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Bir çeviri sorunu bildirin
I agree with you. Developers prefer to make historical campaigns and divisions for them, although most play 10vs10 multiplayer. No one thinks that these divisions will not be interesting to play in multiplayer
In the space of selling DLCs in todays atmosphere there is negative connotations no matter what. All for the negativity, except when you have great devs making great content actually deserving of what they are asking for- instead of desperately shelling out content for cash without regard.
It is nearly impossible to implement every aspect of real war without screwing up major aspects that keep the player mindfully engaged. Mindfully meaning your thoughts are beyond Rock, Paper, Scissors. Eugen clearly did it right with Warno. They built upon what they knew from their past games to create a good RTS that you could play Multiplayer or Single-player a ridiculous amount of times over with different results.
Where just about every other RTS title Including W:RD, has a guaranteed formula to winning/losing. Warno excels here once again providing the player too many ways to win or lose for there to be a meta answer. You can play every army and find something to exploit or be exploited.
Wargame/Broken Arrow, both fantastic flashy games with Boats and ICBMs now overshadowed by what in my opinion has become the superior strategy game by too large a margin to argue, Warno.
No what you even on about the A6 family where use into the 90s, and EA6-B into the 2010s. So your just coping at this point, and other posts have point out there only two aircraft carriers in Pacific Ocean that had F-18 so A6s make alot sense here.