Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Bogart May 2, 2023 @ 11:59am
DLC worth it?
Title.
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Showing 1-13 of 13 comments
Mosta May 2, 2023 @ 12:14pm 
Only if you're into taking on more difficult missions.
If you're enjoying the game already, then definitely.
Mecha Wings May 3, 2023 @ 8:27am 
For me its positives outweighted its negatives even before the patch fixed a lot of the bugs in it.
Whinegummi May 4, 2023 @ 11:45am 
Duty Eternal : Yes
The other one: nope
mookymook May 5, 2023 @ 10:05pm 
duty eternal is now great fun.
reklaw99 May 5, 2023 @ 10:29pm 
Duty eternal was bad at the beginning(i aint gonna explain what happened), now its all good, the bugs were ironed out, you can just check the web/older discussions if you want to know what the early drama was about.
Cacheelma May 21, 2023 @ 12:08am 
Originally posted by carloslima300:
Duty eternal was bad at the beginning(i aint gonna explain what happened), now its all good, the bugs were ironed out, you can just check the web/older discussions if you want to know what the early drama was about.
I keep reading about how it makes the whole campaign so much more difficult. I played the game last year when it was first released, and even at the easiest diff, It was quite challenging for me. Will this DLC make it worse? I want to restart the campaign and finish it this time, but if the DLC would make it even harder I don't think I should bother.

Please help explain what I'm going into with the DLC.
Last edited by Cacheelma; May 21, 2023 @ 12:08am
Mohrrunkel May 21, 2023 @ 3:03am 
A - you can disable the DLC entirely if you are scared of the difficulty

B - you can enalbe the DLC but disable the DLC enemies outside of the special DLC missions. I've heard that does not work 100% as some people have had them here and there, but every bit helps I guess. And you can ignore those missions until you feel ready.

DLC enemies are one of the nastiest enemies, they bring along armor cracking skills and other horrible things which, and this is my personal guess, didn't make it into the base game because they were a bit harsh to player.

The DLC missions have some special warp surges to make your life difficult and some make your build completely ineffective (e.g. -50% crit for 5 rounds kills any critbuild), but that's why you have to diversify your team and strategies. Except for the one where you get damage for using willpower you can play and strategize around them. But if you play them for the first time obviously you might get your arse handed to you.

In my opinion, this game is similar to older games or maybe it's more of a soulslike, I don't know, but you get my meaning. You can't go in and expect to slay the enemy on your first try. Sometimes you have to accept defeat and come back with a plan after you learned what to do (Baldurs Gate says hello!). That is why instead of crippling your soldiers on every tiny injury this game has mechanics that reward you for losing. Until people understand that this game is not X-Com nor a casual game but rather a strategy "darksouls" people will keep complaining about the difficulty and scare off newcomers in the forum.

(Minor spoiler if you haven't played the craftworld mission)
Take for instance the first fight against Kadex. He's a boss, so he deals damage like a big boy, which means you have to take him out fast or he will overpower you. However the problem is he won't let you. He has some defensive skills that will waste your actions so you can't. But he has a weakness. As soon as you know this, he becomes completely defenseless. You can kill him in one turn pretty easily with rank ~4 Knights. So the bossfight is a thousand times harder if you play for the first time and have no clue what to do and that's what I mean when I say come back with a plan.

Same goes for the DLC enemies or all in general. If you don't like their abilities, formulate a play around it. Look at what class their nastiest skills are (weapon/ability/auto) and take appropriate action (disable/silence/disrupt/enrage/hobble). The game gives you 100% intel on your enemes and even sorts their stuff by category. Use that!! Learn what counters what. Don't rely on one single build (crit or stun). Have some of each in your lineup and you will be able to manage every situation, but don't expect to have flawless victories as in X-Com. Your Knights will have to make some sacrfices in the name of the Emperor. But they are though guys. They will endure until their job is done.
Last edited by Mohrrunkel; May 21, 2023 @ 3:05am
Cacheelma May 21, 2023 @ 3:11am 
Originally posted by Mohrrunkel:
A - you can disable the DLC entirely if you are scared of the difficulty

B - you can enalbe the DLC but disable the DLC enemies outside of the special DLC missions. I've heard that does not work 100% as some people have had them here and there, but every bit helps I guess. And you can ignore those missions until you feel ready.

DLC enemies are one of the nastiest enemies, they bring along armor cracking skills and other horrible things which, and this is my personal guess, didn't make it into the base game because they were a bit harsh to player.

The DLC missions have some special warp surges to make your life difficult and some make your build completely ineffective (e.g. -50% crit for 5 rounds kills any critbuild), but that's why you have to diversify your team and strategies. Except for the one where you get damage for using willpower you can play and strategize around them. But if you play them for the first time obviously you might get your arse handed to you.

In my opinion, this game is similar to older games or maybe it's more of a soulslike, I don't know, but you get my meaning. You can't go in and expect to slay the enemy on your first try. Sometimes you have to accept defeat and come back with a plan after you learned what to do (Baldurs Gate says hello!). That is why instead of crippling your soldiers on every tiny injury this game has mechanics that reward you for losing. Until people understand that this game is not X-Com nor a casual game but rather a strategy "darksouls" people will keep complaining about the difficulty and scare off newcomers in the forum.

(Minor spoiler if you haven't played the craftworld mission)
Take for instance the first fight against Kadex. He's a boss, so he deals damage like a big boy, which means you have to take him out fast or he will overpower you. However the problem is he won't let you. He has some defensive skills that will waste your actions so you can't. But he has a weakness. As soon as you know this, he becomes completely defenseless. You can kill him in one turn pretty easily with rank ~4 Knights. So the bossfight is a thousand times harder if you play for the first time and have no clue what to do and that's what I mean when I say come back with a plan.

Same goes for the DLC enemies or all in general. If you don't like their abilities, formulate a play around it. Look at what class their nastiest skills are (weapon/ability/auto) and take appropriate action (disable/silence/disrupt/enrage/hobble). The game gives you 100% intel on your enemes and even sorts their stuff by category. Use that!! Learn what counters what. Don't rely on one single build (crit or stun). Have some of each in your lineup and you will be able to manage every situation, but don't expect to have flawless victories as in X-Com. Your Knights will have to make some sacrfices in the name of the Emperor. But they are though guys. They will endure until their job is done.
Thanks for the response. Unfortunately it feels kinda stupid if I were to buy the DLC only to NOT enable it. So I'm not going to.
TheoreticalString May 22, 2023 @ 10:21am 
This isn't a game that feels incomplete without the DLC. This is not a WOTC situation, base game has enough features and bosses on its own.

The DLC will add harder missions, new enemies, a really cool dreadnought, a great feature in the frigate, but it's all optional. The base game is just fine on its own.

My recommendation is play through without the DLC. Then if you want to do another, get the DLC. There's tons of gameplay with the base game.
ShartinYaeger May 25, 2023 @ 5:45pm 
Dreadnought DLC is a mixed bag tbh. As others have mentioned, I strongly urge you to disable the DLC spawning outside of Technophage mission (it's immensely stupid that it's a thing at all, but at least they have added the disable option). One small note, the Warp Surge events are bugged to still occur outside of Technophage missions, which sucks but not much can be done about it. The one that reduces ammo is broken (it kills low-level Purgators as a class, as they can't use ammo-related abilities), and the one that disables teleportation completely ruins Interceptors. I usually just re-roll by reloading from save at that point, straight up BS.

The path to getting the Dreadnought is stupidly overwrought and complicated, and its a further annoyance that you can only bring him on 1/4 missions. Also, he uses archeotech instead of Requisition for upgrades (same as Tech-Marine). So you're pretty much forced to do the Archeotech planets to get a decent supply going. Also, be careful not to purchase any Tier 1 weapons except multi-melta (which is the best Dreadnought weapon anyway), as the Tier 2 versions are vastly better and unlock later in the campaign.

The Dreadnought itself is actually very fun to use, but he's stupidly fragile until upgraded. You have to bring the Tech-Marine along to ensure you can heal it mid-mission and also because the Tech-Marine buffs to armour and damage are essential. Tech-Marine is not a great fighter, but his plasma cannon servitor does great knockback and destroys cover.

Because of how punishing the range modifiers are in this game (as you have probably already noticed playing vanilla, storm bolters are largely a wasted of an action), Dreadnought generally wants to charge in, then fire multi-melta twice to nuke something. Note that he cannot receive any buffs from non Tech-Marines (so no Honour of the Chapter, which is dumb), and he cannot be teleported by Gate of Infinity. Tier 2 plasma cannon is also viable, as it has decent range and knockback, and the AOE is unaffected by stupid range modifiers.

It is nice that Dreadnought can now be taken on the final mission, but tbh that mission is already easy if you have the right squad composition, so he's mostly good at just speeding up the tedious rearguard sequence. Knocking Plague Marines into the bottomless pits with the plasma cannon or charge is handy.
Serosch May 26, 2023 @ 4:51am 
Do I have to start over from the beginning, or can I buy the DLC and play it in the campaign I'm currently playing? (last useful save on day 98)
Mohrrunkel May 26, 2023 @ 2:51pm 
The game will ask you whether you want to enable the DLC when loading a non-DLC save. So no, you don't have to restart.
Last edited by Mohrrunkel; May 26, 2023 @ 2:51pm
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Date Posted: May 2, 2023 @ 11:59am
Posts: 13