Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other one: nope
Please help explain what I'm going into with the DLC.
B - you can enalbe the DLC but disable the DLC enemies outside of the special DLC missions. I've heard that does not work 100% as some people have had them here and there, but every bit helps I guess. And you can ignore those missions until you feel ready.
DLC enemies are one of the nastiest enemies, they bring along armor cracking skills and other horrible things which, and this is my personal guess, didn't make it into the base game because they were a bit harsh to player.
The DLC missions have some special warp surges to make your life difficult and some make your build completely ineffective (e.g. -50% crit for 5 rounds kills any critbuild), but that's why you have to diversify your team and strategies. Except for the one where you get damage for using willpower you can play and strategize around them. But if you play them for the first time obviously you might get your arse handed to you.
In my opinion, this game is similar to older games or maybe it's more of a soulslike, I don't know, but you get my meaning. You can't go in and expect to slay the enemy on your first try. Sometimes you have to accept defeat and come back with a plan after you learned what to do (Baldurs Gate says hello!). That is why instead of crippling your soldiers on every tiny injury this game has mechanics that reward you for losing. Until people understand that this game is not X-Com nor a casual game but rather a strategy "darksouls" people will keep complaining about the difficulty and scare off newcomers in the forum.
(Minor spoiler if you haven't played the craftworld mission)
Take for instance the first fight against Kadex. He's a boss, so he deals damage like a big boy, which means you have to take him out fast or he will overpower you. However the problem is he won't let you. He has some defensive skills that will waste your actions so you can't. But he has a weakness. As soon as you know this, he becomes completely defenseless. You can kill him in one turn pretty easily with rank ~4 Knights. So the bossfight is a thousand times harder if you play for the first time and have no clue what to do and that's what I mean when I say come back with a plan.
Same goes for the DLC enemies or all in general. If you don't like their abilities, formulate a play around it. Look at what class their nastiest skills are (weapon/ability/auto) and take appropriate action (disable/silence/disrupt/enrage/hobble). The game gives you 100% intel on your enemes and even sorts their stuff by category. Use that!! Learn what counters what. Don't rely on one single build (crit or stun). Have some of each in your lineup and you will be able to manage every situation, but don't expect to have flawless victories as in X-Com. Your Knights will have to make some sacrfices in the name of the Emperor. But they are though guys. They will endure until their job is done.
The DLC will add harder missions, new enemies, a really cool dreadnought, a great feature in the frigate, but it's all optional. The base game is just fine on its own.
My recommendation is play through without the DLC. Then if you want to do another, get the DLC. There's tons of gameplay with the base game.
The path to getting the Dreadnought is stupidly overwrought and complicated, and its a further annoyance that you can only bring him on 1/4 missions. Also, he uses archeotech instead of Requisition for upgrades (same as Tech-Marine). So you're pretty much forced to do the Archeotech planets to get a decent supply going. Also, be careful not to purchase any Tier 1 weapons except multi-melta (which is the best Dreadnought weapon anyway), as the Tier 2 versions are vastly better and unlock later in the campaign.
The Dreadnought itself is actually very fun to use, but he's stupidly fragile until upgraded. You have to bring the Tech-Marine along to ensure you can heal it mid-mission and also because the Tech-Marine buffs to armour and damage are essential. Tech-Marine is not a great fighter, but his plasma cannon servitor does great knockback and destroys cover.
Because of how punishing the range modifiers are in this game (as you have probably already noticed playing vanilla, storm bolters are largely a wasted of an action), Dreadnought generally wants to charge in, then fire multi-melta twice to nuke something. Note that he cannot receive any buffs from non Tech-Marines (so no Honour of the Chapter, which is dumb), and he cannot be teleported by Gate of Infinity. Tier 2 plasma cannon is also viable, as it has decent range and knockback, and the AOE is unaffected by stupid range modifiers.
It is nice that Dreadnought can now be taken on the final mission, but tbh that mission is already easy if you have the right squad composition, so he's mostly good at just speeding up the tedious rearguard sequence. Knocking Plague Marines into the bottomless pits with the plasma cannon or charge is handy.