WARNO
15 Thg04, 2022 @ 1:37am
WARNO - Update and Maps Sneak Peek
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Đang hiển thị 31-45 trong 84 bình luận
Radioshow 15 Thg04, 2022 @ 7:01am 
Nguyên văn bởi Royce:
Nguyên văn bởi EUG MadMat:
Infantry.

Mortars & howitzers with Artillery.

Hawks with AA.
Question, I'm not the brightest but I'm curious about the new units. Are the new ATGM units like Metis/Dragon size of infantry? Or are they like a small squad only (like a fireteam)? Because in the picture it looks like they only compose of two people so it would really affect how people choose their infantry decks. Thanks!
THEY ARE 2 MAN TEAMS THAT WILL DIE TO A GUST OF WIND.
theseeman 15 Thg04, 2022 @ 7:11am 
Towed is always hard to implement. You are doing good work. You are making the right choice.
Radioshow 15 Thg04, 2022 @ 7:33am 
the maps are still far too cluttered and compressed. its liek you are making maps for competitive Call of duty or something...... We need more open with longer ranges, not FFA maps
Campaign update? Estimates?
Super Jaune 15 Thg04, 2022 @ 9:27am 
Gib UK & FR factions !
OCTAVANE 15 Thg04, 2022 @ 10:06am 
Nguyên văn bởi ShaxStar:
Madmatt you utter nonce buff the russian inf - increase damage of arty - make suppression actually viable - like cmon m8 this game is slacking - 200 players and its not even a few months old - utter rubbish buddy

Russian infantry is absolutely deadly bruv. RPG-7 kicks ass when you get in range. That's the trade off. They're ambush and/or assault infantry, not stand off defense like Mech Rifles with Dragons, which cannot assault worth a dang and need long sight lines. I would say that having more infantry options with RPG-16, -18, and -22 would be nice but the basic operating principle would not change at all, just kill tanks half a second faster. ATGM and AT gun teams will definitely change the game for everyone so let's see where that goes.

Artillery definitely needs a small damage buff though. Not too much to make it OP but just enough. It's like right on the edge of where it needs to be.
DasaKamov 15 Thg04, 2022 @ 10:27am 
New maps and towed weapons look great - Iron Water should appease the urban-combat junkies without being an unplayable deathtrap for vehicles .

It'd be interesting to see if the MT-12R "Ruta" will be added eventually - an AT gun which also has the ability to launch ATGMs from its barrel, similar to various Soviet tanks of the era.
zwyrtek 15 Thg04, 2022 @ 10:29am 
Nguyên văn bởi Radioshow:
BOTH OF THOSE MAPS LOOK HORRIBLE FOR GAME PLAY LOL

+1
especially urban map, compare it to copenhagen from Airland...

Another thing is constant, increasing delay to Roadmap, and promised content
Since we are getting towed HAWK units, can we get search radars for the AA systems that used them like the previously mentioned HAWK, BUK and other upcoming AA systems?
zanderrebel 15 Thg04, 2022 @ 10:48am 
I think the new maps look good. Areas where you need infantry but can also be well supported by tanks. But I also think there could be a few more open maps or maps that allow for both
AnicVoid 15 Thg04, 2022 @ 11:03am 
Can't wait, just really cool!!
emilio0 15 Thg04, 2022 @ 11:05am 
Nguyên văn bởi TheyCallMeNyquil:
Campaign update? Estimates?
I'm 99% sure they won't release the campaign until the full release. The reason being they need the unit balancing to be done to release the campaign, and the unit balancing is an ongoing process with new units/divisions being continuously released until full release.
EmperorEternal8 15 Thg04, 2022 @ 11:19am 
Nguyên văn bởi FrancenCZ:
Have you considered adding an even lower income rate factor? I would like to play those insane 10v10 tactical games on 1v1 maps like back in wargame. It was a very specific playstyle and it would be a lot of fun if it came back. In my opinion it allows for new players to really focus on the few units they have and learn how they work. while letting the more expirienced players really focus on the micro aspect of the game. Thanks a lot with the news!
I could not agree more. While understand why 10v10 maps are designed and curated for those large groups of players, often it is fun to try and play 10v10's on much smaller maps than intended as it results in chaotic and very unpredicatable battles. This would also help ease the demand for more maps, which has been evident in WGRD and SDII. Please Eugen will you be allowing us the option to do this?
BlackFoxSamaki (Bị đình chỉ) 15 Thg04, 2022 @ 11:21am 
Nguyên văn bởi Vexillatio ⳩:
-snip-
You want SD2. Go play SD2. Eugen said that WARNO is closer to Wargame at its core and that means that tanks can traverse the map. If you want maps that force players to funnel their armor into predictable and unflankable chokepoints, go play SD2. WARNO is a more modern setting that features combined arms maneuver warfare, that means players can use the whole map with all of their units and if the goal is for WARNO to improve as a game, it will stay that way.
Jao Neves 15 Thg04, 2022 @ 12:20pm 
"We'll do this, we'll do if, we'll do like this, like this" That's cool! But in the meantime, we've had the same content for several weeks! I really hope it's worth it! , but small question , why not put all the content to work in a beta ? just to try out the content that arrives and be able to better perceive the work done?
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