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Servitors are pretty poor and have bad AI, flamers are less good than incinerators on purifiers.
Doesn't do a lot of damage but pushing enemies around (or out of bounds) can be tactically useful at times.
They "have" overwatch tough, with the Heavy Bolter Servitor. Don't know if you can take a couple of the heavy bolter though.
Other than this servitor, the techmarine is average. Don't know about high level.
However, I find it fun to play.
Devs should make them a bit stronger and to have more synergy with dreadnaught. I think they should also introduce more teach classes tom the game in another DLC. Techmarines and servitors only is not enough to convince me to use them instead of flesh soldiers with 8 classes, out of which 3-4 are good.
Actually you can have up to 4 in the late game. :)
The techmarine is a support class, not a hyper carry like the interceptor. They do take a lot of practice to understand how the servitor movement AI works so you don't accidentally have them run through hazards, into overwatch fire or past enemy melee attacks of opportunity.
I think of them more as a multi-tool. Servitors open up a lot of flexibility. Early on when you only have access to one or two servitors, I found the multimelta and plasma cannon servitors useful. Support fire is always good, especially now that servitor XP is fixed. Plasma cannon is cover destruction/displacement on a stick. Very useful.
Later on when you have 3 or more servitors you can mix in the hydraulic arm and heavy bolter servitor. That's when they techmarine starts to shine. You can enrage a large group, position the heavy bolter to overwatch as they charge the arm servitor and with the techmarine's damage buff on the HB servitor it absolutely will mow down anything that charges in.
I didn't try the immobilizing servitor at all, and only the breaching servitor a few times. My general approach to armored enemies is trying to get armor piercing rather than armor breaking equipment and skills. I can see the armor breaking servitor being useful as a 4th servitor option, possibly.
As for the techmarine themselves, their tier 3 gear is pretty solid. You can spec into making the techmarine themselves more effective, but I haven't tried that yet. They seemed more like a pet class, and anything else they can do individually another knight can probably do better.