Core Keeper

Core Keeper

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Almost 2 posion slime per minute - Can you do better?
The solution is to use rail and just loop over and over again. Almost 1500 poison slime puddles.
https://www.youtube.com/watch?v=8qtwHujydvc
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Interesting, but it seems like you did a lot of work for very little reward..
I just go kill ivy , more like 2-3 poison slime per 45sec than anything else but isnt afk either !
Yeah, It's not fast but as you said AFK (away from keyboard).
Maybe we should call this passive farming?
I did this also to explore the Core Keeper spawning algorithm.
I'm about to check if a reverse run will increase the yield.
https://steamcommunity.com/sharedfiles/filedetails/?id=2786208191

https://steamcommunity.com/sharedfiles/filedetails/?id=2786208220

Here's mine , thats for 10-15mins , didnt count but could try to see how many for like 5-10mins or whichever , but its not 1-2 per min , its random , sometimes i only get 4 for 10-15mins , sometimes this much .

But they are small farms too . Hence why when i do need more i just go spawn ivy's area now that i know where it is ! :P

Hope this helps somewhat in your spawn research for farms !!! :D
最近の変更はLazy Dog Daddyが行いました; 2022年3月28日 15時34分
That is a pretty cool setup Lazy Dog Daddy.
Do you have any solution with the robotic arm? I watched someone on youtube that tried it and the slimes just destroyed them.
Anyway, I did the reverse test I got about the same spawn rate. So I believe it doesn't matter if you're there or not. They spawn regardless. Then I spent a couple of hours making the rail go vertical instead of horizontal. I have not tested this yet but I suspect I get 2 per minute in that case as well.
nattsurf の投稿を引用:
That is a pretty cool setup Lazy Dog Daddy.
Do you have any solution with the robotic arm? I watched someone on youtube that tried it and the slimes just destroyed them.
Anyway, I did the reverse test I got about the same spawn rate. So I believe it doesn't matter if you're there or not. They spawn regardless. Then I spent a couple of hours making the rail go vertical instead of horizontal. I have not tested this yet but I suspect I get 2 per minute in that case as well.
Think hiding the robotic arm behind 3-4 lines of spikes since they need 300dmg+ to die would work but not sure , i dont automate monstrs farm that far , i pick up item manually !
So its only spikes spread around the monster farm , to where they die easy after few seconds . :( sry i cant be of much more help for total afk farms ! Cheers to when you find the best optimal afk farm !!!!!
You can try setting up a drill/conveyor belt system to increase the distance from the monsters or add extra path, but it won't catch all the items, just the spillover. You can also try fences by the spikes and robotic arms. Similar issue of not catching all the items, but should let you move the arms a little further away. I have my own mob farm that I'm slowly working on building, but it isn't quite ready yet. It is going to be a bit huge though to take advantage of what my version of the game can do, so it might not be viable for others.
SinNoAria/Arkia/AI Sin の投稿を引用:
You can try setting up a drill/conveyor belt system to increase the distance from the monsters or add an extra path, but it won't catch all the items, just the spillover. You can also try fences by the spikes and robotic arms. A similar issue of not catching all the items, but should let you move the arms a little further away. I have my own mob farm that I'm slowly working on building, but it isn't quite ready yet. It is going to be a bit huge though to take advantage of what my version of the game can do, so it might not be viable for others.
I would love to see your farm in action.
Do you think the drills act as an event area or bubble so that I don't have to walk the conveyor to trigger the transportation?
Did the reverse run and the results were the same pretty much. I also tested vertical rails instead of horizontal and the results are the same.
This concludes that spawning doesn't have anything to do with whether you're there or not. It will not spawn simply because you're close.
Here is the video if you're interested:
https://www.youtube.com/watch?v=AUZ1fu0wckY
nattsurf の投稿を引用:
I would love to see your farm in action.
Do you think the drills act as an event area or bubble so that I don't have to walk the conveyor to trigger the transportation?
Not sure, but I know that even when I'm in Azeos, my wood farms still seem to work properly. I have two in my base atm, one which is an 8x drill farm, one which is a 3x drill farm. Both use conveyor belts, one arm of which is semi-far from the drills. Unfortunately, the larger farms don't really fit in my base and I haven't had a chance to expand my base yet. I don't know if it has to do with the farm being close to the core, to my flicker switch, the drills, the arm itself, or why it seems to work fine without me being there.

As an interesting note, drills will draw in items (and entities) from the space in front of them and move them to the space behind them (at least mine do).

Also remember that the arms grab from the space of the arm (so don't use a conveyor belt on that space or the item can be pushed into the arm, where it won't grab). This means you can have your arms reasonably far away if you are willing to only grab spillover automatically.
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投稿日: 2022年3月28日 14時27分
投稿数: 10