Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Joe Zorah 31 AGO 2023 a las 9:40 a. m.
Protect the Sanctified Servitors
retarded balance!
that new mission is way unbalanced
5 warp rift consecutive each turn, 5 new enemies every turn, even those ♥♥♥♥ Nurgle Cultists and poxwalker are a big trouble, and the Preacher give 3 armor to them. WTF!!
You kill Those bastards and the ♥♥♥♥♥♥♥♥♥ Nurgling Swarm keep reviving those zombies!
now I have 13 enemies in my sight and one more pack is coming.
I know i'm playing legendary, but never got so hard.
It's way ahead the other missions.
I'm around day 100. No lvl, no weapons, the only way is to avoid this mission until mid game day 300 or so...
Edit: Later on is easy but not the best way to farm seeds cuz it is impossible to save all three posts.
Última edición por Joe Zorah; 24 SEP 2023 a las 5:21 p. m.
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Mostrando 16-30 de 58 comentarios
D7Watch 12 SEP 2023 a las 10:12 a. m. 
Publicado originalmente por kamikaze4kanojo:
Alarick linked me here from another thread, I just want to disagree with everybody and say that I find this new mission type a very welcome addition as the only 'defend' missions until now were Flowering. I also love that they added Guardsmen and their lasguns. Of course they don't do anything lol, the Imperial Guard crumble before any chaos forces unless they have a proper command and enough troops to be effective.

I thought I was done with this game until I heard of Execution Force DLC, suffice to say I'm only playing it on legendary, so I feel my thoughts on this mission type are pretty credible. I'm at the end of the game now, played this mission type probably 5-10 times without any disasters. Admittedly I might have restarted a couple times, but I sometimes do that on other missions too.

Strategy starts on the loadout screen. Kit out the squad to function as 2 teams of 2, and camp out at the first 2 sites to get trouble. Usually one site is clear of enemies by the time another site is attacked, so you end up defending all of them but only 2 at a time. I think I only lost a seed once.

I think the main tactical advice I would give is don't rely on guardsmen at all, do what you always do by taking the fight to the enemy. There is better cover in the enemy territory anyway.

Publicado originalmente por D7Watch:
Additionally, there are bugs with servo skulls not working properly on those missions. They entirely grey out and won't do anything.
If you're talking about Medicare skulls on guardsmen, this was raised as an issue on the developer bug report site, and confirmed by the devs as 'by design'. Why would you waste a skull on a guardsman anyway? Kind of makes you sound less credible. Most of my guardsmen survive simply because I put Knights out the front to fight.

I wasn't actually because I don't use any of the useless items in this game (unless I'm testing and not playing, in which case the end result doesn't matter). However, despite having no proof to that effect, it makes you sound like an assuming ♥♥♥♥♥♥♥ because instead of asking you just imply that I'm an idiot.

Healing is the worst skill in a game where offensive aggression is the name of the game. I've stated this in other post of mine here that being defensive is only good when you absolutely must and even then it must be with an aggressive mindset. Playing like Xcom in this game is contrary to its design.


Lastly, I never said the missions were difficult at all other than enduring how boring they are. You are stating that because YOU like them, that it overrides the fact that the majority of us DO NOT like them. The simple answer to those of us who do not like them is to not play them. They aren't difficult, its just a waste of my time that could be put to better use elsewhere.
So take your elitism somewhere else.
Última edición por D7Watch; 12 SEP 2023 a las 10:22 a. m.
Mastnosis 12 SEP 2023 a las 10:33 a. m. 
Publicado originalmente por D7Watch:
Lastly, I never said the missions were difficult at all other than enduring how boring they are. You are stating that because YOU like them, that it overrides the fact that the majority of us DO NOT like them. The simple answer to those of us who do not like them is to not play them. They aren't difficult, its just a waste of my time that could be put to better use elsewhere.
So take your elitism somewhere else.

I think we found the a**hat. The guys original post was not so egregious as to need your vitriol spewing response. Now who is being elitist? Just because you are the loudest doesn't mean you are in the majority.
Última edición por Mastnosis; 12 SEP 2023 a las 10:34 a. m.
D7Watch 12 SEP 2023 a las 11:08 a. m. 
Publicado originalmente por Mastnosis:
Publicado originalmente por D7Watch:
Lastly, I never said the missions were difficult at all other than enduring how boring they are. You are stating that because YOU like them, that it overrides the fact that the majority of us DO NOT like them. The simple answer to those of us who do not like them is to not play them. They aren't difficult, its just a waste of my time that could be put to better use elsewhere.
So take your elitism somewhere else.

I think we found the a**hat. The guys original post was not so egregious as to need your vitriol spewing response. Now who is being elitist? Just because you are the loudest doesn't mean you are in the majority.

No. I'm not trying to be the loudest, but just stating that a majority of people do not like the missions. Not just on this forum but on others as well. My response was because of the tone of his post which you seem to have missed through lack of reading comprehension. I don't tend to try being a jerk on here, instead focusing on helping people but I'm not going to tolerate people being condescending either.

He could have just asked what specifically I was referring to but instead just assumed I was referring to the healing skulls and didn't know what I was talking about. The skulls aren't the only thing that stops working and requires a restart because they are bugged but it does happen with those items more often than others in my experience over several legendary and under play throughs.
Última edición por D7Watch; 12 SEP 2023 a las 11:09 a. m.
Mastnosis 12 SEP 2023 a las 11:33 a. m. 
I honestly feel you are reading too much into his post. I don't believe there was any real malice intended. He is just boisterous in his own opinion. To me it felt like you were guilty of every sin you attributed to him.
D7Watch 12 SEP 2023 a las 11:43 a. m. 
Your feelings aren't important, its the tone of his message. I'm not responding here anymore as it doesn't contribute anything positive. You either baiting or incapable of any reading comprehension. Good luck with your videos.
Mastnosis 12 SEP 2023 a las 12:45 p. m. 
real mature
foureyes85 17 SEP 2023 a las 9:37 p. m. 
I get why people are not overjoyed by these missions. I have only played these missions a few times (leg. diff.). On the one hand I am glad that the game offers a challenge. However, these missions really drag on, and it is a hassle having to kill every enemy. Besides the reward for doing these missions is nothing to write home about. The normal ones were OK, but tiresome. Doing technophage variant with lvl 4-5 knights was brutal. I found the apothecary's bleed + hailer skull useful due to the number of enemies. A techmarine with a plasma servitor also struck me as a good choice. That said, the technophage missions probably start to spawn a bit too early.
Jakob 20 SEP 2023 a las 5:07 p. m. 
Wow, OK I've got my teeth into some of these new missions after a long time away from the game, and they were some thrilling battles. This latest one was a Technophage, threat level Extreme I believe, with 8 Reinforcements! Damn, what a rush. My squad was stretched across the map, needed to use all 3 Strategems to make it out alive. Amongst the chaos I lost one of the Servitors but nevermind.

It was strange to me that the Servitors with the big claw fist did not appear to fight back at all (can you guys confirm this?), though their Guardsmen put in a good effort.

Refreshing new addition to the campaign.
brynjar 20 SEP 2023 a las 7:21 p. m. 
The servitors will try their best to stay alive, meaning retreating for cover. But if engaged in melee when their turn starts im almost 100% they will punch once at one enemy next to them.

They have high health compared to the guardsmen, but if they have melee on them theyre in big danger and their health will only make them last for 1 maby 2 rounds more. So if you arent nearby, theyre screwed.
Brad 30 SEP 2023 a las 9:28 a. m. 
ugh yes, I played through a few of these missions on normal dificulty and just focused on saving 1 servitor, 2 if I was extremely lucky, and I just barely survived. And today I just played one these missions on ruthless difficulty and was just facepalming the entire time as I couldn't clear even a single wave of enemies each turn and was eventually overrun before I could handle the last few encounters.

I think the mission would be more balanced if there were :
  • More or upgraded marines that can actually deal some damage
  • Marine reinforcements that spawn every turn to act as cannon fodder
  • Either turrets or tanks at each location that deal heavy damage but must be defended
  • A smaller area to defend so you don't need to spread your forces out
  • Less enemy spawns Or different winning conditions, like killing a certain amount of the incoming enemies instead of killing all of them
George W. Kush 30 SEP 2023 a las 9:58 a. m. 
ive had 0 issues with the protect the servitors mission. 1 psycannon destroys cover. 2: psilencer one of the t1 silencers called revelation(ithink) damage bypasses ALL armor. 3: justicar with psycannon, medical servo skull and termi armor = walking tank. 4: ultimate sniper: interceptor with points in psilencer part of tech tree and given either the psilencer mentioned above with armor bypass or the t3 with base of range 20 + purity seal upgrade of 3. 5: both the AOE moves of the psycannon and psilencer destroy/bypass cover full/partial. i have never used any servo skulls in game besides the medical servo probe and purgation servo skull (purges enemy mutations 125% + adds 3 burning damage) and the only time they dont work is when they are out of ammo and yes they have their own seperate ammo
Koto! 5 OCT 2023 a las 11:11 p. m. 
Played the first time yesterday and encountered this mission twice. After doing it twice, I have to agree it's not very well balance mission compared to the other missions.

Don't get me wrong, I enjoyed the concept of the mission and love hearing guardsmen in awe with the grey knights... but after a while it just feels like a chore... While not impossible I have to agree with an earlier sentiment that it is better to just not do this mission at all other than for the fun of it as the reward is not worth the risk.

I would legit rather do a morbus gate mission than this.
Última edición por Koto!; 5 OCT 2023 a las 11:11 p. m.
Mepheaston 18 OCT 2023 a las 3:22 p. m. 
it is a chore and it shouldnt be. you need to be at least like lvl 5 or 6 with your knights. and its a bit long.
Última edición por Mepheaston; 20 OCT 2023 a las 9:20 a. m.
Mastnosis 16 NOV 2023 a las 11:34 p. m. 
you don't have to be lvl 5 or 6 with your knights to do this early. Some good gear would help. If you have a purgator with multiple grenades it almost becomes easy. Most maps you can dump one or more chaos marines off the edge for efficient kills.

You don't have to save all three camps. Just one will do. Which makes this mission fairly easy if you keep your forces together. Technophage ups this mission to 11 but still doable even without dreadnaught if you have the right gear and skills.

Personally, if it is not a technophage mission I like to send a Purgator with grenades and Psilencer to one camp to slow the progression while my three other knights guard another for quick clearing. Removing cover with grenades or AOE attacks can really help the guardsmens contribute. Vulnerability is also a good skill for this mission for similar reasons. Bleed and fire have increased utility as well.

I think this game is better for this mission even though it can be a little grindy. It forces players to change up their tactics. Some people don't like that. For them they can just ignore these missions.
My Own Treacherous Hand 2 ENE 2024 a las 9:37 p. m. 
I ran into this mission for the first time after accepting a challenge not to use willpower. FML.
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