Core Keeper

Core Keeper

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Mold biome is bad design
If your biome ends up looking like this after I've visited it, then you can be sure that it's truly a bad design.
https://steamcommunity.com/sharedfiles/filedetails/?id=2785463256
https://steamcommunity.com/sharedfiles/filedetails/?id=2785463282

The enemies density gets really high if you don't take care of it, and the respawn is also way too fast
https://steamcommunity.com/sharedfiles/filedetails/?id=2785463310
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Showing 1-15 of 87 comments
nor7hy5 Mar 27, 2022 @ 7:27am 
it's bad design because you personally decided to uproot floors of the dungeon? you want them to remove the ability to remove the floor? that the only way i see this not happening is by making it so nobody can remove the flooring because anybody will be-able to do this even if they lower the respawn rate.
Last edited by nor7hy5; Mar 27, 2022 @ 7:28am
Oragepoilu Mar 27, 2022 @ 7:48am 
Dunno about that.
if you need to remove flooring as you go (using another game mechanic than combat) to increase your chance of survival, I feel like it's actually good design.
In the same way as casually growing crops and cooking to buff yourself before fighting.
if mechanic interact with each other but aren't strickly required (like in this case, I clear mold areas and don't remove the whole flooring - just the entrance), i'd say it's a good idea.
Originally posted by nor7hy5:
it's bad design because you personally decided to uproot floors of the dungeon? you want them to remove the ability to remove the floor? that the only way i see this not happening is by making it so nobody can remove the flooring because anybody will be-able to do this even if they lower the respawn rate.
do you remove all the tiles of the clay cave, forgotten ruins, azeos' wilderness? No, because it would be way more annoying to remove them than to fight the monsters. the monsters don't respawn that fast either.
Last edited by Giosuelito, susurrador de ratas; Mar 27, 2022 @ 8:06am
Lazy Dog Daddy Mar 27, 2022 @ 8:07am 
Kinda on you for making your railroad pass through a DUNGEON ... I leave them be so i always have full dungeons to clear without annoying respawns killing my outposts or torches ..
Last edited by Lazy Dog Daddy; Mar 27, 2022 @ 8:07am
nor7hy5 Mar 27, 2022 @ 8:20am 
Originally posted by Giosuelito, el negron mexicano!:
Originally posted by nor7hy5:
it's bad design because you personally decided to uproot floors of the dungeon? you want them to remove the ability to remove the floor? that the only way i see this not happening is by making it so nobody can remove the flooring because anybody will be-able to do this even if they lower the respawn rate.
do you remove all the tiles of the clay cave, forgotten ruins, azeos' wilderness? No, because it would be way more annoying to remove them than to fight the monsters. the monsters don't respawn that fast either.
yeah here the thing i don't uproot the floor of the mold dungeons either i go through the dungeon so your counterpoint kinda fall flat.

like if you want to spend a couple of hours uprooting the floor you do you but that way more annoying than fighting the monsters just to get the little bit of loot in the end chest.
Last edited by nor7hy5; Mar 27, 2022 @ 8:25am
Kev Mar 27, 2022 @ 9:21am 
How so?
It's Mold, it spreads!! that is what it does. Makes sense to me that we would have to stop it.

Bad design - Nope? I don't understand.

Do you really mean you hate having to stop a mechanic? You just dislike it?
Or am I missing your point?
Originally posted by Xenoid:
How so?
It's Mold, it spreads!! that is what it does. Makes sense to me that we would have to stop it.
it doesn't spread

Originally posted by nor7hy5:
like if you want to spend a couple of hours uprooting the floor you do you but that way more annoying than fighting the monsters just to get the little bit of loot in the end chest.
yeah uprooting the floor is annoying, but it's not like the alternative is any better (and that's exactly why this biome sucks. no matter what you do it's annoying as hell)
https://steamcommunity.com/sharedfiles/filedetails/?id=2785569292
it's just bad. how can you see this and think "wow, what a nicely designed biome"
Last edited by Giosuelito, susurrador de ratas; Mar 27, 2022 @ 9:25am
Kev Mar 27, 2022 @ 9:29am 
Originally posted by Giosuelito, el negron mexicano!:
it doesn't spread

It doesn't? I only just arrived at the Mold zones and was having a quick look and it looked like it was coming back to me as I tried to clear it then it came back, so did the enemies. Maybe it doesn't once you fully clear it or dig the floor/replace the floor tiles?

Maybe in the future they will add a better tool to deal with this. Every time I think of it would be cool if we could do this...I progress then find I can, once unlocked the next tier lol
nor7hy5 Mar 27, 2022 @ 9:32am 
Originally posted by Giosuelito, el negron mexicano!:
yeah uprooting the floor is annoying, but it's not like the alternative is any better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2785569292
it's just bad. how can you see this and think "wow, what a nicely designed biome"
yeah there enemies in there what did you expect from a dungeon? also the alternative isn't better? what going through the dungeon how is it not better? just use a shield make sure you have top tier gear as well as the ring which prevents you from getting slow down and shoot them from afar then melee them as well as dodge their attacks make sure to have food and potions and you'll be good the only issue i have with the mold dungeons is the fact they can respawn while your inside of it which needs to be changed and the loot isn't worth the effort.
Last edited by nor7hy5; Mar 27, 2022 @ 9:33am
Apocaleptic Mar 27, 2022 @ 9:57am 
its suppose to be harder. the walls are lowered and the next stage has started. good thinking tho to just remove the floor IF thats what works for you. but to say its bad design because its too difficult for you does not mean its a bad design.
Originally posted by Apocaleptic:
but to say its bad design because its too difficult for you does not mean its a bad design.
nice projection.
MightyBalian Mar 27, 2022 @ 1:14pm 
Originally posted by Shadousin:
Why do you even play games if you do not want to be challenged...

I can actually answer this one for him. To relax. Simple as that. I play games to just chill out and relax. I have social anxiety disorder and massive depressive disorder. My life is already stressful enough. I don't need my games to be stressful too.

On a sidenote here, I'm not saying I agree with OP. I haven't been in the mold dungeon yet, so I can say whether I like it or not yet. I'm simply just answering your question.
Soren Mar 27, 2022 @ 1:38pm 
Here I thought the topic would be about something more sensible. Like the unbreakable mold walls with imperfect terrain generation. Or the mold debuff maxing out at -70% being problematic to players with less movement speed. But instead it's complaining about the spawn rates? The best feature of mold?

Removing the floor while venturing through seems like a huge waste of time to me. For several reasons. For one, you're moving more slowly through area than you would even with monsters spawning on you. The second reason is all those spawns are free vitality/melee/ranged xp.

The only reason to actually remove the flooring is so you can set up some sort of monster or puffungi farm.
DaTank Mar 27, 2022 @ 2:21pm 
So you alter the biome and then blame the game for what you did?
MightyBalian Mar 27, 2022 @ 4:36pm 
Originally posted by Shadousin:
Originally posted by balianthemighty:

I can actually answer this one for him. To relax. Simple as that. I play games to just chill out and relax. I have social anxiety disorder and massive depressive disorder. My life is already stressful enough. I don't need my games to be stressful too.

On a sidenote here, I'm not saying I agree with OP. I haven't been in the mold dungeon yet, so I can say whether I like it or not yet. I'm simply just answering your question.

Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task?

Delve into living biomes and fight cavernous creatures in a vast subterranean system. Scour the dark world around you and encounter the behemoths of the underground. Defeat them and take the spoils of victory to help uncover the mystery of the Core.

Just 2 passages from the main store page. Getting in to fights that could be concidered stressful was to be expected.

Other than the boss fights, this game isn't particularly stressful. But, you generalized things anyway. You asked "Why do you even play games" not this game in particular. This game in particular does piss me off occasionally but overall it's relatively chill.
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Date Posted: Mar 27, 2022 @ 6:11am
Posts: 87