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Closely packed enemy pods of 4 gunner cultist 2 melta marines cultist sorcerers with incoming reinforcement events almost every time is unbearable at day 100 no matter your comp you are getting troussed, if you make it it will be bearly at the expense of your roster.
I am actually playing with the latest changes and DLC enabled. You are right about packed enemy pods. But in this case, it is sometimes better to withdraw away from the other patrols, and force them to come to you.
You can also use astral aim to remove the ranged weapons from the chaos marines, and force them to come to you.
Also, archeotech missions without dreadnought are almost as hard as no willpower missions, and should usually be done unly if you don't have any choice.
I also agree that Interceptor is very good. If we can invest in him enough he can teleport behind the packs and crit most potent enemies with ease, cripple to the point for easy kills for other team members.
Yeah those Krak grenades have hurt me many times. A real threat.