Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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kandnm115709 May 20, 2022 @ 3:24am
Which class is considered to be a good?
So far the most useful class I've been using is the Interceptor and that's only because he can pretty much bypass overwatch with Warp and destroy trash mobs with ease.

The Paladin sucks and I'm not sure if I'm building him wrong or it's just a bad class in general. The only class I still haven't got is the Purifier but the game is super stingy with them for some reason.
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Showing 1-15 of 18 comments
Free Luigi M. May 20, 2022 @ 3:28am 
I love the Paladin. Mine is a melee monster that is pretty much invincible and wipes entire groups of enemies with Fury of the Ancients.
fikmeinshizer May 20, 2022 @ 3:28am 
Personal take:
Justicars are OK if you build them sort of like tanks to soak damage.
Interceptor works like melee DPS so paired with the Justicar works fine.
Purgator with psilencer is great for mowing down groups of trash or tearing armour apart.
Apothecary to keep people alive and can be built to strip seeds in melee freeing the DPS to kill stuff.
Purifier feels like a cheap knock off Justicar but not had him long.
Librarian could be great but by the time I get him a level 2 character is dead weight.
Chaplain was dead weight from the get go since he was level 1.
Not had a paladin yet
Vathek1 May 20, 2022 @ 3:49am 
Librarians are perhaps the most useful class. You always want to run at least one Librarian by late game. What they bring to the table is:
- Mass group teleport, which greatly speeds up map traverse and getting your heavy hitters into the fight. Before this, you need to use the Gate of Infinity strategem, which is limited in use.
- Excellent stun ability with Psychic Scream (which was restored to a small AoE, thank the Emperor)
- Smite which can potentially hit for 4 damage at any range, and doesn't care about cover. Can be Warp Charged to bypass armour
- A massive AOE blast that is great for wiping out eyeball spawners on Bloom Spawn missions (if you leave the eyeballs, they will spawn Plaguewalkers. You don't want that).

Other than that, every other class has its place. Purgators work well with grenades, but Purifiers can do all the same things, except even better. I use Purgators a bit like snipers with Psilencers, but don't count too much on Disruption Shot to break Overwatch against Plague Marines, as some of them may have some resistances to debuffs. Purifiers get more grenade ammo and damage (as well as an extra grenade slot). If you really like them apples, you can bring both stun and frag grenades on your Purifier. Purifiers are technically built around flamers, but if you don't have a good flamer, they are still good with psicannons and psilencers.

Interceptors are excellent early on, but once you get Librarians, they aren't quite as necessary.

Apothecaries fall off a bit by the late game, in my opinion. Ironically, they heal more effectively with servo skulls than with their Narthecium. Don't get the upgrade that allows them to use biomancy at any range, as this is bugged and will only apply unupgraded versions of biomancies.

Justicars are useful from start to end--Fortress and Honour the Chapter are very handy skills.

I don't have much to say about Paladins. They make good tanks, but I don't see much much utility for them that a Justicar cannot fill.

Chaplains are very helpful for stun and execution-heavy compositions. Litany of Hate will make executions more effective, and it apparently stacks if you have multiple Chaplains running that litany at once.

Originally posted by fikmeinshizer:
Librarian could be great but by the time I get him a level 2 character is dead weight.
Chaplain was dead weight from the get go since he was level 1.
My personal take is the complete opposite of yours, brother! Level 1 and level 2 recruits are actually better, because at least they don't come with a ton of wasted points on random skills that you don't want (e.g. a level 4 Interceptor with a fully filled out Psilencer tree:steamfacepalm:)

Equipping the newbies with Tier 2 or 3 armour and weapons will help them pull their weight alongside the vets.
TheKbob May 20, 2022 @ 6:56am 
Melee Purifiers are the absolute worst. Their actions don't have any meaningful impact while also having delivery problems of a melee dude with power armor walking everywhere. I have not made a Chaplain function simply because I am on Normal and kill enemies sooner than mitigate them. I can see them being useful at higher difficulties, more so if you build a Stun team that relies on executions.

Interceptors with teleport focus or Purgators routinely do the most damage for me. Pair an Interceptor with the "ally shooting" auto skill with your Purgator of either Psilencer or Psycannon flavor and mulch stuff. I teleport in the Interceptor, open with "Sanctified Killzone" then start dumping shots, and melee cleanup.

Justicars are the best buffers, while Apothecaries can have interesting use traits. I have one with a maxed heal and a Terminator Armor set that lets me burn HP for WP; basically giving me infinite casting since it's 3WP for a heal, but it heals 9HP, for a net total of +6 HP.

Paladins are just tanks, but Smite and the Ancients blast spell are both where to be with them.

My next mission has a Librarian award, so I can finally mess with one.
titansfury40k May 20, 2022 @ 7:11am 
undisputed top 1 is intercepter, justicar with honour of the chapter skill is top2
Laeus May 20, 2022 @ 7:25am 
Crit build interceptor and a few justicars to give additional AP, maybe a chaplain for + crit damage. Pretty much game breaking
gokkel May 20, 2022 @ 11:04am 
Most of them seemed to have their use at least at some point in the game. The only class I cannot comment on is the Paladin as I was never offered one during an entire campaign.

Apothecary: The weakest class by far imho. Preventing damage is usually better than healing. The healing ability special to the Apothecary is inferior to Medical Servo Skulls that anyone can use (if you even need them). Apart from getting extra slot and charges on servo skulls, and a sometimes handy slow/root psionic ability, this class has nothing interesting to offer unfortunately.

Purgator: Ranged powerhouse with some extra utility, one of the most consistent class throughout my entire playthrough. Liked the variant with Psilencer the most.

Justicar: The Chapter ability is really useful, as you can spend one AP to give another guy 2-3 AP. That costs quite some Willpower though, so if you want to use Chapter then you will not have that many AP and WP left on your Justicar himself. For that reason I like to invest in ranged instead of melee on him and the armor buff. With a Psycannon and some crit gear he can dish out some decent damage too.

Interceptor: Seemed the strongest in the early game, but I find them slightly less exciting later on (still decent), though that might be just playstyle related, I am sure you can make him shine with a team more built around him even later on.

Librarian: Really good. Gate of Infinity (I know there is a Stratagem for that but Librarian can give you multiple uses) is insane and can enable all your other troops. Vortex is also really powerful, and can be tanky like the Justicar. Not too strong on weapons though.

Chaplain: Can be very powerful if you build your team around him, with extra ranged crit chance or overall crit dmg. Can be very tanky as well. Not the biggest damage dealer himself though, although I got a really good Chaplain specific melee weapon at the end of the game.

Purifier: If you get some good gear on him with a good Flamethrower, he can be insanely powerful.
Last edited by gokkel; May 20, 2022 @ 11:15am
Player May 20, 2022 @ 11:31am 
librarian for group teleport spam
Angelous Wang May 20, 2022 @ 11:54am 
In order I find them most useful.

Purgator - strong all game, psycannon and psilencer both viable, don't bother with flamer.

Interceptor - strong early game, late game needs some support to make viable (shield transfer to keep them alive).

Purifier - mid-late game available only, strong with flamer only (flame of purity can 1=2 hit most enemies), don't bother with melee.

Justicar - very middle of the pack, it's melee AOE is strong move, can get a psycannon on them too.

Librarian - great support/control skills, teleport, shields, warp cancel, AOE stun. The main issue with these guys is getting enough kills to level up.

Chaplain - it's Ok, but Librarian is better IMO and I can really only afford one support. Does have melee AOE though. Same level up issue as Librarian.

Paladin - completely outclassed in melee by the Justicar and Interceptor, the AOE defend has very limited uses.

Apothecary -Has heal but outclassed once you get Medical Servo Skulls, does have guaranteed seed extraction skill outclassed once you get seed extraction Servo Skulls, so basically use at the start of the game, worthless mid-late game. Also hard to level up due to lack of kills.
Puni$her May 20, 2022 @ 12:16pm 
Justicar - tank class with ability to pull aggro (attention from the enemies). Main purpose of the class is to pop armor, stand in the open and soak up damage. Has acecss to the best skill in the game which gives AP to other knight

Interceptor - melee DPS class. Invest all you can into crit chance and crit damage. With the help of justicar he can dish out a lot of pain. Requires little more thinking when it comes to his positioning.

Purgator - range DPS class. He can disable body parts from range, requires line of sight to deal damage. Can be built into a grenadier.

Apothecary - either a healer, CC debuffer, bleed specialist, or biomancy support. My least favourite class, his skill tree is poorly designed in my opinion. Has access to a very good skill which simply strips enemies of movement.

Paladin - no idea what this class should be. He is not a tank, more like close range DPS without mobility skill to get close which means that he needs Librarian in the team.

Purifier - close range DPS with a flamethrower. Perfect grenadier, good area of effect weapon

Chaplain - team has to be built around the chaplain. He can either support you range DPS, surviveability or AP gain (which was nerfed quite hard with stun changes made by the developer). He can also serve as a tank becuase he has more armor points and has the same ability with aggro pulling

Librarian - best utility class in the game. Teleport ability allows you to out-manuver your enemies. He has a very good area of effect damage ability or he han help your team by giving other knights a lot of armor.
Last edited by Puni$her; May 20, 2022 @ 12:23pm
My apothecary with stun and warp speed biomancies allows my knights to clear missions in a single turn without taking any damage. Also immobilizing swarms of melee units.

The apothecary is really weak if you spec him as a healer. So dont spec him as a healer. The heal is a side bonus thats built in to his melee weapon.
Last edited by Charlando[SunsOfStmChrts]; May 20, 2022 @ 12:22pm
HozzMidnight May 20, 2022 @ 12:53pm 
Played Merciful to Ruthless. Won't play Legendary.

I never played with a Chaplain or Paladin. I got each from quest rewards late in the game and didn't see anything there that would make me want to replace my core units. Apothecary is terrible. No reason to ever take one over any of the other classes, that I have played. I am still blown away they got three direct nerfs.

Most versatile: Justicar. Can be decent at everything, often in one build. I personally don't love Warp Charged Honor the Chapter because it costs too much IMO but the regular version with +1 AP is solid still. I like to get Terminator and Psycannon with them and also the melee trees. Anchored trait on Terminator armor + decent Psycannon and you have a Purgator-light ranged capability on a unit that does a bunch of other stuff.

Most powerful: Gear dependent but Crit Interceptor and Grenade Purifier would be my choices. +50% focus item on Interceptor and you are getting 1AP back on every Teleport and 1 back on 70-75% of your melee attacks and all of your Hammerhands. Combine with the armor that is +1 AP and you can burn down almost anything with 1 turn of 1 unit. Grenade purifier with the +grenade armor is sick. 2 types of grenades with 4 ammo each that you can throw just about anywhere on the screen you can see. Krak+Frag 2 AP for 5-6 bodies. Downside is the armor is random and you aren't guaranteed to ever get a Krak (much less a T3) or a T2/T3 Frag. You are still likely to get something worth carrying though like the stun grenade or the crazed one. All the other grenades suck IMO.

Most gameplay changing: Librarian. Added two things for me, stun/execute possibilities with Psychic Scream. Before this, enemies have to little health on Merciful or Standard and too high of a stun counter on Ruthless. Infinity Gate, Warp Charge edition. Trivializes Bloomspawn and Spreader missions, makes every other mission easier.

Best Ranged: Purgator. With abilities and gear you can snipe stuff all over the place. Astral aim is easy to get very early (at level 1 or after any promotion) and can effectively take things out of the fight by disabling their ranged webs or even help you fight(crazed). I love using it early game on the annoying suppressing cultists. I will go grenade spec with one (pre Purifier) because they are pretty handy even if you don't have the grenade armor or kraks (T1 kraks should be available at the start of the game IMO.
SteveRaptor May 20, 2022 @ 3:06pm 
crit + support fire interceptor carries my missions and deals 90% of the damage.
Has absolutely insane AP economy, combine him with justicar with honor of the chapter.
Last edited by SteveRaptor; May 20, 2022 @ 3:07pm
Bazinga May 20, 2022 @ 3:39pm 
https://www.youtube.com/watch?v=Ljcw32pVmSs

This is my mortarion kill squad for legendary, duplicated for defending outside also..

Librarian stuns mortarion 9 in one turn, Justicar feeds AP/WP and provides armour to the Interceptor, Purgator puts down 5 AP every turn (6 on any crit) without the need for a battery and has enough ammo for it.
Baron May 20, 2022 @ 4:14pm 
Havent read thread because avoiding spoilers but the four basic classes are all good.

Justicar - Melee: Charge breaks overwatch and piles stun can get enough shielding to just stand around the map most of the time. Ranged: Not as good but can tank up or hide behind cover, give free APs to others and generally play 'captain'. All round good crits and hammerhand allows you to use an effective melee attack if needed. Gave mine a good Storm bolter and carries a cool warding stave for awesome points.

Interceptor - melee: Yeah the teleport is good. Ranged: Support fire from your whole squad is cool. Specially when they can teleport and have a heavy gun.

Apothecary - Melee: My first pick. Gets his skill to automatically harvest seeds, then starts down the servo skull path and switching his narc for a healing skull so he can carry a good melee weapon. Gets terminator armour.
Ranged - Biomancies are OP. Better as support I dont get a lot out of his bleed, but has been useful to tap an enemy with a lot of armor to start to whittle them down. keeps the Narc.

Purgator: Obviously a largely ranged class and psilencer is awesome but my favourite is actually a dude with a storm bolter/Astral Aim/10ish WP. Every turn is a definate enemy crippled or better, his ammo basically never runs out and his basic psybolt penetrates armour.
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Date Posted: May 20, 2022 @ 3:24am
Posts: 18