Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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People's complaints
All the negative reviews on Steam seem to be about one of the following:

-People mad about percentage based hit chance
-People mad that Grey Knights get hurt by Cultists and aren't as powerful as they should be in lore

Besides these two things though, how is the game? I really enjoyed XCOM so I feel like I would like this
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Showing 1-15 of 20 comments
potato Jan 3, 2024 @ 9:21am 
it's really good but later in the game there's more reliance on melee rather than guns, which i don't mind but it kinda makes guns not as useful
Nikola987 Jan 3, 2024 @ 10:20am 
Originally posted by Frosted Flakes Ph.D:
All the negative reviews on Steam seem to be about one of the following:

-People mad about percentage based hit chance
-People mad that Grey Knights get hurt by Cultists and aren't as powerful as they should be in lore

Besides these two things though, how is the game? I really enjoyed XCOM so I feel like I would like this

You can blame the lore and setting for second point, but game is fun and good if you like XCOM and Warhammer 40k you should fill right at home
JPLRocket Jan 3, 2024 @ 2:26pm 
Originally posted by potato:
it's really good but later in the game there's more reliance on melee rather than guns, which i don't mind but it kinda makes guns not as useful

Guns are very useful at high levels. A librarian with the golden mandate series of storm bolter can deal 10 armor piercing damage per shot--and even more with perfect gear.

A purifier with aelwyn's light can deal 20 AoE damage per shot and auto-reload between them.

A purgator with catharsis can deal 12 damage in an area 4 sphere after buffing with arcane ammo (can be done before initiating a combat).

Execution force begins the game with catharsis and Aelwyn's light in your inventory.
fakemon64 Jan 3, 2024 @ 3:23pm 
the game is great, but challenging. i expected a xcom clone with grey knights, this game surprised me by actually trying to expand a bit upon the xcom formula.

the people that complain about Grey Knights feeling 'weak' in this game seem to not understand that the Grey Knights take heavy losses just like everybody else in the 40k universe.

if youre a 40k fan, or if Grey Knights is one of your favorite factions, this game is an auto-buy
JPLRocket Jan 3, 2024 @ 3:27pm 
Originally posted by fakemon64:
the game is great, but challenging. i expected a xcom clone with grey knights, this game surprised me by actually trying to expand a bit upon the xcom formula.

the people that complain about Grey Knights feeling 'weak' in this game seem to not understand that the Grey Knights take heavy losses just like everybody else in the 40k universe.

if youre a 40k fan, or if Grey Knights is one of your favorite factions, this game is an auto-buy

Most folks complaining of the early game are just underutilizing Aegis shield and hammers.

Early enemy attacks deal 3 damage maximum. Aegis shield prevents 2 damage. Early enemies have 8 HP max (before mutations). Force strike with a hammer deals 6.

Difficulty in this game takes unreasonable spikes at the bloom assault missions, but actually peaks a bit after the craftworld when you start facing the tougher enemies but don't yet have advanced classes. It's a pretty reasonable difficulty curve, far better than the XCOM month 2 peak.
Last edited by JPLRocket; Jan 3, 2024 @ 3:28pm
NzFox Jan 3, 2024 @ 4:33pm 
Its playable, but it has a lot of core problems imo. So many skills, abilities and entire builds have been designed in a vacuum without thought of how it effects other aspects of the game. Just one example of many is the eversor, its based entirely on bleeds which is completely useless in this game, everything that will last long enough for the bleeds to be worth the loss of other stats is immune to them by default, let alone there being several different mutations that counters them
Likewise every balance updates seems to be aimed towards nerfing builds everyone is using, without addressing WHY people are using them or buffing other options and it has resulted in the game getting more and more grindy with each patch. This problem is really highlighted when you get to new content introduced with the DLC as fights start taking longer and longer and it really starts to feel like its just wasting your time.

The single biggest issue for me personally though its the performance, i've now tried this game with three different rigs, the latest being a 4080 with a i7-13700F, and on each and every one of them the performance of this game ranges from fine to absolutely abysmal depending on the map. The game has been out for almost 3 years now, there is no excuse for it to still be so badly optimised that a 4080 gets 10 fps depending on map clutter.

its a shame, I love the setting and the story is good, and as I said the game is playable, but from a pure gameplay perspective it doesn't hold a candle compared to many other options.
Last edited by NzFox; Jan 3, 2024 @ 5:19pm
Mealice Jan 3, 2024 @ 5:01pm 
While I do agree with some of things NzFox says I wouldnt discourage someone from buying the game its still a good game

I don't how things are on the highest difficulty but I don't think any of the classes abilities can't fit on on the team for the wide variety of missions. As for perfomance the does slow down if you have it open for long in my experience
fortydayweekend Jan 3, 2024 @ 5:59pm 
If you liked Xcom you'll love it

The skill trees are much more open so a lot of room to customize. Some semi-obvious good choices (crits and AP refunds) but other than that you can really customize each unit to work with unique talents & weapon/armor perks

You're very often outnumbered and have to use AOE and prioritize attacks. Positioning is more important than Xcom to make sure surviving enemies are wasting AP and splitting up

Don't believe all the difficulty comments, if you're playing vanilla with DLC enemies disabled then play the same as you would with Xcom. Guides can help for making strategic choices if you don't want to learn and restart a campaign, some things aren't explained well in game and you can end up stuck
Horse Jan 3, 2024 @ 10:28pm 
There are more things...
I complained about the UI but to be fair I recently got used to it.
There is the DRM.
There is a lot of randomnass in the game where you can get totally rekt because some bs roll or a series of bad events.
The game is also pretty hard too.
Will Jan 5, 2024 @ 8:15am 
What I've read about grey knights is that they have the same level of damage resistance as an ordinary space marine, so I see no reason why cultists wouldn't do some damage. Let's face it, later in the game when the chapter is at full strength you can take out about 20 cultists in one turn without taking any damage at all.
Horse Jan 5, 2024 @ 8:41am 
Originally posted by Will:
What I've read about grey knights is that they have the same level of damage resistance as an ordinary space marine, so I see no reason why cultists wouldn't do some damage. Let's face it, later in the game when the chapter is at full strength you can take out about 20 cultists in one turn without taking any damage at all.
Ok, but then they fight against a primarch and he doesn't one shot them? There are just many such things that just break immersion and they add up to actually matter.
Zer0 X Jan 5, 2024 @ 9:49am 
Bear in mind Grey knights aren't special for their resilience, even a primarch CAN die to far weaker foes and even some few normal humans have been able to hold their own against them. They are powerful because they are all extremely powerful psykers, space marines have been, even in lore, seen to just roll over what look like superior forces effortlessly but remember that this is generally against very weak enemies who can't even hope to scratch their armor with their equipment so they are able to just walk through all of it. But if you even watched ultramarines or even read up on their tactics you would immediately realize that space marines as a whole aren't terrifying because they can just steamroll without ever thinking or stopping, they're scary because they are that tough AND have extremely good tactical awareness. People who complain about feeling weak probably just wanted a "space marine strong, space marine crush, space marine don't stop" type game and should go play space marine on easy mode, they forget that these aren't just cultists with civilian tools and weak self defense firearms, they are using actual military firearms which are certainly capable of penetrating SM armor with enough persistence, the heavy weapons especially, you are also not just against small enemies, plague marines or any CSM both in universe and in game can pose a massive threat to even well seasoned squads and I would guess this is where most players realized this game doesn't ♥♥♥♥ around since they are smart enough to take cover and hold defensive positions that you can't just crash through carelessly and it is encounters like that, in universe and in game, where SMs show their true capabilities in combat, using the environment, outmaneuvering their opponents, avoiding fire rather than tanking it, moving only as quickly as necessary and fighting in perfect unison with each-other, that is what makes the space marines a true terror on the battlefield. There is a line actually regarding the cold and how they aren't wolves of Fenris....GUESS WHAT CHAPTER GOT THEIR ASS HANDED TO THEM BY THE SPACE WOLVES FOR BEING COCKY?!....well the inquisition got cocky but the point is, superior tactics are much more important than sheer brawn.
fakemon64 Jan 5, 2024 @ 9:50am 
I think people also underestimate what the cultists actually are and capable of.

In lore there are instances of cultists being ‘gifted’ with all sorts of powers by their respective chaos god.

Seeing as how we are fighting cultists of Nurgle, it makes absolute sense that they might shrug off a bolter round.

Not hard to believe that their ammunition is much more than just ordinary bullets as well
Last edited by fakemon64; Jan 5, 2024 @ 9:52am
Zer0 X Jan 5, 2024 @ 9:53am 
I should also mention if you are coming from XCOM, it is quite different in a lot of ways and the biggest that you mentioned is indeed, no rng on if attacks hit, cover instead works much more realistically and instead reduces damage depending on the angle and distance, so you don't have rng to save your ass if things go wrong and you fully have yourself to blame for mistakes made...I think thats why people complain about it tbh lol.
Sigi_Reuven [CH] Jan 5, 2024 @ 12:08pm 
- The % based hit chance is more reliable than in the X-Com remakes
- The Greyhounds not strong enough? There are good builds to find on YT and you can slaughter the enemies, without getting them a chance that they can act....I think the Greys can be strong enough.
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Date Posted: Jan 3, 2024 @ 9:09am
Posts: 20