Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Greyling Dec 14, 2022 @ 9:04am
techmarine weak or me?
got one to lv3, but this guy felt so weak, it wouldve been easier to send just 3 knights without the techmarine. when ive played with techmarine, it was mostly about guarding him without him dealing much damage either. so are they just very weak or what am i doing wrong?
should i wait with using techmarines for i have access to better gear? what abilities do you specialize into? what classes are you using to synergize with the techmarine?
Originally posted by Subtle Butt ( >ω<)っ ♡:
With full gear and level, techmarines are actually decent. I can bring two techmarines into most legendary missions and win. I've even done only techmarines. Are they better than other classes? Not really. Its just like bringing 4 apothecaries. You can win for sure, but there are more efficient ways to play.

Regular wargear slot - They need wargear slot just like every other class to make builds with them more possible. Melee focus, ranged, servo-skull, etc. This is the easiest and simplest way to make them immediately better. You need to reach T2 armor and spend seeds to even get access to wargear and its only one slot.

Better servitors - The higher tier servitors especially T3 ones need to be a bit better. They basically do as much damage as their T1 counterparts with just more health. (but since you're fighting better enemies at that point, its all the same) Some extra damage, health or armor would be nice.

Overwatch - He has a regular bolter and a scope on it. Yet he forgot how to overwatch.

These are my top 3 changes I wished they got. They would make Techmarines far more enjoyable to level and bring on to your regular roster early game.

As it is, they're only really worth it once you get into T2 and have them fully leveled and it takes a while to get there.

Heres some other stuff I can think off for buffs:
Flamer - Warp Charge to give it armor break is so-so. Its okay for the early game but the class has alot of armor break/armor pierce options as it is. I'd prefer giving it something like purify or blind for more utility.

Return Fire - Change it to Support Fire. The techmarine rarely gets shot with the servitors/knights/dread drawing aggro. The times it does proc, the enemy is often in full cover anyways. Just this change would make the techmarine so much more useful, especially in the early game when you're squeezing to deal the last 2 damage to kill a plague marine or something.

Awaken the Machine - Change the T2 movement upgrade to a combat servitor upgrade giving +1 damage to all their attacks/autos. The +1 damage is more valuable especially later game when enemies have tons of HP and armor.

Dataspike - I wish the upgrade was +1 turn duration instead of extra range. Might be too OP to shut down/dominate a mechanical enemy for 2 turns, but its hard to justify this skill when crits/astral aim really degrade the enemy mechanical units and do half their health.

Repair - Purify upgrade should just be in built with the base skill. Make it repair some armor break or just passive +1 armor instead.

Free Augmetics - They're techmarines and scions of the Adeptus Mechanicus. It would be nice to be able to augment them without needing critical injuries. (Something like -1 archeotech, 10 days surgery time)
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Showing 1-15 of 24 comments
Wushuki Dec 14, 2022 @ 9:13am 
I guess they could have somewhat of a synergy with the dreadnought. Though I found them to be a waste of a squadmember and decided to stop using them altogether.

Servitors are pretty poor and have bad AI, flamers are less good than incinerators on purifiers.
Searro Dec 14, 2022 @ 9:16am 
Same, i find them too weak compared to others, to really use them tbh.
Bubs Dec 14, 2022 @ 9:37am 
I think they are ok, better in some situations. I can't stand how they don't have overwatch. Armor break on melee is nice though. They are perhaps weaker than some others, but I haven't used them enough to know for sure.
MykeEll Dec 14, 2022 @ 9:45am 
I like to use the Plasma Cannon servitor as an extra "re-usable" grenade.
Doesn't do a lot of damage but pushing enemies around (or out of bounds) can be tactically useful at times.
Zinkaghost Dec 14, 2022 @ 10:11am 
I think the servators can be nice in situations. As strong as other options? Probably not but are they fun? To me they are.
Bubs Dec 14, 2022 @ 10:15am 
I detonated a servitor and got 12 kills from it. Would've been 14-15, but for some reason my guys were immune.
Harukage Dec 14, 2022 @ 11:09am 
Techmarine really need those sweet levels to get his pet horde of servitors up to real heights. And then he is pretty strong. Otherwise he is a mediocre close range class with decent melee and lots of armorbreak. Also yes, detonating servitors is absurdly strong.
AgentRabbits Dec 14, 2022 @ 3:54pm 
I think his best tool is the heavy bolter servitor because it can fire an unlimited amount of times, if you can get it setup right with the hydraulic servitor it will deal some pretty good damage. It's really hard to find a space for him on a team when he has to compete with the interceptor and justicar though.
Alucard93 Dec 14, 2022 @ 5:24pm 
Originally posted by Bubs:
I think they are ok, better in some situations. I can't stand how they don't have overwatch. Armor break on melee is nice though. They are perhaps weaker than some others, but I haven't used them enough to know for sure.

They "have" overwatch tough, with the Heavy Bolter Servitor. Don't know if you can take a couple of the heavy bolter though.

Other than this servitor, the techmarine is average. Don't know about high level.

However, I find it fun to play.
Bubs Dec 14, 2022 @ 6:57pm 
i'd have to choose the armor break servitor over the heavy bolter, until the heavy bolter does more damage.
Jarges Dec 15, 2022 @ 12:08am 
Originally posted by Bubs:
i'd have to choose the armor break servitor over the heavy bolter, until the heavy bolter does more damage.
you get 3 servitors at the late game, thats when techmarine shines.
Akhyleus Dec 15, 2022 @ 1:05am 
Plus harness flammer skill is nice and don't take any AP.
MeGa Dec 15, 2022 @ 2:22am 
Was very surprised to see he lacks any customization. They had the excuse with garran crowe dlc as he was like an hero, but what? techmarine has 0 customization options. Not a big deal but didnt expect dlc to be that rushed, full of bugs, imbalance, and even cut features.
Last edited by MeGa; Dec 15, 2022 @ 2:23am
UnholyDentist Dec 15, 2022 @ 2:41am 
I don't use them either. They have bad synergy with flesh soldiers and flesh soldiers are more efficient as team in my opinion.

Devs should make them a bit stronger and to have more synergy with dreadnaught. I think they should also introduce more teach classes tom the game in another DLC. Techmarines and servitors only is not enough to convince me to use them instead of flesh soldiers with 8 classes, out of which 3-4 are good.
spool4242 Dec 15, 2022 @ 9:48am 
Originally posted by Jarges:
Originally posted by Bubs:
i'd have to choose the armor break servitor over the heavy bolter, until the heavy bolter does more damage.
you get 3 servitors at the late game, thats when techmarine shines.

Actually you can have up to 4 in the late game. :)

The techmarine is a support class, not a hyper carry like the interceptor. They do take a lot of practice to understand how the servitor movement AI works so you don't accidentally have them run through hazards, into overwatch fire or past enemy melee attacks of opportunity.

I think of them more as a multi-tool. Servitors open up a lot of flexibility. Early on when you only have access to one or two servitors, I found the multimelta and plasma cannon servitors useful. Support fire is always good, especially now that servitor XP is fixed. Plasma cannon is cover destruction/displacement on a stick. Very useful.

Later on when you have 3 or more servitors you can mix in the hydraulic arm and heavy bolter servitor. That's when they techmarine starts to shine. You can enrage a large group, position the heavy bolter to overwatch as they charge the arm servitor and with the techmarine's damage buff on the HB servitor it absolutely will mow down anything that charges in.

I didn't try the immobilizing servitor at all, and only the breaching servitor a few times. My general approach to armored enemies is trying to get armor piercing rather than armor breaking equipment and skills. I can see the armor breaking servitor being useful as a 4th servitor option, possibly.

As for the techmarine themselves, their tier 3 gear is pretty solid. You can spec into making the techmarine themselves more effective, but I haven't tried that yet. They seemed more like a pet class, and anything else they can do individually another knight can probably do better.
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Date Posted: Dec 14, 2022 @ 9:04am
Posts: 24