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2 odd suggestion and i honestly doubt there going too remove the mini-game they worked on i think a better suggestion and more likely to be accepeted would be saying how to improve the system instead of just ripping the system out entirely and giving a option early game to circumvent it at that point it might as well just not be in the game.
3 im pretty sure xp gain was increase in ea vs the demo as vitality levelled up way quicker for me than in the demo but generally the system is trying to go for a passive skill gain and it's great for player who play the game for longer than 20 hours as we still have ♥♥♥♥ to do like level up since it takes so long.
4 no i don't think so you get enough points to go down 1 path fully if you want to diversify you can just choose a different path.
5 just make a slime farm via placing a crap ton of slime tiles trust me you will produce way more slime than you need so no need for a slime plant.
6 there already a glow radious 5 for scarlet ore (the best one) so that wouldn't work for the lantern i like the rest of that though just don't make the musket the same one you buy from the trader and find around the world make it less powerfull than that musket.
7 i like this suggestion good for making automated farms as well.
8 uhhh that seem kinda wierd if you needed to farm maggots/larva you can just dig up and place those wierd tiles in the hive and the tiles that allow the eggs to grow then they will spawn and easy farm and you should probably just block off any area "Hive" floor tiles or dig them up when you have torches in the area.
9 not really needed and also you'd just run out of copper later in the game you will get access to mining the big ore nodes around the map which can you make infinity tin albeit at a slow pace but making enough of them will get you a crap ton of tin espically over time.
13 that doesn't make much sense and would probably over level cooking too much unless it gave very little xp i think it would better if it gave mining xp instead.
14 ok i mean it's kinda wierd but im not against it.
15 how about a little change to this you get a couple of seconds of immunity to slime when you hit a enemy that way the rare and hard to get gear is still worth it and very rewarding
16 that would probably upset the balance of the game so i don't think it should be added if it is added it should take 4x the durability so there a con and a positive.
18 i don't think you need to water the root plant when it mature i haven't done that for sure unless it changed in the full release and my demo plant is bugged or maby your talking about something else that isn't the wood generation plant aka root seed/plant.
21 feel that would upset a lot of balance that went into how you get seed the rarity and generally makes the seed chance absolutely obsolete.
22 gold isn't rare when you get to late-game/kinda end and that would upset the rarity of those by a crap ton and make them really less special.
10,11,12,17,19,20,23,24,25 agreed.
btw i am a solo player.
I've played crashlands, feel the snow, keplerth... this is nothing, lol!
Awesome. I liked Feel the Snow too. Didnt know about Keplerth so thank you for that. Sadly most of the suggestions I have read are all about making the game faster and easier. I fear the only feedback will be along those lines. So I am hoping that the devs stick true to their vision and not worry to much about people wanting the game to be a quick and easy.
If you don't like my list of suggestions, go make your own.
Let us decide if we want vanilla values, or maybe faster values or even slower values. That way you could cater to multiple player types.
Things like:
XP Rates
Base Drop Rates
Ore / Food per Vein
Monster Respawn Rate
Monster HP / Damage
Boss HP / Damage
That way if someone wanted some things easier and some things harder they could do that. Or everything easier. Or everything harder.
My best suggestion for all your "automated idle afk ideas" is to wait till they open the workshop(pretty sure it will happen at some point , the potential is too vast not to)
Has to why not ... well makes it a mess to balance out and because workshop basically does all you asked and leave more time for devs to focus on the game itself.
Hope i explained it correctly , the way i write in english is something confusing .
26. Why do I need a Tin workbench to make wooden fences? Wouldn't that make more sense at a base tier construction?
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27. On the topic of wooden fences, how about a wooden fence gate?
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28. The Hand Mortar weapon, is pretty useless. It lacks the mining damage to destroy a stone wall (an iron pick will mine it faster than you can shoot at the wall), it has less overall ranged damage than a musket (takes 3-4 hits to kill a caveling miner, whereas a musket usually takes 2, maybe 3 if your skill is low), and you can seriously wound yourself with it / outright kill yourself, by shooting it too close range.
It needs some serious buffs.
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29. I personally don't see the point of a shovel greater in cost than the wooden one. A copper/tin/iron, also mines holes, just faster, whereas a wooden shovel is cheap, can be made anywhere, and wood is plentiful so you can chuck it after using it.
I think higher tier shovels should be able to mine larger holes (wider or taller or both) with higher tiers. Otherwise, why would I waste precious ores on them, when they are better spent on so many other things.
Same issue with higher tier hoes, over the bronze one.
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30. It would be nice if those well-objects you find in the caveling biome, could actually fill with water, so that you could place them in your base and draw water from them.
EDIT: Turns out you can.
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31. Why is there a Tin dagger, but not a dagger of other varieties?
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32. Allow us to use the salvage bench to convert old building materials into a portion of the materials used to make them. ie Salvage a wooden wall to get some wood. Say at a 50% rate?
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33. Why can I find Copper Cross Necklace as random loot, and can craft it at the jewelry bench, but I can't craft Mining Rings at the jewelry bench?
I nEeD tO rEaCh En dGaMe Fa St Er.
Solo player here, its just fine. In fact id rather get my money worth instead of needing everything to be done in an hour or so.
I mean auto fishing? seriously...? The farming ?? Dude its 1000% faster then how stardews farming is. Youre talking about being able to bore three block wide tunnels too already man getout
Why is auto-fishing as a convenience bad, but ... auto-cooking, auto-smelting, no-craft times, and easy farming where you don't have to water at each stage of growth considered to be good conveniences?
If we are talking about not wanting the experience to be made faster, why are certain conveniences acceptable but others not? So would you want to have to manually stand there at a cooking station and cook each meal manually, like you do in Skyrim, or World of Warcraft?