Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Russian infantry is absolutely deadly bruv. RPG-7 kicks ass when you get in range. That's the trade off. They're ambush and/or assault infantry, not stand off defense like Mech Rifles with Dragons, which cannot assault worth a dang and need long sight lines. I would say that having more infantry options with RPG-16, -18, and -22 would be nice but the basic operating principle would not change at all, just kill tanks half a second faster. ATGM and AT gun teams will definitely change the game for everyone so let's see where that goes.
Artillery definitely needs a small damage buff though. Not too much to make it OP but just enough. It's like right on the edge of where it needs to be.
It'd be interesting to see if the MT-12R "Ruta" will be added eventually - an AT gun which also has the ability to launch ATGMs from its barrel, similar to various Soviet tanks of the era.
+1
especially urban map, compare it to copenhagen from Airland...
Another thing is constant, increasing delay to Roadmap, and promised content