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Honestly I enjoyed it the first time, seemed like a cool mechanic.
Removing abilities that the player has developed for the final fight - the fight where a player really should be able to show off those abilities - is bad level design.
The boss has both an AoE silence, and another ability that punishes willpower usage - an ability that is map wide and permanent. So basically shutting off the other pool of abilities you spent all game developing. I know why it happened - I'm saying it was a bad design choice.
On the last mission - the last big bad boss - and saying "yeah, no more cool abilities - all you can do is move and basic attack" is a pretty ♥♥♥♥ way to reward the player for leveling up and promoting their knights, getting interesting gear, and developing the strategem system.
They could've made different objectives or enemies which reward having a spread of abilities, could've made challenges that were made more easily solvable by interesting usage of strategems...
Instead, they said "nah, just beat the boss until he unlocks objectives, then attack the objective."
For the final boss of the game, that's hugely disappointing.
Especially since you're not even fighting the boss most of the time - you're fighting reinforcements, which are the same enemies you fought all game.
To be clear - I beat it on the first run. I was just hugely disappointed with the fight.
And most of all, the mission takes forever.
Can`t say that I expected better from the game after playing it that much.
Would be surprised if even 20% of players finish this crap.
There will always be people who will say it's "EaSy EvEn in uLtRa HaRd MoDe" but let's be realistic, 90% of people won't be able to complete it. And even if you beat it,it's just too long and boring as hell. Never say such a ♥♥♥♥♥♥♥♥, except in Blackguards 2 (which is well know to have problems with it's difficulty)
Sorry, it`s no fun to be out of WP after half the fight. And that`s what happened to me the first time I tried it and didn`t yet know that it`s another stun fest (I don`t read guides, sorry).
I get what you mean, but this game does not deliver very well:
Good games with appropriate difficulty don`t give you one hours fights where you have to know the strategy before in order to succeed.
Moreover, why are so many bosses - including Mortarion - stun fests? How can the devs expect any other build to be viable if they need you to crit and stun at every corner?
The defense didn`t even matter in my game. I got frustrated when 10 Chaos Marines stormed the gate , because they were just too many for my team (one lvl7 and one lvl5 in there). But it turned out not to matter, because they didn´t even get a turn inside the gate. So why do I have to waste all that time defending it?
I get that Inquisitor helped us research the strategems, but once researched I see no reason why we need her to get them to work. Especially considering we dont really need strategems in regular fights, it makes them faster but dont help that much. The one fight we would need them, we are not allowed to use them, after basically spending most of our time researching.
Plus final fight punishes you in all kinds of ways, for example executions dont return AP to Drago, and enemies need nothing but touch the portal to teleport to the map, AI already had a huge range advantage with us not having any sniper or effective long range units, while the mission spawns drones that shoots armor piercing aoe missiles at like 30 range.
Morty him self is actually not strong at all, he is unable to hurt you in any significant way, especially considering you will have most of your team on him, breaking off his weapons every turn and lowering his damage.
The "hard" part is probably the defense of the gate portal, where you are overwhelmed from every side, 5? times with your secondary team, if you played like me, you likely wouldnt even have top tier gear to equip all 8 guys... I saw a youtuber play on legendary and by the end of his last defense mission he had like 10+ deathguard make it through the portal and he only won by putting every unit on morty to kill it, realistically if map had you clear all the enemies too he would have 100% lost.
I question if this mission would actually be hard on a second play through when you actually know who to build and bring for final confrontation. With the strategems I think we would have steamrolled morty, especially if enough research was put into them... but it was very weak of devs to just take them away. They should have found better ways to make fight harder.
Yeah thats the thing with this game, many of these fights seem like they'd be kinda easy if you have just the right kind of composition with the right "gimmicks", but you are almost guaranteed to fail the first time if your squad composition line up perfectly.
I happened to have a purgator with a psilencer the first time I fought kadex but I can imagine it would be way harder If I didn't