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Basically a catch-up mechanic so that you're not doomed to fail the campaign if you make poor decisions and let a bunch of knights die.
edit: in any case, it's so the xp I spent on a knight doesn't get wasted?
You can see how manly lives each knight has left as a stat on the barracks screen, called "Resilience" or something like that.
level 1-3 give 1 point
level 4-6 give 2 point
level 7-9 give 3 point
It's only way to make a FULL SPECED KINGHT
I don't think it's worth anything below Ruthless(Hard difficulty) so if you are playing easy or standard it's safely to not build at beginning and wait till very late game if you want to max some knights.
New DLC Frigate basically adds an auto mission that will wound knights and even kill them though. This is fantastic. With 4-5 points in recruitment req rewards (very useful now that we have full reclassing) you can basically trade 2 requisition for a knight that you can toss on these missions and get 2-3 spec points when they finally kick the bucket. So you're getting Servitors/Grimoires/Req, and powering up your main squad at the same time.
The only downside is you basically need an extra barracks upgrade (so one early, one by end of game) but even with that small cost the sheer amount of resources you get out of the Frigate more than overwhelms that.
That new mission is pretty difficult, you have to cleanse five shrines in order while dealing with ongoing reinforcements. Once you're done it though, you unlock a shiny new frigate that can go ship 4 marines off to complete a mission for you. Like literally every mission spawn it can go complete one of the missions. Just hover in the middle of the map, send it off to complete one while you go after another.
It won't complete any bonus objectives for req, but you'll get the main objective. Super helpful and really cuts back some of the difficulty of the DLC (reminds me of getting your first set of chosen weapons in WOTC)