Warhammer 40,000: Chaos Gate - Daemonhunters

Warhammer 40,000: Chaos Gate - Daemonhunters

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Green spleen submarine May 7, 2022 @ 4:54am
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Please Respect My Time
Can there please be a way to speed up animations? Especially the entering a mission and ending a mission? I don't need to see the same party teleportation animation every time I start or finish a mission.

What's worse, if I try to alt tab while waiting for the animations to complete, the game pauses!
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Showing 1-15 of 34 comments
Player May 7, 2022 @ 5:50am 
could really use that XCOM "stop wasting my time" mod, but in the mean time you can turn off some of the animations in the menu
Der Neue Gott May 7, 2022 @ 5:56am 
Perhaps this is more in line with your personal preferences?

Settings >> Game>> General >> Camera >>
Ship Events >> Never
Combat Events >> Never
Last edited by Der Neue Gott; May 7, 2022 @ 5:57am
Originally posted by Der Neue Gott:
Perhaps this is more in line with your personal preferences?

Settings >> Game>> General >> Camera >>
Ship Events >> Never
Combat Events >> Never
Even with those settings set to Never I am still getting stuck waiting on the slow pacing of things like enemy turns, the teleportation cinematics, and even waiting for my own marines to clomp clomp clomp clomp their way on their turns - one by one when we're not in combat.
-=XX=-Nephilim May 7, 2022 @ 11:24pm 
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Relax and enjoy... Why are you in rush!?

Personally, I know for sure that I will spend hundreds of hours on this title and that is not bad thing, quite the opposite! :)
Save The World May 8, 2022 @ 12:41am 
Yeah as pointed out you can turn all the cutscenes off and if you hit spacebar the enemy turns are sped up. Game seems okay with time. If you need it to be faster use cheat engine's speed up "hack". It doesn't mess with sound, just makes animations run faster.
Big Slim May 8, 2022 @ 2:44am 
Xcom used to allow you to plan and execute your next move during the movement animation. This game does feel painfully slow in comparison.
Mactalon May 8, 2022 @ 2:58am 
I assumed there's a certain amount of loading and cogitation going on behind those cutscenes since they made them unskippable.
Some of the combat holdups are a bit much though, I'd be happier if it was a large variance of sync combat or something but it's mostly faffing about.
Tux Nov 23, 2022 @ 9:53am 
Yeah, the pace of the combat is absolute cancer. It takes years for enemies to finish their turns. Not sure how long I can handle that.
This. So much this.

Every self-respecting X-com and X-com-clone from the early days of the genre, starting from the very first one in 1993, and /including the original Chaos Gate from 1998/, knows how to respect the player's time.

They have options that govern movement animation speed and, in some games, separately an option for shooting animation speed, so you can slow/speed those up as you want.
See here: https://images.pcgamingwiki.com/6/6a/Warhammer_40000_Chaos_Gate_settings.png
and here https://steamuserimages-a.akamaihd.net/ugc/1817759099268954397/54E22CE676DF1750428733D0C4B15AC418439F79/ .
And there is basically no time-wasting outside of combat, either, as everything happens instantly or is skippable with a single click.

This game, on the other hand, while well designed in many ways, feels like... swimming... in... glue... mixed... with... tar...

Why do I need to see an unskippable movie at the start of a mission?
Why do I need to see an unskippable movie at the end of a mission?
Why do I need to see listen to all this unskippable dialog at the start of certain missions?
Why do I need to see the camera slooowly panning to each Bloom group on a map every time, when they move?
Why can't the camera pan be faster, for that matter?
And a dozen other questions like that.

(Note: I already have the two relevant options turned off. It still doesn't turn off nearly enough of the timewasters.)

And as to the movies that are skippable, why can't I skip them with a single click? Sometimes you have 2+ movies chained together. You have to skip each separately by holding space. And you can't just put a weight on the spacebar and wait; you have to let go of space after the first one, then press it again once you've judged that the next movie has started. Ridiculous.

And combat is so slow, too. If I double click on a location, I know my Marine is going to get there. I know he's going to move from A, where he is standing, to B, where i double clicked. Why do I need to waste time on this? It's not an RTS. It's not in real-time. It's a turn-based game, like a thousand other turn-based games that respect the player's time.

Why do I have to wait two seconds for a reload to finish? You do a lot of reloading in this game, it doesn't need to be a speedbump.

Even worse with the Aegis, which makes sense to use a lot, perhaps dozens of time per mission. You should totally be able to tab to the next Knight while your currently selected one is casting his Aegis.

Just give us an option "Fast in-game animations." or something.

Or skip to the end if I press space during the movment.

Or let us start giving orders to the next guy while the first one is moving. Many past X-coms had that. The actual XCOM from 2012 had that, IIRC, and this is obviously what this game is based on, so why the step back?

So, to sum up, please give us:

1. Speed up the combat:
- an option for faster in-game animations, including things like reloads/Aegis,
- and/or the ability to skip character movement to the end by pressing space again (same thing for the time wasted on the camera moving towards detected enemy groups),
- and/or the ability to start giving orders to the next guy during the first one's movement.

2. Faster camera scroll, and instant camera turns

3. The ability to skip ALL the movies, including mission start/end, and mission dialogs

4. The ability to skip movies instantly instead of having to hold space for two seconds.

5. Instant UI in the base, instead of wasting so much of my time when I'm trying to move my gear around the squad. More convenient UI would be nice, too.

6. Everything Else Like That, whatever I haven't thought of/noticed yet.
https://c.tenor.com/n6jdR1yyKfYAAAAd/ben-affleck-just-dont-waste-my-♥♥♥♥♥♥♥-time.gif
Last edited by -GK- Librarian Markus Ramikin; Dec 10, 2022 @ 9:03am
Done25 Nov 25, 2022 @ 1:39am 
I would like to skip the mission intro scenes...
I am going to guess this is not a topic on which we'll get dev input...
puppet74 Dec 2, 2022 @ 6:35pm 
xcom had all these issues. honestly this game would be soo much better with workshop support.
Marcus Dec 3, 2022 @ 9:30pm 
Battletech has this complaint in spades as well. They eventually released a speed up button and options. Hopefully they will here as well.
any update regarding this topic? I'm with you, sometimes it is very frustrating. we need a mod like "stop wasting my time" of xcom 2

Originally posted by Green spleen submarine:
Can there please be a way to speed up animations? Especially the entering a mission and ending a mission? I don't need to see the same party teleportation animation every time I start or finish a mission.

What's worse, if I try to alt tab while waiting for the animations to complete, the game pauses!
UnholyDentist Dec 15, 2022 @ 9:15am 
Originally posted by Der Neue Gott:
Perhaps this is more in line with your personal preferences?

Settings >> Game>> General >> Camera >>
Ship Events >> Never
Combat Events >> Never
That's the first thing I have done, plus animation speed to max. Sadly it still feels too slow and boring. The max enemy animation speed should be 5x or more. There should be animation speed slider for the friendly units as well. I also don't like to watch those events when the camera gets dragged away, like reinforcements warp in, there should be an option to disable those.
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