Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Baklavah May 23, 2022 @ 3:29pm
Kinda disappointed squad size is stuck at 4
I understand it, due to how powerful your grey knights can get, but early on you can get overwhelmed really fast lol. Those warp intrusions are mean.
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Showing 1-11 of 11 comments
Kerosene May 23, 2022 @ 4:13pm 
get good
Baklavah May 23, 2022 @ 7:18pm 
Originally posted by Mythos:
get good
I'm working on it. Thanks for the lack of creative wisdom.
Baklavah May 23, 2022 @ 7:39pm 
Originally posted by HN:
I can't deny that 4 is just too low of a number, especially for a game that would like for you to have support characters.

It should have been 5

At the very least. Considering SM Squads in many, if not most, versions of 40k have 5 Marines in them.
Moffin Bovin May 23, 2022 @ 8:26pm 
Originally posted by Baklavah:
Originally posted by HN:
I can't deny that 4 is just too low of a number, especially for a game that would like for you to have support characters.

It should have been 5

At the very least. Considering SM Squads in many, if not most, versions of 40k have 5 Marines in them.

I believe 5 marine and 10 marine squads is written in the Codex Astartes, which details exactly how many marines make up a chapter (1000).

If i'm not mistaken, the grey knights don't follow the Codex.
Moffin Bovin May 23, 2022 @ 8:40pm 
Originally posted by HN:
Even without following the Codex Astartes they still don't field less than 5 knights per squad.
But the argument wasn't even about the lore here, it's just that 5 knights would have made for a more interesting team composition.

i agree. I don't think 4 men gives you much room to experiment with new classes and makes taking any losses much more detrimental than it would be with 5 or 6.

the op mentioned that other space marines always seem to be in 5 man squads and i was just explaining why that is.
Last edited by Moffin Bovin; May 23, 2022 @ 8:41pm
watcherzero May 23, 2022 @ 9:07pm 
Checking the historical codices Grey Knight squads can be from 4-9, normal Astartes squads are usually 5/10 with the exception of elite units which are 3's.
Baklavah May 24, 2022 @ 6:39am 
Originally posted by HN:
Originally posted by watcherzero:
Checking the historical codices Grey Knight squads can be from 4-9, normal Astartes squads are usually 5/10 with the exception of elite units which are 3's.
That's not how you read thos codex.
It's 4-9 knights +1 Sergeant.

This is correct. Squads always had +1 Sergeant within the squad to round it out. Sergeants had bonuses to prevent squads from retreating while in combat as well as (usually) having the only REAL melee weapon. SM Knives are cool, but nothing quite hits home like a power fist.

Still, nothing was stopping them from adding a squad upgrade from 4 to 5, maybe even to 6 for late game. Because of how critical wounds work, I've had to go through several missions with only 3 knights. It hurts lol
Last edited by Baklavah; May 24, 2022 @ 6:42am
Player May 24, 2022 @ 8:33am 
yeah would have been nice to mix up compositions
MaxPayne™ May 24, 2022 @ 11:03am 
At least 5 to experiment the new classes.
Originally posted by Kerosene:
get good

Literal underhuman
Bubs Jan 12 @ 7:27pm 
Originally posted by Dirty Jack:
Originally posted by Kerosene:
get good

Literal underhuman
2 years bro... but yes

squad size sort've goes up in a few ways;
1) when Lunete is with you on story missions
2) with dreadnought on certain missions
3) techmarine with servitors

the techmarine can have up to 3 i think, and 2 full techmarines would therefore be 8 guys instead of 2. However, servitors don't work like units, they are special actions the techmarine takes. They do get targeted by enemies however. So in that sense they count as additional bodies.
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