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While true, it is likely you will have a level 9 Purgator before you get a Purifier in standard run, and it's honestly also likely you're not going to get a Purifier at all in sub-500 runs, so there's that, too.
Also, psilencers tend to have larger ammo pools with one in particular starting at 7, before skills, traits or wargear.
I think its a case of people not readind through and determining their specs for characters early on. I feel like every build is viable (sometimes team dependent...while other are arguably better than others...I just play what feels fun)
Psilencer is an amazing early game weapon as it doesnt require much to be decent.
Psicannon has ♥♥♥♥ ammo and lacking a bit until you put a few points in and like you said is good at mulching crowds.
Incinerator need the Purifier spec which is sort of frustrating but its fine...since you only need to read to see its that great early on...since the purg cant tank damage and there are no abilities that focus on it in their tree.
For ♥♥♥♥ i made a grenade build early on and its disgusting. My purg got the innate +1 ammo for nades and i decided to lean into it. 4 of any nade, I take one damage one and one smoke for when i have a team of all melee. 2 damage nades other wise. Combined with sanctified killzone fully upped you can delete units pretty easily. Combine that with any of the purgators weapons...even slightly upgraded and you delete just about anything.
Honestly the game is easy. I think people put way too much weight in whats meta and not enough tiume into just having fun with it.
Sure I'd like more of a challenge sometimes but there are other games for that.
I did the same when playing w40k Mechanicus. I know you can do some OP stuff there, but I didn't look for any build online.
I just made this thread to see if I could get a few tips about the purgator, and got some good ones.
I found the Psycannon really good early game when you have all the swams of low level stuff, and transitioned to the psiclencer later.
Right now playing legendary and doing long range attacks on the demons, blowing their heads off to make them permenantly crazed is good fun :D.
Cannon AOE is fun, but it's also quite strong in power output anyway.
Silencer's disrupt is fantastic when you get ranged Overwatch spam enemies, as you can be extremely precise in opening up a hole for OW zones, to allow your Knights to kill them without damage anyway.
Flamer's pretty neat. I put down the purifying flame AOE under a reinforcement point and the enemies spawned on it and died on the same turn. Flamer's normal AOE attack is quite handy for the bloomspawn ritual missions as they have a nice range to hit all five enemies in one go repeatedly.
The Psilencer is the way to go, 100%. Once the crit gets up it will rip things to pieces, and disrupt is an invaluable tool. If you need early game power, spec them into the grenades off the bat, then go Psilencer. The grenades will give you more than enough reason to bring them until you get decent T3 Psilencers.
I've found it easier to set up multiple targets in a Psilencer's cone attack than a Psicannon's bubble of doom.