Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Need help with morbus gate
So do the warp portals ever end i have tried this mission like 10 times and have had 10+ warp portals opening and i there's no way i can the i can complete the ritual without being overwhelmed
Also i have an exterminatus ready for one use but it doesn't give me the option to use it, not anywhere i can see, ive seen ppl say you can use exterminatus to skip the gate but am i blind or what any help would be much appericated
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Showing 1-15 of 15 comments
Hatefulbullvine May 23, 2022 @ 4:57pm 
same i have tried every combination of squad and still get bodged down in a horde of poop
and i am a newbe playing on easy i mean WTF
Hatefulbullvine May 23, 2022 @ 5:05pm 
no i have never used the flame thrower i saw it as useless for how short the range is and dealing with the blight lord terminators man forget it
Player May 23, 2022 @ 5:08pm 
i think the exterminatus has to be done before the mission spawns, ive seen the button on the planet screen
watcherzero May 23, 2022 @ 8:55pm 
Morbus Gates are your punishment for letting corruption on a planet reach 5, They are supposed to be mid-late game occurrences.
A portal will spawn on every turn, to complete the mission you have to fight your way to the Chaos Gate, clear the guard structures around it, then guard the Inquisitor as she channels to close it for five turns with the same warp portal every turn spawning.

As this is corruption level 5 your will also get Warp surges happening every 1-2 turns.
watcherzero May 23, 2022 @ 9:01pm 
Flamethrowers are only really good with the Purifier class, for Aoe normally you have grenades, warp charged Psy-cannon blasts, Psilencer on full auto, Interceptor using their teleport attack skill, and what is probably the best AOE in the game and I really recommend having one on hard missions, the Librarians psychic storm.
Wobbliest May 23, 2022 @ 9:03pm 
Originally posted by Hatefulbullvine:
no i have never used the flame thrower i saw it as useless for how short the range is and dealing with the blight lord terminators man forget it

Considering half or more of effective attacks are designated melee weapons. And half the enemies want to close in to give you a hug I don't see the range on the flamer as an issue. I just consider it a AOE melee/area denial, not a ranged gun at all.

When dealing with large crowds I would also recommend the grenades that afflict the "crazied" status affect. It won't cause a ton of damage to those swarms, but it will spend 1-2 turns with them swinging/shooting at themselves instead of you :P and buy you some breathing room.
Free Luigi M. May 23, 2022 @ 9:12pm 
They are tough missions for sure. The hardest I found so far.
I have completed a dozen of them on legendary and it's always a challenge.
Daliena May 23, 2022 @ 10:17pm 
Play it like it's Counter Strike and you just bought a P90.

Rush, rush, rush up to the gate, don't even bother trying to destroy everything coming out of the warp portals. They won't ever stop anyway, just outrun them to the top - at best they ought to get one round of shots off at your back, during a round where they spend 2 AP to move and 1 to shoot, then you spend 3 AP on your next turn to rush ahead again and leave them in the dust because they can't catch up anymore. Best if you have some means of mass teleportation of course, hurling your fastest knight (in power armor for the extra maneuverability if possible) ahead at top speed even faster than your termies, and then teleport everyone to the top.

After that, some enemies will spawn at the gate when the Inquisitor starts channeling and you'll need to deal with them, but she should hopefully be (mostly) done before the earlier spawns from closer to where you started catch up.
Free Luigi M. May 23, 2022 @ 10:30pm 
Originally posted by Daliena:
Play it like it's Counter Strike and you just bought a P90.

Rush, rush, rush up to the gate, don't even bother trying to destroy everything coming out of the warp portals. They won't ever stop anyway, just outrun them to the top - at best they ought to get one round of shots off at your back, during a round where they spend 2 AP to move and 1 to shoot, then you spend 3 AP on your next turn to rush ahead again and leave them in the dust because they can't catch up anymore. Best if you have some means of mass teleportation of course, hurling your fastest knight (in power armor for the extra maneuverability if possible) ahead at top speed even faster than your termies, and then teleport everyone to the top.

After that, some enemies will spawn at the gate when the Inquisitor starts channeling and you'll need to deal with them, but she should hopefully be (mostly) done before the earlier spawns from closer to where you started catch up.

In my experience that usualy results in quickly being overwhelmed once you start defending the Inquisitor.
Normally I rush the first turn, then run as fast as possible from portal to portal, wiping out everything that comes out. Hopefully in one turn for each portal. Make my way steadily to the gate doing this, then defend using the same strategy. I think it just pays to be aggressive.
Daliena May 23, 2022 @ 10:48pm 
Originally posted by Player 379:

In my experience that usualy results in quickly being overwhelmed once you start defending the Inquisitor.
Normally I rush the first turn, then run as fast as possible from portal to portal, wiping out everything that comes out. Hopefully in one turn for each portal. Make my way steadily to the gate doing this, then defend using the same strategy. I think it just pays to be aggressive.

Fair. It worked for me, is all - the enemies from the portals earlier along the map just didn't have the time to catch up until the ritual was complete, or almost complete, and certainly didn't have the time to dislodge the half of my team I'd left in position in full cover to guard against exactly that possibility, while the other half went full "Will It Blend" on whatever daemons spawned up closer to the top after the ritual began

(Spoilers: Yes it will)
You basically need some weapon/skills that help you set up stun/executions so you can get your AP back and wipe more enemies per turn. I did it with Justicar's charge and another knight carrying a storm bolter that does extra stun on psi-bolts.

Either that or you need skills for crowd control like the Apthecary AOE hobble.
Koreanpowerman May 24, 2022 @ 1:24am 
Rush to the gate and ignore the portals if possible. Use one Interceptor and 2-3 Justicars or two Interceptors and 1-2 Justicar(s). Try to use stun gear and perhaps grenades, because executions extend your own turn significantly. The Justicar(s) give AP to the Interceptor(s) who will execute the enemy.

If you have a Librarian, take him as well.

Don`t chase, the AI is retarded and will waste half the units by swarming around unknown areas without ever engaging.


Done. It`s that simple. Not fun, but simple.
Last edited by Koreanpowerman; May 24, 2022 @ 6:57am
Free Luigi M. May 24, 2022 @ 1:29am 
Originally posted by Daliena:
Originally posted by Player 379:

In my experience that usualy results in quickly being overwhelmed once you start defending the Inquisitor.
Normally I rush the first turn, then run as fast as possible from portal to portal, wiping out everything that comes out. Hopefully in one turn for each portal. Make my way steadily to the gate doing this, then defend using the same strategy. I think it just pays to be aggressive.

Fair. It worked for me, is all - the enemies from the portals earlier along the map just didn't have the time to catch up until the ritual was complete, or almost complete, and certainly didn't have the time to dislodge the half of my team I'd left in position in full cover to guard against exactly that possibility, while the other half went full "Will It Blend" on whatever daemons spawned up closer to the top after the ritual began

(Spoilers: Yes it will)

I can see that working with spawns of plaguebearers and plaguemarines. However if you get unlucky and are faced with spawns of Hellbrutes, Plague Drones and Chaos Spawns, then I don't see it going well.
Last edited by Free Luigi M.; May 24, 2022 @ 1:29am
EvilJoshy May 24, 2022 @ 5:40am 
I find a gate mission is more like a race. Gates of infinity and a lvled up librarian really helps.
Vathek1 May 24, 2022 @ 8:17am 
For Morbus Gate missions, I'd highly recommend bringing two Librarians, one Justicar, and one Apothecary. Make sure your Librarians have the group teleport for Gate of Infinity, ideally Psychic Scream as well, and as much +WP wargear as you can load them up with. On your Justicar, you'll want 'Honour the Chapter' and Fortress--the latter can help you if something starts wailing on the Inquisitor whilst she is doing her thing.

Stuns and executions are how you'll regain AP and WP, since you won't get any downtime between fights.

On the way in, if you are getting overwhelmed, just rush ahead with a Librarian, feed him some more AP from your Justicar, and use Gate of Infinity to bring everyone to him. Having at least one Knight equipped with a melee weapon that grants extra AP on executions helps a lot.

You can pull this off with one Librarian, but two makes things a lot easier as you can spread out the WP use a bit between the two of them.
Last edited by Vathek1; May 24, 2022 @ 8:17am
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Date Posted: May 23, 2022 @ 3:58pm
Posts: 15