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My complaint with it has never been "this is too hard" but rather "this is too long and lacks QOL solutions, while also not rewarding nearly enough for my efforts"
0 corruption reduction, 1 seed pod to pop, 0 seed carriers. It is okay for exp, but lacking AP refresh between battles means it's very hard to concentrate that on a new knight you're power leveling.
I do these missions when I am hunting for tier 3 passive wargear. Otherwise, I'll send the frigate if I can and will skip if I can't.
when i play i always skip the servitor mission, however yes, for some reason that mission always have the best loot of all bloom spawns
Imperial Guardsmen are actually performing adequately. There's just too few of them per camp.
This mission seems to be designed to try and force us to come up with a different strategy than just the usual "push all 4 knights in and kill everything in range". Here a sniper build would really shine.
Also, there is no seeds in it, so taking a glorious deed challenge to "Extract 2 seeds" was just as pointless as the fact that such deed can be offered for a mission with no chance to complete it.
Emperor protects!
I don't know if the devs are still making updates to this game, but I would've liked to see a little more variety in the guardsmen, maybe a commissar or some guys with special weapons - the cultists are toting stubbers and grenade launchers and the poor old guard are stuck with las guns