want, and you always get seed back when you gather something, with increased skill levels you get even some bonus seeds to expand the farm. Even the food stacks go into 999 i think.
Zaflis 님이 마지막으로 수정; 2022년 3월 19일 오후 5시 48분
medledan16 2022년 3월 19일 오후 6시 22분 
I think the combat needs a bit of a revamp and some balancing, but not too much. I think enemies hit a little too hard. Lower it a bit and add another 1-2 to each mob. Also, dont have instant health drops. Give me 1-2 seconds to slam a potion down or something. LOVE the giant massive bosses.
medledan16 2022년 3월 19일 오후 6시 23분 
Alexandra Moldovia님이 먼저 게시:
I was just about to buy the game till I read the words Hunger bar... anything like that must be optional.

Its easy to fill up, and doesn't drop too fast. Seriously, buy this game. Ive played non stop for 4 hours already.
Croco 2022년 3월 19일 오후 11시 15분 
i just want optimization and magic system
EyeXombie 2022년 3월 22일 오후 3시 23분 
The game is way too easy. Resources are way too abundant.
Palandus 2022년 3월 22일 오후 3시 25분 
Depends on the resource. Clear Gemstones are too sparse.
DonnieTheDoom 2022년 3월 22일 오후 5시 27분 
EyeXombie님이 먼저 게시:
The game is way too easy. Resources are way too abundant.

(5 hours played)

Braindead.
El Señor Dano 2022년 3월 22일 오후 5시 41분 
I don't understand why people are complaining about the Hunger bar, I completely forgot it was there for the first few hours I was playing. Just the food I used for buffs and healing always kept me topped up even if I wasn't trying.

Fishing however needs a revamp, it feels completely out of place with the rest of the mechanics. It feels like it doesn't really respects the player time.

Also, please don't add different difficulties (Hardcore is fine). A game like this doesn't need it. It is a pain to properly balance different difficulties, and it dilutes the shared experience where you can check the internet easily see how everyone dealt with the different challenges of the game.
Nyx (She/Her) 2022년 3월 23일 오전 1시 18분 
HarmonyAndHonour님이 먼저 게시:
im amazed people complain about the dmg things deal. every attack in this game is so telegraphed you have to be afk to even get hit O.o
Thing is this isn't true
you cannot always dodge, more so when some attacks "telegraph" and then hit you a quarter mile to the side :/ (Big cavelings are an example of the "hurtbox is too wide" effect on an enemy that hits like a train)

DannieRay23님이 먼저 게시:
Also, please don't add different difficulties (Hardcore is fine). A game like this doesn't need it. It is a pain to properly balance different difficulties, and it dilutes the shared experience where you can check the internet easily see how everyone dealt with the different challenges of the game.
No please do actually. It's not hard to balance them and makes no difference to the "shared experience". Look at Terraria. That ♥♥♥♥ has a lot of different difficulty settings, and it's great. Balance across them is pretty easy to see as well.

I will die on the hill that enemies hit far, FAR too hard, telegraphing or not. This is a top-down RPG-style game. Not Dark Souls. A basic enemy should not be both capable of being part of a horde AND hit like a truck/train at the same time.

Y'all gotta remember not everyone is a pro-leet-gamer-dude capable of beating darksouls blindfolded with an upside down controller. the "Harder! harder! harder!" crowd being pandered to exclusively kills games.
Nyx (She/Her) 님이 마지막으로 수정; 2022년 3월 23일 오전 1시 27분
< >
72개 댓글 중 46-60개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2022년 3월 17일 오전 10시 15분
게시글: 72