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in the tech tree. the central icon thats already lit even for level 1 knights. if you hover over it you should see a passive or inborn skill for each individual knight. 1 of them is the deathless skill. they never lose resilience so can't die. but think they maybe have a will penalty or something
(It is also a thing that I'm pretty sure the game never explains. Definitely a design flaw there if you ask me.)
i knew about the starting talents, because i pay attention to details... it actually is mentioned in the tutorial too or maybe in the game codex i read it somewhere. if you actually read my post you would see i mentioned a purgator who has the starting talent +3 weapon range on a purgator is character worth respeccing if he starts with skills in stupid places
i didn't read your post in your own question thread because i didn't think you'd answer your own question. anyway clearly i've given you the wrong answer. no harm no foul. nobodies questioning your ability to pay attention to details.
Anyways... i am really dissapointed now because my level 2 knight is in the stasis chamber and he is worth a full respec, but as far as adding ability points he is only worth ONE extra.... not really worth the time of having him go die on 3 different missions. Maybe a higher level knights will give more ability points? even still having to get a higher level knight killed 7 times doesnt seem worth it either