Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Redmcdevil Jun 10, 2022 @ 8:15am
Power level of Bosses?
Just melted green boss fella. Other bosses are on the same level? Cuz if yes its kinda sad. On ruthless, no save scumming and not the most broken team composition. He just evaporate to fast(after one round). Shame cuz looks like cool battle and I was excited to have some epic fun. Maybe devs should add on rutless+ some health and some crit immunity like 50%. Cuz now it is to easy.
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Showing 1-11 of 11 comments
Redmcdevil Jun 10, 2022 @ 8:17am 
Or you need crit the same part fev times. To don't criple them to fast.
Yasahi Jun 10, 2022 @ 8:41am 
Blue and purple are harder, red, yellow and green are a walk in the park. All can be killed in one turn.
Redmcdevil Jun 10, 2022 @ 9:00am 
Thanx Mate will go after them.
thorin.hannahs Jun 10, 2022 @ 9:43am 
Blue goes down a bit slower than Green and Yellow but nothing amazing.
watcherzero Jun 10, 2022 @ 2:02pm 
They are all big bags of HP to whittle down but on the plus side every single one has different mechanics and required strategies. The hardest one I fought was the one that summons the four totems because they are at a fair range and one of them is a damage-link ability. The easiest one was the Chaos Knight who has a void shield (30 armour regen every turn) and walks towards the person who hit him after each of your attacks, hitting anyone in melee range for ~25% of their max health (so you need lots of Armour break and ranged positioning), But he was also the most fun with the level being designed so that you are meant to kite him into explosive barrels. (Though for me a bit cheese as I had just got lvl 3 Krak Grenades and equipped everyone with them to test them out.)

I never used maxed out knights on boss fights only 6-8 ish as they all get about 200 base xp after the fight
Last edited by watcherzero; Jun 10, 2022 @ 2:07pm
A few of the bosses are a complete pushover if you know the right gimmick. I think on ruthless or at legendary if nothing else some of these bosses should have some resistance to "disrupted".

I went into Kadex totally blind but I had a knight with a psilencer so took him down easy pz
Sometimes i wonder what game you guys are playing when you say stuff like "I one-shot all the bosses and never take any damage"
broodkiller Jun 16, 2022 @ 8:27pm 
Originally posted by taipeiperson//allahtea:
Sometimes i wonder what game you guys are playing when you say stuff like "I one-shot all the bosses and never take any damage"
Well, I took down Malathian the Harvester (100HP, no starting armor, but with 10 extra armor for every effigy spawned after he gets hurt) in one turn using a single Interceptor with high crit Falchions that did armor pierce on warp charge (refunded AP every other strike) and 2 Justicars to charg'im up with extra 3AP each and +2AP from stratagem. Noone except the Interceptor even had to move.
Originally posted by taipeiperson//allahtea:
Sometimes i wonder what game you guys are playing when you say stuff like "I one-shot all the bosses and never take any damage"

Used a psilencer disruption shot on kadex to stop him from doing the "teleport and create illusions things". After that I could just focus fire him down.

On Malathian the harvester I had purgator with a tier 1 armor piercing silencers and boosted crit damage, hit the +50% crit for one turn strategem, then boosted his action points to finish him off ignoring the extra armor he gets on low hp.

On Cruciatus, hit him first a a disruption shot to disable his auto abilities, then you can pretty much just focus fire him down using crits, bonus crit damage, and +50% crit for 1 turn strategem.

Havent gotten to the others yet but theres at least one that you cant take down in one turn
Batailleuse Jun 17, 2022 @ 2:50am 
Originally posted by taipeiperson//allahtea:
Sometimes i wonder what game you guys are playing when you say stuff like "I one-shot all the bosses and never take any damage"

Chapelain with crit chance lithany on ranged attacks
3 Purgator with Psilancers, all of them with either crit on weapon or the passive items that gives more, when at 100% crit the additional +x damage on crit.

when they crit they have a chance to refund 1ap 50% up to 2 times per turn.

one of them has an armor piercing weapon.

3 Astral aim on demand to destroy body parts
3 Disruption on demand to disable auto skill
3 sanctified kill zone on demand

they have at least +4 damage on crit each + the item that gives+3 so ... +7 on top of the base 4-5 damage on each of them.

8 base action left (one used for kill zone) with 12+2(kill zone) damage on every hit = 14x8 = 112 damage
possible to anywhere from 3 to 6 Extra action from the crit, 14x3 or 6 = 42-84
Extra 6(support fire) with 2+2 damage = 24 damage.

so one turn is anywhere between 174 to 210 damage (i didnt count range decrease in this)

and you still have the chapelain that can also hit 2-3 times per turn. so depending on gear you can had another 10-20 damage easy.

at a range of 19+ ... you basically have 2 turns before anything beelining for you even gets into range.

I think its going to be my go to team for legendary run, you don't even have to worry about boss mechanics as you can disable all of them on demand if he didn't on turn one, which will be the case in legendary.

Edit:

begining is a little rough with Purgator as they are very squishy and not particularly good dps early on, but you can either start out with psycanon to get the huge AoE for early trash + overwatch, and grind every patrol on map if you can afford to before finishing missions until you get a decent psilance and armor from mission rewards.

or you can start with 2 justicar + 2 purgator and switch out later on (when you get a chapelain for instance)
Last edited by Batailleuse; Jun 17, 2022 @ 3:08am
Redmcdevil Jun 27, 2022 @ 8:40am 
You guys was right. Blue & Purple are bit harder. But just a bit.
Blue fella I decided to play more towards his gimick. So take me fev rounds, but did not feel any pressure.
Purple last fev rounds and put some damage on my dudes cuz I wgot no stunts toys. So not bad.
And I get bonus red fella. And same as grean. First round smashed without any sweet.
Second fight with kedex and final boss. Not that bad. But still in first try.
So I have hope that devs buffs bosses a little before I will back to game. After some fat DLC.
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Date Posted: Jun 10, 2022 @ 8:15am
Posts: 11