Core Keeper

Core Keeper

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imperialxs Mar 25, 2022 @ 11:05pm
Drills do not Drill!
If i am not on the screen that is.
If i go back to my base core, no Drill is working. need to have them give time adjustment ore if the map unloads out of memory when player is not in the zone. else we would have to afk at each rock so drillers keep drilling the ore.
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Showing 1-14 of 14 comments
Oragepoilu Mar 26, 2022 @ 12:20am 
Already been talked about. Btw, there is a search button on steam, if you type drill on it you find the following :
Belt, drill, won't work if you are something around two screen away (rough estimation)
That's on purpose, since it wasn't the case before and it was a huge performance issue

tl;dr wait for the dev to work on their code, they are aware
MarcoPants Mar 26, 2022 @ 2:13am 
kinda makes setting up drills and belt systems, Factorio style, to harvest resources away from your base rather pointless if you have to go sit near said drill for it to do anything. A damn shame. I was looking forward to a little Factorio-esque action
Last edited by MarcoPants; Mar 26, 2022 @ 2:15am
Muffinman Mar 26, 2022 @ 3:18am 
Originally posted by Pennywise:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784726022

They do drill. I've setup several drills very far away and come back after extended mining and exploration to find the node drilled out. The problem has to do with the way you setup your belt. Looping configuration is better than dead end configuration at the crane. For some reason, the latter will end up with ore that's stuck in just the right way so that the crane will not pick them up.

I've never idled near any node...and so far I've drilled out more than a dozen nodes, all very far away from each other and from the core, where I do idle.
Last edited by Muffinman; Mar 26, 2022 @ 3:19am
idiopathic Mar 26, 2022 @ 3:31am 
Originally posted by Muffinman:
Originally posted by Pennywise:
https://steamcommunity.com/sharedfiles/filedetails/?id=2784726022

They do drill. I've setup several drills very far away and come back after extended mining and exploration to find the node drilled out. The problem has to do with the way you setup your belt. Looping configuration is better than dead end configuration at the crane. For some reason, the latter will end up with ore that's stuck in just the right way so that the crane will not pick them up.

I've never idled near any node...and so far I've drilled out more than a dozen nodes, all very far away from each other and from the core, where I do idle.
i agree, i never had an issue with drills not working. i have several nodes i've farmed completing in the Forest biome, while i am in my core farming/fishing. And when i go back, i'll have anywhere from 400-500 of whatever ore i am drilling. then i just go find the next node, set it up, lay the tracks, and go back to farming and fishing

just waiting for new content now, as well as i am trying to find all the gear sets, and some sets i never heard of, until finding them by accident.
Gary Mar 26, 2022 @ 3:45am 
I've never had a drill not collect ore from me and I am the host. My friends never have an issue when on my world. I have well over a hundred drills deployed around and I just do whatever to grind or kill time and I get thousands and thousands of ore. I stay no where near my drills.
imperialxs Mar 26, 2022 @ 8:05am 
that is not the problem with the belts. near grabber i always put one --><-- and then grabber. just did not show the picture of the correct one. some times they just did not drill. the same as the mobs do not spawn in the core if i am not there, also i no longer use chest when drilling. rather make bars on sight.
Spherical Mar 26, 2022 @ 10:45am 
Originally posted by Oragepoilu:
Already been talked about. Btw, there is a search button on steam, if you type drill on it you find the following :
Belt, drill, won't work if you are something around two screen away (rough estimation)
That's on purpose, since it wasn't the case before and it was a huge performance issue

tl;dr wait for the dev to work on their code, they are aware

That explains why I had +/- 12 Scarlet Bars and +/- 120 Copper/Tin Bars in the chest at the end of my center-to-forest line of conveyor belts...

I think the issue is specifically the belts though, as I've manually gathered probably close to a thousand Scarlet Ore from 4 nodes I have tapped. Plus I keep seeing 4/6/9 stacks of Iron/Scarlet coming in from the forest, which doesn't seem feasible unless the code handles "way far out there" objects in some strange way. Such as "compressing" them but also using the farthest object's (x, y) coordinates for where the final stack appears, almost permanently keeping those bars away from my base.
Muffinman Mar 26, 2022 @ 5:40pm 
The best thing to do is to not belt the stuff back to base but simply mine and smelt on site until they figure out how they want to deal with long distance logistic. I would guess that they might want to go the route of loading stuff into rails then cart it back on automated rail system...or maybe something more fanciful like a teleportation system for logistics (read easier to implement and synchronize for multiplayer)
Last edited by Muffinman; Mar 26, 2022 @ 5:40pm
imperialxs Mar 26, 2022 @ 7:08pm 
Originally posted by Muffinman:
The best thing to do is to not belt the stuff back to base but simply mine and smelt on site until they figure out how they want to deal with long distance logistic. I would guess that they might want to go the route of loading stuff into rails then cart it back on automated rail system...or maybe something more fanciful like a teleportation system for logistics (read easier to implement and synchronize for multiplayer)
smelting works. but adding items to a chest does not work well. Smelting must keep the screen active. because it took a 2 days and many trips on iron and scar. 401 ore each cut up in small allotments per trip.

2 hours go to each spot and only had 23 - 30 ore in each chess. however with smelter. all rock is mined up and all 401 ore is in to bars in a few hours not being near them.

it has nothing to do with belts. because if drillers drill then all the ore should be left on the ground no matter what.

The Fix is smelting on site.
Major flaw is using chest which will make the screen inactive when user has left the site.
Minor flaw of belt settings
Minor flaw of grabber location
Shimarin <Pomf> Mar 27, 2022 @ 9:58am 
The solution on the backend is for the game to be aware of certain types of activity happening in map chunks and to approximate output even if they aren't loaded. Satisfactory uses a system like that, for example.
imperialxs Mar 28, 2022 @ 6:39pm 
Originally posted by Pennywise:
Originally posted by Muffinman:
The best thing to do is to not belt the stuff back to base but simply mine and smelt on site until they figure out how they want to deal with long distance logistic. I would guess that they might want to go the route of loading stuff into rails then cart it back on automated rail system...or maybe something more fanciful like a teleportation system for logistics (read easier to implement and synchronize for multiplayer)
smelting works. but adding items to a chest does not work well. Smelting must keep the screen active. because it took a 2 days and many trips on iron and scar. 401 ore each cut up in small allotments per trip.

2 hours go to each spot and only had 23 - 30 ore in each chess. however with smelter. all rock is mined up and all 401 ore is in to bars in a few hours not being near them.

it has nothing to do with belts. because if drillers drill then all the ore should be left on the ground no matter what.

The Fix is smelting on site.
Major flaw is using chest which will make the screen inactive when user has left the site.
Minor flaw of belt settings
Minor flaw of grabber location


well it worked for one day. and now smelting is not smelting everything. but now game awards a big chuck or ore for the time that passed.
Muffinman Mar 28, 2022 @ 8:33pm 
Originally posted by Pennywise:
well it worked for one day. and now smelting is not smelting everything. but now game awards a big chuck or ore for the time that passed.

Not surprised. I've drilled over 30 nodes. I know how it "works". The game sort of remembers what you setup so that when you visit it, it will deposit what it thinks is the right amount of stuff into the appropriate container (read chest, smelter, crane, belt...Yes, they're all a type of "container"). This is why you setup on-site smelting. Set it and forget it. Go do something else...come back once a day (real time). No need to stress about how it works or don't work. It's EA, expect things to break.
Rampant Mackerel Mar 28, 2022 @ 10:58pm 
I don't seem to have a problem at all with maybe 10 large chunks on the go with anywhere from 1 to 6 drills on each. We've cleared 2 Scarlet and 1 tin chunks, but the rest are still going, so maybe not as fast but still producing.
We (me and my Mrs) generally set them up with a conveyor and grabber local to the chunk to deposit into a smelter, I've now upgraded a few to grab from smelter to chest.
The only issue we did have was not all ore going into smelter, just floating about when we returned. I fixed that by making the ore fall off the conveyor to grab, rather than my original though of conveyor up to the edge of the grabber.
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Date Posted: Mar 25, 2022 @ 11:05pm
Posts: 14