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Belt, drill, won't work if you are something around two screen away (rough estimation)
That's on purpose, since it wasn't the case before and it was a huge performance issue
tl;dr wait for the dev to work on their code, they are aware
They do drill. I've setup several drills very far away and come back after extended mining and exploration to find the node drilled out. The problem has to do with the way you setup your belt. Looping configuration is better than dead end configuration at the crane. For some reason, the latter will end up with ore that's stuck in just the right way so that the crane will not pick them up.
I've never idled near any node...and so far I've drilled out more than a dozen nodes, all very far away from each other and from the core, where I do idle.
just waiting for new content now, as well as i am trying to find all the gear sets, and some sets i never heard of, until finding them by accident.
That explains why I had +/- 12 Scarlet Bars and +/- 120 Copper/Tin Bars in the chest at the end of my center-to-forest line of conveyor belts...
I think the issue is specifically the belts though, as I've manually gathered probably close to a thousand Scarlet Ore from 4 nodes I have tapped. Plus I keep seeing 4/6/9 stacks of Iron/Scarlet coming in from the forest, which doesn't seem feasible unless the code handles "way far out there" objects in some strange way. Such as "compressing" them but also using the farthest object's (x, y) coordinates for where the final stack appears, almost permanently keeping those bars away from my base.
2 hours go to each spot and only had 23 - 30 ore in each chess. however with smelter. all rock is mined up and all 401 ore is in to bars in a few hours not being near them.
it has nothing to do with belts. because if drillers drill then all the ore should be left on the ground no matter what.
The Fix is smelting on site.
Major flaw is using chest which will make the screen inactive when user has left the site.
Minor flaw of belt settings
Minor flaw of grabber location
well it worked for one day. and now smelting is not smelting everything. but now game awards a big chuck or ore for the time that passed.
Not surprised. I've drilled over 30 nodes. I know how it "works". The game sort of remembers what you setup so that when you visit it, it will deposit what it thinks is the right amount of stuff into the appropriate container (read chest, smelter, crane, belt...Yes, they're all a type of "container"). This is why you setup on-site smelting. Set it and forget it. Go do something else...come back once a day (real time). No need to stress about how it works or don't work. It's EA, expect things to break.
We (me and my Mrs) generally set them up with a conveyor and grabber local to the chunk to deposit into a smelter, I've now upgraded a few to grab from smelter to chest.
The only issue we did have was not all ore going into smelter, just floating about when we returned. I fixed that by making the ore fall off the conveyor to grab, rather than my original though of conveyor up to the edge of the grabber.