Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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ArchLord May 10, 2022 @ 9:24am
How the hell do you get knights killed?
I am trying to get dead knights to use in the stasis chamber. For those that don't know, dead knights are put into the stasis chamber are used as tokens that you can use to either respec your Knights or give them bonus ability points. At least that's what I've heard but I haven't actually done it yet because I can't get my knights to die.

I just went on a mission and let two of my level 1 knights get killed on purpose, of course they get back up once but I made sure to let them die again and then they disappeared from the battle. Then I finished the battle with my two level nine kniights and apparently I get both the knights that were killed in the battle back just as critically wounded. What the hell? How do they get killed? Do I have to like lose the mission and have all four of my nights die in order to get dead Knights? That's just stupid
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Showing 1-15 of 17 comments
TormDK May 10, 2022 @ 9:29am 
Yeah, I have no idea about that either - seems to be a bad design choice that really should be altered.
Daliena May 10, 2022 @ 9:29am 
Each knight has a Resilience counter/stat. They need to get downed in a battle enough times for it to run to 0 (I think your typical knight starts with 3?) before they die for good instead of just coming back with critical wounds.
Terrapin May 10, 2022 @ 9:31am 
Yeah, respecc is convoluted as ♥♥♥♥. Just gonna finish the game with the Knights I have and move on.
Stu -1 May 10, 2022 @ 9:45am 
check their passive skill. are you trying to get two deathless knights killed?
ArchLord May 10, 2022 @ 10:52am 
not sure what your talking ive never seen that passive talent on any of my starting knights yet, but no thats not what they have. I reloaded a combat save and let my entire team die just to see what happens.... you get no rewards of course, but you get all 4 knights back with critical wounds and they just lose 1 resilience.... so basically to actually get a knight killed they have to get critical wounds on at least 3 seperate missions, possibly more because as they level up they gain up 7 resilience on max level i believe, so it doesnt make sense to try and sacrifice higher level troops. Next time i play im going to get a barracks upgrade and fill up my slots with level ones to sacrifice along the way as i play. I dont care about the respec as much i want the bonus ability points because my level 9 knights are so close to unlocking some extra key skills that would just make them even more faceroll. The respec would be good for the knights you find that already have abilities put into stupid places, but they have a good talent that matches their class like + 3 range on a purgator. yeah they really made respeccing and the whole stasis chamber a convoluted nightmare
Last edited by ArchLord; May 10, 2022 @ 10:53am
fuzzymiles May 10, 2022 @ 10:54am 
Originally posted by ArchLord:
not sure what your talking ive never seen that passive talent on any of my starting knights yet, but no thats not what they have. I reloaded a combat save and let my entire team die just to see what happens.... you get no rewards of course, but you get all 4 knights back with critical wounds and they just lose 1 resilience.... so basically to actually get a knight killed they have to get critical wounds on at least 3 seperate missions, possibly more because as they level up they gain up 7 resilience on max level i believe, so it doesnt make sense to try and sacrifice higher level troops. Next time i play im going to get a barracks upgrade and fill up my slots with level ones to sacrifice along the way as i play. I dont care about the respec as much i want the bonus ability points because my level 9 knights are so close to unlocking some extra key skills that would just make them even more facefoll. The respec would be good for the knights you find that already have abilities put into stupid places, but they have a good talent that matches their class like + 3 range on a purgator. yeah they really made respeccing and the whole stasis chamber a convoluted nightmare
Open the Knight's talent tree. In the upper right corner just outside of the talent tree you will see two boxes. One of them is the Knight's personal talent.
Stu -1 May 10, 2022 @ 10:54am 
Originally posted by ArchLord:
not sure what your talking ive never seen that passive talent on any of my starting knights yet

in the tech tree. the central icon thats already lit even for level 1 knights. if you hover over it you should see a passive or inborn skill for each individual knight. 1 of them is the deathless skill. they never lose resilience so can't die. but think they maybe have a will penalty or something
Daliena May 10, 2022 @ 10:55am 
Originally posted by Stu -1:
Originally posted by ArchLord:
not sure what your talking ive never seen that passive talent on any of my starting knights yet

in the tech tree. the central icon thats already lit even for level 1 knights. if you hover over it you should see a passive or inborn skill for each individual knight. 1 of them is the deathless skill. they never lose resilience so can't die. but think they maybe have a will penalty or something

(It is also a thing that I'm pretty sure the game never explains. Definitely a design flaw there if you ask me.)
ArchLord May 10, 2022 @ 10:56am 
in my opinion you should just be able to put any knight you want into the stasis chamber. A sacrifice for the good of the chapter they would more willing to do that than to go on missions and let xenos scum and heretics kill them over and over again on purpose.
ArchLord May 10, 2022 @ 10:59am 
Originally posted by Stu -1:
Originally posted by ArchLord:
not sure what your talking ive never seen that passive talent on any of my starting knights yet

in the tech tree. the central icon thats already lit even for level 1 knights. if you hover over it you should see a passive or inborn skill for each individual knight. 1 of them is the deathless skill. they never lose resilience so can't die. but think they maybe have a will penalty or something

i knew about the starting talents, because i pay attention to details... it actually is mentioned in the tutorial too or maybe in the game codex i read it somewhere. if you actually read my post you would see i mentioned a purgator who has the starting talent +3 weapon range on a purgator is character worth respeccing if he starts with skills in stupid places
Stu -1 May 10, 2022 @ 11:03am 
Originally posted by ArchLord:
Originally posted by Stu -1:

in the tech tree. the central icon thats already lit even for level 1 knights. if you hover over it you should see a passive or inborn skill for each individual knight. 1 of them is the deathless skill. they never lose resilience so can't die. but think they maybe have a will penalty or something

i knew about the starting talents, because i pay attention to details... it actually is mentioned in the tutorial too or maybe in the game codex i read it somewhere. if you actually read my post you would see i mentioned a purgator who has the starting talent +3 weapon range on a purgator is character worth respeccing if he starts with skills in stupid places

i didn't read your post in your own question thread because i didn't think you'd answer your own question. anyway clearly i've given you the wrong answer. no harm no foul. nobodies questioning your ability to pay attention to details.
ArchLord May 10, 2022 @ 12:14pm 
yeah no harm no foul, im updating the thread as i get info. It should still be useful incase anybody actually wants to use the stasis chamber on the ship. The game is sorely lacking information it needs a wiki with all the mechanics badly.
Badger May 10, 2022 @ 12:32pm 
all of these things are explained in-game (the tool-tip for commune, the in-game codex etc)
ArchLord May 10, 2022 @ 5:43pm 
not really, the codex explains resilience but says nothing of the stasis chamber.... and i assumed that resilience only kept your knight from dying if you kept him from dying again after his 3 turn stasis sheild at 0 hp..... I assumed that because of the way the tutorial made it seem that iolanthis the justicar was the only survivor of the tutorial battle. I never even noticed the commune button and tooltip probably because it does not appear until you build the stasis chamber and it was the last thing i built since i had no intention of losing knights... until i learned dead knights are for some reason an amazing rare resource...... weird design choice. Forcing you to play poorly is not really fun. Although it does add to difficulty to do missions with only 3 knights and one you get killed, in a game that so far is too easy its a welcome way to add challenge maybe that was the thought?

Anyways... i am really dissapointed now because my level 2 knight is in the stasis chamber and he is worth a full respec, but as far as adding ability points he is only worth ONE extra.... not really worth the time of having him go die on 3 different missions. Maybe a higher level knights will give more ability points? even still having to get a higher level knight killed 7 times doesnt seem worth it either
Torvalis May 10, 2022 @ 5:51pm 
they have critical wound tokens and have to get wounds as many times as they have tokens before they are too hurt to fix. It's actually pretty hard for them to die, which is fairly true to the lore. But, yes, you can use them to respec a character or add ability points, that part is true.
Last edited by Torvalis; May 10, 2022 @ 5:52pm
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Date Posted: May 10, 2022 @ 9:24am
Posts: 17