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I pick Ranged Weapons, Armor and the Combat Items. Armor is important, Ranged Weapons because the basic Versions are already inferior compared to the melee Weapons and Combat Items can net you some really nice Grenade Items which can trivialize a whole encounter.
Its a really good way early game to skip a few levels and to swap out anyone who is spending ages healing from a wound.
Furthermore, for a very long while, early to midgame, the Interceptor will be by far and large your most awesome Damage Dealer, and to really capitalize on that, he should be equipped with Mastercrafted Falchions ideally, plus a mastercrafted Armour that has AP on Kill, which will let you kill 8 mobs in one turn with just the one Interceptor.
I think there maybe an overlap with the levels, as I know higher level knights you return for more but maybe a teir 2 knight is not always at that level. As for the gear sometimes the lower lv stuff is better, it won't has as many modifiers but the ones it does have maybe more useful (I have a tier 2 terminator armour for example that gives 6 amour but no other bonus)
At least 1 point in recruitment for potential advanced classes. Anything else as much as possible.
Its random but higher tier armor has definitly more potential.
Some of the gear at tier 1 is great (I got a aegis booster for +3 aegis) also grenades.
Armor is nice because everyone uses it and at higher levels can have nice effects. I like to lvl that up fast.
Melee in game is awesome
Even though this game focuses on Assault, which I prefer, the basic principle of good ranged weapons so that I can take out High Value Targets quickly should still apply
it does, a lot of people overlook ranged but having a silancer snipe a target from 18+ spaces away, ignore half cover and be able to precision target a body part to stop them casting is a game changer. Or simply have them park in a good stop and burn down a bloom tree in one turn with the help of a justicar giving them bonus AP