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Culexus is a very close second. This is because her "force" ability on her ranged attack (which ignores cover entirely - often able to shoot through walls and barriers in really quirky ways) improves her damage... based on her current WP. Increase her maximum WP every way you can and you'll rapidly get to the point where she can one-shot most enemies (only spending 1 WP to do so overall) and two-shot larger ones like Slaughterbrutes and the big weird nurgle daemons - along with objective targets. The whole "you need a team" thing is a bit of a silly argument, though, because if you're playing the game correctly you will be using WP basically every turn. Just slip the Culexus into any GK squad and you will cap her WP easily, even if you're not trying to do so. Honestly I'm surprised so many people rate a character that can deal some 18-19 damage a shot three times a turn so low. I get the impression that maybe they just haven't noticed her damage scaling is ridiculous.
Eversor was... weird. Basically he's kinda crap to start out with, but once you unlock Killing Frenzy you have the ability to turn him into an ungodly murder machine for a short while. The bleed mechanic they encourage - you can safely ignore that if you want. I know, it seems like it's important, but it really isn't as important as you think. Killing Frenzy improves his damage, gives him free armour and lowers HP costs so you can get extra AP out of your free AP ability - letting you whip out some 4-5 actions with a guy hitting as hard or harder than GKs on a moment's notice, with vastly more movement speed and an ability that lets him reposition (while also coincidentally inflicting Bleed on a bunch of nerds to give you +4 damage when you swing at them) - he starts weak and ends strong. Think of him like an interceptor except he sprints instead of teleports.
Vindicare... is painful. Really painful. Vindicare was my favourite and the first one I tried out and... well, he's just kinda crap. His rifle has two shots and he has no auto-reload ability, so if you want him for range you're only getting two shots per turn. You could use his handgun to get kills to generate AP, but you need to set that up and it's not guaranteed, making it dubious at best, especially when his handgun is so weak. His assassinate ability is uniquely awful because it requires both shots from your rifle - so if you happened to fire it once on your previous turn? Well, now you're wasting an AP/a shot to benefit from using the Vindicare to snipe that terminator that he's only got an angle on this very moment. Meanwhile the maps aren't really designed with long ranges in mind so his range means very little - and because he ignores partial cover but not full cover it means you're usually only going to get an angle on the chaff rather than the important targets.
Basically whereas everybody else fits neatly into whatever situation you put themselves in, Vindicare is finnicky and ineffective unless you're actively setting him up, at which point he is overall slightly less useful than a purgator, and vastly less useful than every other assassin. I desperately want to make him work but nothing ever does. Maybe if he auto-reloaded, ignored armour, or had higher base damage on his rifle (and removed the stupid ammo requirement for his assassinate) he'd be competitive, but as it stands he's just a waste of requisition. I hate it.
@Silvertongued Devil:
Do this for the Vindi:
- get the 5 shot tier 3 rifle
- if you can get the auto relaod skull
- get equipment with Focus
- I endorse the pistole that gives extra ranged damage on kill. Feed a kill or two to the Vindi and watch him clear house.
Also positioning is important and gets easier once you have enough Focus that his AP bonus on movement gets triggered.
If you do have only 2 ammo, also pray that you won't get the -1 ammo surge.
I had that happen I think on the 2nd mission I did with the vindicare, and could no longer use deadshot. So yeah... That t3 rifle also goes to 20 range. I think someone in this thread mentioned earlier that bloom assault maps can make excellent use of that.
Culexus has insane damage for sure. Kind of a shame that I rarely use any of her other abilities.
So I need to pay 16 Requisition for the end-tier of assassin equipment, then get lucky finding a servo skull, then also get lucky with equipment that gives focus... in order to make the Vindicare on par with other assassins?
Maybe I'm just dumb, but this sounds to me like a severe balance issue where the Vindicare lags miles behind the other assassins who are strong either right out of the gate or at tier 2 equipment at most. Like, if I need endgame equipment to make them worthwhile that's a sign that they need buffs for every step before that, isn't it?
FWIW, in my current campaign I haven't even been able to scrounge enough requisition to get that last assassinorum upgrade and I've already killed two seedbearers. It has been a rough campaign, so hearing that in order for a unit I love to actually be useful I have to get lucky and pay through the nose is not exactly inspiring joy. :(
Edit:
TBH, I think once you start doing 18 damage a shot every problem looks like it is best solved with judicious application of ludicrous damage. Less that her other abilities aren't good, more that she's a walking orbital bombardment removing entities from the map and that's so much more satisfying.
No you missunderstand. This is what you do to get him to be really strong. He is very good before that.
The thing you need to understand is that the Vindi is not primarly a damage dealer. He is an executioner and offers great situational support.
Free AP pistol kills, 100% crit specials, organic kill shot, +50% crit on bosses or other big enemies, stealth to stand out of cover for best shot positions, amazing range to oversee large combats or reach distant enemies
Depending on the situation you set him up on a high spot or right in the middle of things.
As I mentioned before he makes a great combo with the Eversor too.
I'm not saying he is perfect or the best but once you know how to use the Vindi he is damn fun.
Vindicare can do it at range, but it's much less reliable due to the abundance of heavy cover.
Executioner, maybe? I guess I'm just dealing damage in chunks way too large for the pistol to consistently be capable of finishing anything. I always have to deliberately try to weaken them first (rather than killing them) and then hope he crits in order to feed him those pistol kills.
Like I said, I feel like I'm either missing something or that he's significantly less useful than the other assassins. Each of them feel quite strong and are compelling to take (with their high risk/reward) but the Vindicare just seems middling at best.
Still, I'll try the suggestions out. Maybe it'll change my opinion.
For now, though, it feels like he just needs a buff in a couple of areas so that he's less reliant (apparently?) on equipment, or provides a more consistent niche advantage. Like, if he could assassinate organics and daemons that would be great.
With the T3 sniper, its also pretty handy to shoot at generators from across the room for full damage.
Callidus is downright busted in AOE compositions since you can pin an entire pod in place and just hit them over and over. Its especially funny with dreadnaught since you can missile pod them indirectly before 'activation' and missile them even more once activated since the AP is returned. Throw on +2 buff from techmarine and its easy to wipe out entire plague marine pods this way.
Don't worry. Vindicare IS middling exactly due to that completely unloreful Heavy Cover problem. He should be able to shoot even through walls without penalty. He has bullets that can basically penetrate anything. Turbo-Penetrator Rounds.
TBH I'd be fine if he only shot through walls for his assassination, or if there was some other restriction lifted - it's just that he's got so many qualifiers on what targets he can actually hit and what he can actually do to them that the only use for him seems to be guaranteed crits that I can get from your average Grey Knight, only at long range.
And like... I guess that's a niche, but it's not a very useful one, I've found. Teleportation seems way more consistent.