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I wasn't actually because I don't use any of the useless items in this game (unless I'm testing and not playing, in which case the end result doesn't matter). However, despite having no proof to that effect, it makes you sound like an assuming ♥♥♥♥♥♥♥ because instead of asking you just imply that I'm an idiot.
Healing is the worst skill in a game where offensive aggression is the name of the game. I've stated this in other post of mine here that being defensive is only good when you absolutely must and even then it must be with an aggressive mindset. Playing like Xcom in this game is contrary to its design.
Lastly, I never said the missions were difficult at all other than enduring how boring they are. You are stating that because YOU like them, that it overrides the fact that the majority of us DO NOT like them. The simple answer to those of us who do not like them is to not play them. They aren't difficult, its just a waste of my time that could be put to better use elsewhere.
So take your elitism somewhere else.
I think we found the a**hat. The guys original post was not so egregious as to need your vitriol spewing response. Now who is being elitist? Just because you are the loudest doesn't mean you are in the majority.
No. I'm not trying to be the loudest, but just stating that a majority of people do not like the missions. Not just on this forum but on others as well. My response was because of the tone of his post which you seem to have missed through lack of reading comprehension. I don't tend to try being a jerk on here, instead focusing on helping people but I'm not going to tolerate people being condescending either.
He could have just asked what specifically I was referring to but instead just assumed I was referring to the healing skulls and didn't know what I was talking about. The skulls aren't the only thing that stops working and requires a restart because they are bugged but it does happen with those items more often than others in my experience over several legendary and under play throughs.
It was strange to me that the Servitors with the big claw fist did not appear to fight back at all (can you guys confirm this?), though their Guardsmen put in a good effort.
Refreshing new addition to the campaign.
They have high health compared to the guardsmen, but if they have melee on them theyre in big danger and their health will only make them last for 1 maby 2 rounds more. So if you arent nearby, theyre screwed.
I think the mission would be more balanced if there were :
Don't get me wrong, I enjoyed the concept of the mission and love hearing guardsmen in awe with the grey knights... but after a while it just feels like a chore... While not impossible I have to agree with an earlier sentiment that it is better to just not do this mission at all other than for the fun of it as the reward is not worth the risk.
I would legit rather do a morbus gate mission than this.
You don't have to save all three camps. Just one will do. Which makes this mission fairly easy if you keep your forces together. Technophage ups this mission to 11 but still doable even without dreadnaught if you have the right gear and skills.
Personally, if it is not a technophage mission I like to send a Purgator with grenades and Psilencer to one camp to slow the progression while my three other knights guard another for quick clearing. Removing cover with grenades or AOE attacks can really help the guardsmens contribute. Vulnerability is also a good skill for this mission for similar reasons. Bleed and fire have increased utility as well.
I think this game is better for this mission even though it can be a little grindy. It forces players to change up their tactics. Some people don't like that. For them they can just ignore these missions.