Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

View Stats:
Hayling Jun 16, 2022 @ 10:26am
Could we please get an option to respec knights without having to sacrifice someone first?
The title says it all really.

I'm not asking for unlimited respecs, but I would like the option to have it available at least once to help alleviate the pain of getting a new knight with abilities you'd really prefer not to use.
< >
Showing 1-15 of 20 comments
dergreifenreiter Jun 16, 2022 @ 11:00am 
I'd buy the game again to get this option.
Deer Jun 16, 2022 @ 11:43am 
there is a way to respec late in the game... ;)
Hayling Jun 17, 2022 @ 4:39am 
Originally posted by filarion:
there is a way to respec late in the game... ;)
If you're talking about using one of the fallen Grey Knights to commune with them and THEN reset skill points, that is exactly what my complaint is about.
Targaryen22 Jun 17, 2022 @ 6:15am 
Originally posted by Hayling:
Originally posted by filarion:
there is a way to respec late in the game... ;)
If you're talking about using one of the fallen Grey Knights to commune with them and THEN reset skill points, that is exactly what my complaint is about.
So what you're saying is I have to have a knight die before I can respecc any of my others? Well that's lame. I'm trying a hard difficulty play through with one team of Knights for the entire campaign lol
Hayling Jun 17, 2022 @ 6:41am 
Originally posted by Targaryen22:
So what you're saying is I have to have a knight die before I can respecc any of my others? Well that's lame. I'm trying a hard difficulty play through with one team of Knights for the entire campaign lol
From what I've been able to read online and such, that is my understanding of it, yeah.
M.Red Jun 17, 2022 @ 6:57am 
thats exactly it - to get a respec or xtra ability points you need:

build a cryo chamber
have a knight die so, that knight will stored in the cryo chamber
have a knight you want to respecc commune with the fallen

still feels overcomplicated imho
in case of ability points - ye higher the rank of the fallen knight the more ability points you can spend on another knight (max. 3 points per fallen knight on lvl. 9)
Last edited by M.Red; Jun 17, 2022 @ 6:59am
Mystic14 Jun 17, 2022 @ 8:25am 
There should definitely be a separate respec option using requisition points.

Alternatively knights as rewards shouldn't have pre-assigned skills. OR they should have pre-assigned skills with optimal builds.
Last edited by Mystic14; Jun 17, 2022 @ 8:26am
Targaryen22 Jun 17, 2022 @ 1:47pm 
Originally posted by Mystic14:
There should definitely be a separate respec option using requisition points.

Alternatively knights as rewards shouldn't have pre-assigned skills. OR they should have pre-assigned skills with optimal builds.
Or just give them unassigned skill points and let us do it ourselves, I'd have to agree with that option most tbh lol
Vathek1 Jun 17, 2022 @ 9:02pm 
Originally posted by Targaryen22:
Or just give them unassigned skill points and let us do it ourselves, I'd have to agree with that option most tbh lol
Exactly. Every other game in this genre does it this way. Why the developers thought that giving pre-skilled troops as mission rewards was a good idea is something I doubt I will ever understand.

The sad thing is that even a level 3 pre-skilled mission reward Knight may already come as damaged goods. It's obviously worse if you were foolish enough to invest more points in Knight Requisition at the armoury screen, though. But even at level 3, a pre-skilled Knight will have 4 less points to spend on the skills that actually complement your preferred playstyle and tactics.

Four wasted points is enough for an Interceptor to have a near-complete Psilencer tree (which is a waste of an Interceptor!) or for a Librarian to have his Storm Bolter tree filled out--thus preventing you from fully investing in the skills that actually make Interceptors good (teleport, Hammerhand, and melee crit) or with Librarians, extra WP, extra focus, group teleport, and Vortex.
VoiD Jun 18, 2022 @ 12:05am 
Playing at max difficulty I haven't found that to be an issue.

I got some dudes overly specced into armor and defensive skills, managed to make them into a team of tanks that fight cautiously from behind cover and use defensive abilities every turn, these teams take a bit longer to finish missions but they always come back taking zero damage in total, pretty cool.

Had a couple of guys overspecced into melee too and no defenses, nice berserkers, work well well +AP skills.

The ranged dudes are working fine too, AoE ranged skills are very strong, long range psy silencers are also very strong, everything seems to work well enough and it keeps me from making an army of clones that always play in the same way every mission.
Smurf-O-Pax Jun 18, 2022 @ 1:06am 
Originally posted by Vathek1:

Four wasted points is enough for an Interceptor to have a near-complete Psilencer tree (which is a waste of an Interceptor!) or for a Librarian to have his Storm Bolter tree filled out--thus preventing you from fully investing in the skills that actually make Interceptors good (teleport, Hammerhand, and melee crit) or with Librarians, extra WP, extra focus, group teleport, and Vortex.

I Psilencer Interceptor can Murder a single Pod without even trying hard.
Mystic14 Jun 18, 2022 @ 9:22am 
Another option is to keep everything the same, but allow hiring of advance classes from the barracks after certain story events.
Burnin Prograde Jun 18, 2022 @ 11:00am 
send knight back to titan for retraining (knight unavailable for x days). has a cost, not done lightly. doesnt shatter immersion by sacrificing a new recruit just to teach your 600 year old demi god how to shoot a different weapon.
The Laundromancer Jun 18, 2022 @ 1:48pm 
I like the feature. It's dumb to include an achievement related to it, indirectly, but I really like that respec is only possible with failure. If you haven't failed, you don't need it.
Hayling Jun 18, 2022 @ 2:19pm 
Originally posted by pillbinge:
I like the feature. It's dumb to include an achievement related to it, indirectly, but I really like that respec is only possible with failure. If you haven't failed, you don't need it.
For me it isn't an issue about failure, it's about playing how you prefer to. I wouldn't want an Apothecary, let's say, focusing on bleed debuffs, but more on doing stuff with Servo Skulls, etc. Y'know?
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jun 16, 2022 @ 10:26am
Posts: 20