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With all the above and proper skills and equipment you can finish every battle (even reapers) in one turn. Just buff with everything you got your intersessor and watch him chopping everything off while the rest of the team just picks up the trash.
I am on day 980 just before the final mission and i had 0 casualties or even injuries in combat. Ofc i killed some guys off purposely to respec some of my elite guys but that doesn't count right? And some injuries may occur from some crappy events. In this case try to upgrade the infirmary or apothecarion or whatever is called, which greatly reduces the healing process.
Yeah an event left me with 4 wounded, which may be why I've felt so unbalanced. I've been focusing on maxing the ship speed for now, I didn't built anything else (aside from the initial construction for servitor production and progniscator). I guess the infirmary may be my next building step.
In general, when it comes to "playing it slow," the important thing to realise is that there are only a few actually nasty Warp events. These are
[/list]
With Denizens of the Warp, you can only get this event a limited number of times per mission. Additional reinforcements which spawn in when you attack a Bloomspawn (or spreader) will decrement enemy reinforcements, so it's possible that even on a Bloom Seed mission, you may not encounter the additional reinforcements after collecting the last seed, depending on the warp events you faced up to that point.
Only frag grenades inflict knockback IIRC. The other damaging grenades (psyk-out and krak) don't inflict knockback.
I used the same tactics in the early game, at least until I had access to Librarians and good stun-heavy loadouts. However, I've found that using astral aim (or hammerhand) to disabled ranged weaponry doesn't help much against Hellbrutes (you can't take off the plasma cannon) or Blight Haulers--for some odd reason, they can still blast you with their meltaguns (which hurt a lot) even if you destroy their ranged weapon. You also cannot disable Blightlord Terminators' autocannons, but blinding them does make them hurt a bit less if they shoot you.
Generally, though, by the time you start seeing Nurgle Terminator marines and Chaos Dreadnoughts in appreciable numbers, you generally have the tools to stun and execute them easily, or build up enough AP executing their buddies to focus them down on one turn. And fortunately, Blight Haulers have rather low HP.