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At the very least. Considering SM Squads in many, if not most, versions of 40k have 5 Marines in them.
I believe 5 marine and 10 marine squads is written in the Codex Astartes, which details exactly how many marines make up a chapter (1000).
If i'm not mistaken, the grey knights don't follow the Codex.
i agree. I don't think 4 men gives you much room to experiment with new classes and makes taking any losses much more detrimental than it would be with 5 or 6.
the op mentioned that other space marines always seem to be in 5 man squads and i was just explaining why that is.
This is correct. Squads always had +1 Sergeant within the squad to round it out. Sergeants had bonuses to prevent squads from retreating while in combat as well as (usually) having the only REAL melee weapon. SM Knives are cool, but nothing quite hits home like a power fist.
Still, nothing was stopping them from adding a squad upgrade from 4 to 5, maybe even to 6 for late game. Because of how critical wounds work, I've had to go through several missions with only 3 knights. It hurts lol
Literal underhuman
squad size sort've goes up in a few ways;
1) when Lunete is with you on story missions
2) with dreadnought on certain missions
3) techmarine with servitors
the techmarine can have up to 3 i think, and 2 full techmarines would therefore be 8 guys instead of 2. However, servitors don't work like units, they are special actions the techmarine takes. They do get targeted by enemies however. So in that sense they count as additional bodies.