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gear > +1 Requisition, but youre already getting some every mission anyway
Knight > lvl 1 knights, seems weak
grimoires > +1 grimoire, seems best since they seem rare? 10+ hours in i only have 3
servitors > +10, nice but youre limited by build time anyway
EDIT: Hmm maybe servitors were the way to go after all
Moreover, unlike requisition points or servitors, grimoires aren't a consumable item (although there are some random events which can decrease your supply). Servitors, not the build time, are what limit ship projects for me, at least. Everything Lunete does requires servitors, even repairs for components damaged by random events.
Finally, a level 1 Knight is actually not 'weak' at all, especially if he is of a class that you want/don't have enough of. The higher level knights you can get as mission rewards (if you put requisition points into 'knights' after the Grandmaster quarterly report) will come with their skill points already assigned at random, which could result in some great recruits, or some total duds... how do you like your level 4 Interceptors with the Psilencer tree completely filled in, but no points in teleporter skills? :D
If you choose knights then each mission will give you a level 1 knight from one of the core classes, so no servitors or grimoires while this thing is active. You can get 2 knights each mission, though I'm not a big fan of level 1 knights so I tended to dismiss them for requisition.
Personally I think servitors is the best option to choose, much better to get the ship upgraded
Yeah I literally have always selected servitors. I enjoy the level 1 Knights from the Armory rewards because they are only 1 req and you can get 1 req if you don't like their build or talent. I almost always take the Knight reward just looking for optimal Talent to Class matches. Like Great Destiny on anything but a Purgator, etc.
This lets you cycle farm for interceptors with +melee crit, Justicars with great destiny, purgators with +ranged crit, and apothecaries with +skulls or +focus.
Class-gear-trait synergies trivialize the game.
They're not required, though. Servitors as a reward is the fastest path to max ship speed, which means more missions (thus more knights)