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I never used maxed out knights on boss fights only 6-8 ish as they all get about 200 base xp after the fight
I went into Kadex totally blind but I had a knight with a psilencer so took him down easy pz
Used a psilencer disruption shot on kadex to stop him from doing the "teleport and create illusions things". After that I could just focus fire him down.
On Malathian the harvester I had purgator with a tier 1 armor piercing silencers and boosted crit damage, hit the +50% crit for one turn strategem, then boosted his action points to finish him off ignoring the extra armor he gets on low hp.
On Cruciatus, hit him first a a disruption shot to disable his auto abilities, then you can pretty much just focus fire him down using crits, bonus crit damage, and +50% crit for 1 turn strategem.
Havent gotten to the others yet but theres at least one that you cant take down in one turn
Chapelain with crit chance lithany on ranged attacks
3 Purgator with Psilancers, all of them with either crit on weapon or the passive items that gives more, when at 100% crit the additional +x damage on crit.
when they crit they have a chance to refund 1ap 50% up to 2 times per turn.
one of them has an armor piercing weapon.
3 Astral aim on demand to destroy body parts
3 Disruption on demand to disable auto skill
3 sanctified kill zone on demand
they have at least +4 damage on crit each + the item that gives+3 so ... +7 on top of the base 4-5 damage on each of them.
8 base action left (one used for kill zone) with 12+2(kill zone) damage on every hit = 14x8 = 112 damage
possible to anywhere from 3 to 6 Extra action from the crit, 14x3 or 6 = 42-84
Extra 6(support fire) with 2+2 damage = 24 damage.
so one turn is anywhere between 174 to 210 damage (i didnt count range decrease in this)
and you still have the chapelain that can also hit 2-3 times per turn. so depending on gear you can had another 10-20 damage easy.
at a range of 19+ ... you basically have 2 turns before anything beelining for you even gets into range.
I think its going to be my go to team for legendary run, you don't even have to worry about boss mechanics as you can disable all of them on demand if he didn't on turn one, which will be the case in legendary.
Edit:
begining is a little rough with Purgator as they are very squishy and not particularly good dps early on, but you can either start out with psycanon to get the huge AoE for early trash + overwatch, and grind every patrol on map if you can afford to before finishing missions until you get a decent psilance and armor from mission rewards.
or you can start with 2 justicar + 2 purgator and switch out later on (when you get a chapelain for instance)
Blue fella I decided to play more towards his gimick. So take me fev rounds, but did not feel any pressure.
Purple last fev rounds and put some damage on my dudes cuz I wgot no stunts toys. So not bad.
And I get bonus red fella. And same as grean. First round smashed without any sweet.
Second fight with kedex and final boss. Not that bad. But still in first try.
So I have hope that devs buffs bosses a little before I will back to game. After some fat DLC.