Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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BlackDragon May 29, 2022 @ 5:58am
The 'True Mastery' Achievement...
Anyone got any guidance for this one? I at first assumed that you only needed to get all ACTIVE abilities on a character to trigger it, buuuuuut apparently not. Which presumably means that you need all their PASSIVES as well. In that case, it's simply *impossible* to obtain for some characters, like the Librarian - there just isn't enough skill-points to go 'round!

Can anyone confirm which classes even have the ability to get this? Am I right about passives being the key? Pure stat-gain passives, though, presumably DON'T count - like the ones that just give you +Armor, +Health, +Will, whatever. But what about Equipment Unlock skills, like access to new weapons or extra Wargear-slots? Oh, and can anyone confirm that it isn't, y'know, BUGGED?
Last edited by BlackDragon; May 29, 2022 @ 6:00am
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Showing 1-13 of 13 comments
Smurf-O-Pax May 29, 2022 @ 6:20am 
You need dead Marines for this achievement
M.Red May 29, 2022 @ 6:21am 
its a matter of some fallen knights - with the upgrade to store fallen knights it allows your remaining knights to "commune" with the fallen.
every stored dead knight will give 2 additional points to spend into skills
or an option to reskill

im currently trying this on easy - its meant to work better on higher difficultys
on easy its absurdly hard to get knight KIA
Last edited by M.Red; May 29, 2022 @ 6:24am
dv May 29, 2022 @ 9:26am 
Originally posted by M.Red:
every stored dead knight will give 2 additional points to spend into skills
Not exactly. The number of ability points granted depends on the dead knight's level.
BlackDragon May 29, 2022 @ 3:38pm 
Ah! That makes more sense... yes, I'm playing on Merciful too, figured I'd go easy for my first run, so I could get to know the mechanics. And sure enough, I've yet to lose anyone, or even have any Critical Injuries, which also means I'm making zero progress on the Augment-based achievement... hence, I don't really have any kind of grasp on what the 'Commune' feature is supposed to do, or how Augmetics is supposed to work.

So, with that in mind, a single knight can wind up with an arbitrarily high number of skill-points, basically? Does that mean that the achievement actually requires you to unlock ALL the primary skills, including equipment unlocks? Duly noted. Guess I'll save that one for the next run too, then...
Last edited by BlackDragon; May 29, 2022 @ 3:39pm
Artimise Flare May 29, 2022 @ 5:56pm 
Originally posted by dv:
Originally posted by M.Red:
every stored dead knight will give 2 additional points to spend into skills
Not exactly. The number of ability points granted depends on the dead knight's level.

I was just about to ask how this works. Does the pool of points deplete each time you commune with the fallen knights, or is this an infinite resource that you can tap into?
Vhailor2003 May 29, 2022 @ 6:42pm 
Originally posted by Artimise Flare:
Originally posted by dv:
Not exactly. The number of ability points granted depends on the dead knight's level.

I was just about to ask how this works. Does the pool of points deplete each time you commune with the fallen knights, or is this an infinite resource that you can tap into?

You get to have one knight commune with them one time to convert their"battlefield experience" into ability points. After that they get shipped back to Titan and melted down for geneseed. As far as I can tell level 1-3 fallen knights seem to give one ability point, 4-6 give two, and 7-9 give three but I'm not 100% sure on those numbers.
Last edited by Vhailor2003; May 29, 2022 @ 6:43pm
Free Luigi M. May 29, 2022 @ 10:14pm 
There is also a passive trait some Knights get that gives them 3 more ability points.
snuggleform May 29, 2022 @ 10:30pm 
Originally posted by Vhailor2003 (RIP Tika 2007-2017):
Originally posted by Artimise Flare:

I was just about to ask how this works. Does the pool of points deplete each time you commune with the fallen knights, or is this an infinite resource that you can tap into?

You get to have one knight commune with them one time to convert their"battlefield experience" into ability points. After that they get shipped back to Titan and melted down for geneseed. As far as I can tell level 1-3 fallen knights seem to give one ability point, 4-6 give two, and 7-9 give three but I'm not 100% sure on those numbers.

So is it true that you can "feed" one knight tons of abilities by having a lot of dead knights commune with him?
Free Luigi M. May 29, 2022 @ 10:52pm 
Originally posted by snuggleform:
Originally posted by Vhailor2003 (RIP Tika 2007-2017):

You get to have one knight commune with them one time to convert their"battlefield experience" into ability points. After that they get shipped back to Titan and melted down for geneseed. As far as I can tell level 1-3 fallen knights seem to give one ability point, 4-6 give two, and 7-9 give three but I'm not 100% sure on those numbers.

So is it true that you can "feed" one knight tons of abilities by having a lot of dead knights commune with him?

Yes, that's exactly how you are supposed to unlock this achievement.
Theoretically you could have all your knights with all of their abilities unlocked. That would require tons of dead knights.
Dembo May 29, 2022 @ 11:59pm 
Just like the other achievement with 5 augumentic implants. I am playing on ruthless and I feel like I HAVE TO forcefully kill my guys. That's just weird.
Last edited by Dembo; May 30, 2022 @ 1:07pm
dv May 30, 2022 @ 10:20am 
Originally posted by Dembo:
I HAVE TO forcefully kill my guys.
Yes you do. Game design is really perverted.
wm_gg82 May 31, 2022 @ 3:04am 
Originally posted by dv:
Originally posted by Dembo:
I HAVE TO forcefully kill my guys.
Yes you do. Game design is really perverted.

Yeah, that's one of the things that really took me out of the idea that these jokers are the best the Imperium has. I felt that how Grey Knights were used back in, say, Dawn of War (where they function as an elite unit and are much, much tougher than regular Space Marines) did a better job of representing them.
BlackDragon May 31, 2022 @ 9:17am 
Originally posted by wm_gg82:
Originally posted by dv:
Yes you do. Game design is really perverted.

Yeah, that's one of the things that really took me out of the idea that these jokers are the best the Imperium has. I felt that how Grey Knights were used back in, say, Dawn of War (where they function as an elite unit and are much, much tougher than regular Space Marines) did a better job of representing them.

Really? Honestly, this game feels rather on-point in terms of the Grey Knights being unbelieveably badass... I mean, they're so tough, you basically have to TRY to get any of them killed or even seriously injured. In a sense, the game's low difficulty can be considered a direct result of the fact that hey, you're playing as the GREY KNIGHTS.

I also rather like the fact that, while aping the modern X-Com games in a LOT of ways, they dropped the RNG accuracy that gets so much flak in those games and instead just ensured that you hit whatever you aimed at, albeit with reduced damage from distance and cover. Having a Grey Knight miss an easy shot at an enemy out in the open - as so often happens in X-Com and its other imitators - would just be WEIRD.
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Date Posted: May 29, 2022 @ 5:58am
Posts: 13