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But by mid late/late game I tried the stun/execute spam that people were upset got nerfed and its still OP with the right items and didnt play it "properly" with straight damage items. I always ended up killing packs with like 5+ AP leftover lol
Apothecary for the stun biomancy but hes not needed if you find stun weapons/grenades, eventually replaced with a ranged unit
Chaplain for that litany that gives more AP on execute, tried 2 in a group and it stacks
+stun weapon could go on anyone, Apothecary w/ self biomancy, Paladin for +stun, Interceptor for +stun crits, justicar has a stun charge but i didnt try that
stun grenades with +area effect armor/talents are OP, tried this on purifier, the chaplain since you have to bring him anyway, anyone that could wear the armor except librarian because i wanted +WP for teleport spam
this
a well setup purifier can clear bloomspawns alone, but so can an intercepot, or justicar, or purgator
paladin seems a bit situational, he's a stun beast, but slow on the poke.
what's kinda funny is running 4 of one class, turns out rather well with certain classes.
I had entertained building a squad of 4 Justicars with HtC for huge AP buffs... but maybe 3 Justicars and 1 Librarian would be fun.
Purifiers just seem a bit limp compared to Purgator with Astral Aim for me... being able to snipe seeds/body parts early on is a real game changer, especially with a free AP on crit..
Astral Aim is great. Purifiers get it but it is gated behind the Incinerator tree which does not work with Astral Aim. Terrible effort there by the devs.
That said, I love grenades and Purifiers are the best at them. The Cleanse tree at the top is pretty fun too even though DOTs are terrible in most cases.
Anyway:
Justi
Interceptor (MVP)
Purgator
Librarian
And I'm tempted to drop the Justi for another Interceptor.
Yeah I usually run the same: Librarian, Interceptor x2 & Justicar.
I swap out one Justicar so I can feed kills to a newbie on easy missions.