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I don't get it.
1. Get one single seed one time
2. Use Extractor Skull for 3-5 free seeds a mission
3. Profit!
Nothing is forcing you to play a way you don't want to. It is one wargear slot out of eight or so.
Ikr? But hey, I'll take it.
I actually tested to see if this is true and it is. That's crazy lmfao. It's like they purposefully did everything wrong. Hell if the crit you fire is going to kill the guy then they should auto grant the seed, or at least give you the option to pick a hit zone still so you can claim the seed, but nope.
How did anyone look at this and think "yeah, that's fine."
The mission where you have to aquire a seed for the first time is just garbage layered on to garbage.
"I need you to collect a live sample!"
-Ok, so we're going to do something sensical like taze them X-com style then?
"And to collect a live sample you're going to cut and shoot people's limbs off while you kill them."
-How is that any different from just killing them and collecting the bodyparts after?
"I trained them to be precise with their attacks!"
-Ah yes, because that giant weapon enveloped in a massive field of psychic warp energy that obliterates everything that comes anywhere near it is the kind of tool used for precision!
Why couldn't they just have had us taze things. It would have fit just as well in the setting...
As for extracting seeds, I think the seeds are non-physical in nature. I think it's as much a spiritual disease and physical things are just Nurgle or side effects. That makes astral aim make sense.
First of all, you have a big misconception in this whole rant of yours. In the first mission on Koramar Prime Vakir literally takes a random corpse to inspect and found some traces of warp.-hocuspokus but it's value is diminished by the fact that the "[...] giant weapon enveloped in a massive field of psychic warp energy that obliterates everything [...]" did in fact obliterate the thing. She then proceeds to "[...] instruct your Knights on how to extract [...]" the McGuffins without destroying them. If they would just obliterate everything they touched, why are we not oneshotting everything? So those two things together seem like it's possible to be this precise with melee weapons. Altough it isn't mentioned, from the gameplay we learn that range weapons seem to be not precise enough unless you use your snipe shot.
No mention of a "live sample" refering to a living enemy during all of that though. Killing them and collecting the body part on the fly is literally what your Brothers are doing. It's even more correct lorewise than X-Com, because collecting the body afterwards in enemy territory is sometimes not possible, especially when you fled the site before reinforcements appear to retake the area.
Then we have the whole fact that you dislike the mechanic and want a taser. But the first research you unlock is the "taser"-equivalent which is even easier to use than the X-Com one. So I don't understand your problem. You just have to get through the hoop of this once to get the first seed and then it's an optional (or with a tazer redundant) mechanic. My guess as to why you have to do that at all is to flesh out the story a bit and give you some goal to work towards until the game opens up in terms of skill, mission and enemy variety. But it is by no means an issue.
No, why should they? The whole concept of extracting the seeds is to be precise, you have to manage your damage. You can't just damagebomb everything and expect to be rewarded for it. Especially if there is an easy solution (extractor skull) that makes the whole argument of yours pointless.