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A lot of the time getting 2-3 turn Iron Arm on a Interceptor is worth more then a 3rd justicar. Stun +2 means you can pull off absurd execution chains. Just run your apothcairy or a Justicar in to get the exicutions if you can, to recharge their WP and save an AP on the interceptor so they can stun more targets.
Swap out a justicar for a purifier if you don't have a disruption skull for your apothcary on boss missions to Disrupt. Later on, swap in a Librarian as needed for Gate of Infinity, it's amazing.
For fun, try running 3 interceptor pack. There's a little that the game can do against them. Even the late game spawns are not really a threat to them.
You can swap one Justicar for a second Interceptor, easy mode, too.
Apothecary can become potent. His biomancies are good, but he has troubles killing things to regain WP.
Late game, anything works, really. I alternate whatever would work best for the deed:
Apothecary (for taunt servo skulls), Purgators and Purifiers are great for 0 WP deeds, because they don't need WP as much as most other classes.
Paladin could probably work too.
My goto is Interceptor or Apothecary, Paladin, Justicar, Librarian.
The Librarian makes the interceptor less needed because he grants teleport to all.