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Also, I'm curious as to what missions you failed? With the exception of the Craftworld mission, Sacrista, and Morbus Gate missions, it's impossible to fail a mission other than on a complete squad wipe, which I don't think has happened to you as it's pretty hard to pull off except on one particular boss fight.
- Don't let your Knights get separated
- Don't use Overwatch when a Knight is in full cover; he will swing out to aim, thus exposing his entire body and negating the benefit of cover.
- Know which enemies to cripple or eliminate first. Early on, crippling enemies (e.g. by shooting or hacking off their main weapons with Astral Aim/Hammerhand) is usually your best bet. Later on, stuns + executions will be your bread and butter.
- Don't worry yourself too much about the bloom meter rising. If you haven't yet triggered a pod and are at close to 100%, just hold position and activate aegis.
I haven't had a complete squad wipe on Ruthless, but to be fair, this was my third campaign. Once you understand the mechanics, the combat in this game isn't particularly difficult or complex, but until you know those mechanics, you'll have a hard time.The Inquisitor however doesn't never ever trust, even though you pull her bottom out of fire more than once. And whenever you go to see her, she's always complaining about you being there.
The grandmaster makes a big change, when he gets trapped outside the zone and nobody for the story terms can break in. He's a very different character to what you'll see at the beginning.
If you can make it through the early game slog, then Legendary will turn out pretty similar to Ruthless, as the enemies don't behave any differently on higher difficulties; they just become more bullet-spongy which is a very lazy way of increasing difficulty. It didn't feel to me like their damage output was higher at all between Standard and Ruthless; if you were taking more damage it possibly was because you were taking longer to kill things.
An inverse difficulty curve is normal for these types of games, but this one isn't a curve as much as a steep drop off a cliff. The late-game enemies (Plague Marines and friends) are ironically less dangerous than the things you face early on when you lack the tools to reliably deal with swarms of cultists.
I'm not saying that the developers necessarily need to buff the late-game enemies, because I really don't want to deal with 100 HP bugged Hellbrutes that can shoot through walls with no LoS--that isn't fun. But they need to figure out how to make the early game less tedious, whilst keeping the later game challenging. I know this sort of balancing isn't easy to do... and this is why making modding tools available would be a great thing. Let the community figure out how to adjust things to taste, and everyone is happy. The vanilla game is quite fun once you get past the early game tedium, and creative mods will give this game a lot of replayability and longevity.