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I mainly use my techmarine with the bolter and aggro (claw) servitors. Use the aggro/claw servitor to bait enemies into the range of fire of the bolter. I use the axe as a last resort but it is a decent weapon.
I mean, why? I understand for Assassins(double Culexus would be so good, for example), but Servitors? Yeah, Techmarine(and Duty Eternal DLC as a whole) really needs more ooomph.
Pointless DLC lol.
They follow until the techmarine activates them as an action. Then you set them to move and they go do the one thing they can do. One of them, after moving, fires a plasma cannon, some move to attack in melee...
The starting one can be activated to move somewhere where they'll sit the rest of the turn and support fire for low damage at anything others shoot.
I don't know what their tier 3 version looks like but he feels the weakest of them.
My favourite is the servo-arm, the one that incapacitates an enemy in melee. They get some damage later tiers too and get faster.
It's just really nice to be able to ignore an enemy for a turn, just have to make sure they don't have resistance.
At the start of your next turn, the servitors all return to the techmarine.
Don't sleep on it!
plasma servator is a free grenade every turn. at max level its a massive grenade that does 5 damage and TRUE KNOCKBACK. the knockback works on heavy plaguemarines. no idea if its intended but this servitor is free kills at every stage of the game. ledging enemies would be super super easy with 3 a turn. it already destroyes cover and knocks enemies into better positions or over a cliff.
multi-melta servator is 4 damage base 8 damage buffed at base level. you can send in a servator to start the combat and that refreshes the cooldown. so on bloomspreader missions you can gurantee 16 damage on a 40 ish health enemy on legendary in the early game which is crazy. in the late game it fires more times per use for more damage. if you could bring 3 he would do 16 utility damage every turn of combat passively at the begining of the game with no upgrades.
the servator with incapacitate could shut down 3 enemies every turn
the servator with enrage would enable you to have backup free pull enemy out of position and damage with no downside at all
the servator with overwatch could create a firing line with infinite possible activations each
the melee servator would still be bad lol. but I guess it would be a giant amount of health to dangle in-front of enemies.
techmarine is an early game monster and a toolbox for every situation in the late game.
people like to pretend that you start the game able to win every combat in a single turn. I don't know if normal and easy are really that underbalanced, but that doesn't happen in ruthless and legendary. techmarine is absolutely crazy as a class in the early game. and in the late game, some of us don't like running stun builds/intercepter solos the map builds every single mission. the techmarine finds himself a viable centerpeice for many builds. enrage into autos/fire, support fire, and AOE builds are all made better with a techmarine in the group and the techmarine is very very good at those things.
Plasma Cannon is as mentioned just a free grenade every turn. The knock-back and terrain destruction alone are worth their weight in gold.
Mulit-melta Servitor is actually pretty good, even early on with the assurance of 4 damage (early version) on a target if you can tag it for even 1 damage both times.
Not had much experiments with the others yet but seem fairly decent.
The Techmarine Flamer when upgraded is just great value. The big thing to point out: IT DOESN'T TAKE AP TO USE, ONLY WP. It is a free action with good range, and with warp charge can armour break which leads to being able to get a ton of extra damage you might not of got. Great also if you are rolling trash on wargear req and can't find a krak grenade!
More upsides to the flamer:
It does no friendly fire, and there's a t2 armor that increases its damage and gives more willpower!
At first I picked it up just because I was next to it after grabbing armor, and I'm really glad I did.
Also you have to buy the previous tier to unlock the higher.
Wow, wtf? I mean, TM isn't that bad, but he sure has weird, overly strict progression. By the time his, admittedly very good, T3 options come into play, other GKs are going to be ridiculously OP in comparison. Eventually, he catches up, but this progression has got to go! But, seriously! You can have a fully functional(well...almost) Assassin by early A2 and TM is still in the newbie mode. O.O
I would like if the entire game used the loot system that both DE and EF use. There is nothing worse than missing a single piece. I'm currently missing a "of the Flame" Armor for my Purifier. With that said, +move Armor suits him very well too.
Regardless, if both GKs AND Assassins can cut corners, TM should be able as well. Mega simp time:
Look, Callidus inverts the whole game(almost to the level of iceptor ; maybe even more) and a buffed TM would be problematic?