Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
every stored dead knight will give 2 additional points to spend into skills
or an option to reskill
im currently trying this on easy - its meant to work better on higher difficultys
on easy its absurdly hard to get knight KIA
So, with that in mind, a single knight can wind up with an arbitrarily high number of skill-points, basically? Does that mean that the achievement actually requires you to unlock ALL the primary skills, including equipment unlocks? Duly noted. Guess I'll save that one for the next run too, then...
I was just about to ask how this works. Does the pool of points deplete each time you commune with the fallen knights, or is this an infinite resource that you can tap into?
You get to have one knight commune with them one time to convert their"battlefield experience" into ability points. After that they get shipped back to Titan and melted down for geneseed. As far as I can tell level 1-3 fallen knights seem to give one ability point, 4-6 give two, and 7-9 give three but I'm not 100% sure on those numbers.
So is it true that you can "feed" one knight tons of abilities by having a lot of dead knights commune with him?
Yes, that's exactly how you are supposed to unlock this achievement.
Theoretically you could have all your knights with all of their abilities unlocked. That would require tons of dead knights.
Yeah, that's one of the things that really took me out of the idea that these jokers are the best the Imperium has. I felt that how Grey Knights were used back in, say, Dawn of War (where they function as an elite unit and are much, much tougher than regular Space Marines) did a better job of representing them.
Really? Honestly, this game feels rather on-point in terms of the Grey Knights being unbelieveably badass... I mean, they're so tough, you basically have to TRY to get any of them killed or even seriously injured. In a sense, the game's low difficulty can be considered a direct result of the fact that hey, you're playing as the GREY KNIGHTS.
I also rather like the fact that, while aping the modern X-Com games in a LOT of ways, they dropped the RNG accuracy that gets so much flak in those games and instead just ensured that you hit whatever you aimed at, albeit with reduced damage from distance and cover. Having a Grey Knight miss an easy shot at an enemy out in the open - as so often happens in X-Com and its other imitators - would just be WEIRD.